Course Title: Create, manipulate and incorporate 2D graphics

Part B: Course Detail

Teaching Period: Term1 2007

Course Code: COSC5146C

Course ID: 032691

Course Title: Create, manipulate and incorporate 2D graphics

School: 345T Creative Media

Program Code: C4144 - Certificate IV in Audio Visual Technology

Course Contact : Adam Lovell

Course Contact Phone: +61 3 9925 4976

Course Contact Email:

Name and Contact Details of All Other Relevant Staff

naomi herzog
+61 3 9925-8088

Nominal Hours: 25

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

In this course you will gain knowledge in producing both raster and vector images using industry standard software tools
You will develop the skills and knowledge needed to create and maniputlate 2d graphics and work with these within the Flash environment.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFMEM14A Create, manipulate and incorporate 2D graphics


CUFMEM14A/01 Work with digital imaging


CUFMEM14A/02 Use 2D multimedia graphics software


CUFMEM14A/03 Create 2D multimedia graphic designs

Learning Outcomes

Refer to NTIS approved elements above.

Overview of Learning Activities

Details of Learning Activities

This course will be taught as a series of weekly face to face classes. These will include:

    * teacher-led exercises and tutorials
    * document handouts, and web references
    * project development
    * student directed online research
    * class discussions and critique

Teaching Schedule

Week 1
Assignment briefing
-    Overview of learning resources

Week 2
Flash and the vector enironment

Week 3
Drawing and vector tools

Week 4
Animation basics

Week 5
Presentations, research and powerpoint

Week 6
Animation, duplication and motion guides

Week 7
Text, objects and directed animation
-    Bitmaps in a vector environment
-    Eps files

Week 8
Sound in flash

Week 9
Animation techniques

Week 10

Week 11

Overview of Learning Resources

Learning Resources

Prescribed Texts

Flash MX - HOT (Hands On Training)
by Kymberlee Weil - developed with Lynda Weinman


Text and online references to be supplied on Blackboard as appropriate.

Other Resources

Tutorials will be supported via appropriate documentation or demonstration files and these will be held on the server or Blackboard.
Relevant links and resource material to be supplied on Blackboard.

Overview of Assessment

Students are required to complete class tutorial exercises, a proposal presentation and an individual based project,with supporting material. The project will require the student to plan, conceive, and create an animated flash banner that is able to be utilised in online applications. Assessment will be during the semester.

Assessment items include:
a)  5 class tutorial exercises in Flash (5% each)  - total 25%
b)  Proposal presentation and document for Flash banner  – 30%
d)  Major Project – create a published Flash animated banner – 40%

Assessment Tasks

a)  5 class exercises in Flash
An assortment of (5) class exercises focussing on skills development within a vector environment.
Exercises are aimed to be able to be completed within class. Exercises must be marked in class during class time.

b)  Class proposal presentation and document for Flash banner  
10 minute oral presentation of the proposal for the Major Project.
The presentation will include the project brief, central concept along with storyboards, research, development work and 2 design mockups for your banner design

c)  Major Project – create a published animated banner
    Development and completion of an animated Flash banner in swf format

Course Overview: Access Course Overview