Course Title: Create, manipulate and incorporate 2D graphics
Part B: Course Detail
Teaching Period: Term1 2007
Course Code: COSC5146C
Course ID: 032691
Course Title: Create, manipulate and incorporate 2D graphics
School: 345T Creative Media
Program Code: C4144 - Certificate IV in Audio Visual Technology
Course Contact : Adam Lovell
Course Contact Phone: +61 3 9925 4976
Course Contact Email: adam.lovell@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
naomi herzog
naomi.herzog@rmit.edu.au
+61 3 9925-8088
Nominal Hours: 25
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will gain knowledge in producing both raster and vector images using industry standard software tools
You will develop the skills and knowledge needed to create and maniputlate 2d graphics and work with these within the Flash environment.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFMEM14A Create, manipulate and incorporate 2D graphics |
Element: |
CUFMEM14A/01 Work with digital imaging |
Element: |
CUFMEM14A/02 Use 2D multimedia graphics software |
Element: |
CUFMEM14A/03 Create 2D multimedia graphic designs |
Learning Outcomes
Refer to NTIS approved elements above.
Overview of Learning Activities
Details of Learning Activities
This course will be taught as a series of weekly face to face classes. These will include:
* teacher-led exercises and tutorials
* document handouts, and web references
* project development
* student directed online research
* class discussions and critique
Teaching Schedule
Week 1
Assignment briefing
- Overview of learning resources
Week 2
Flash and the vector enironment
Week 3
Drawing and vector tools
Week 4
Animation basics
Week 5
Presentations, research and powerpoint
Week 6
Animation, duplication and motion guides
Week 7
Text, objects and directed animation
Importing
- Bitmaps in a vector environment
- Eps files
Week 8
Sound in flash
Week 9
Animation techniques
Week 10
Presentations
Week 11
Presentations
Overview of Learning Resources
Learning Resources
Prescribed Texts
Flash MX - HOT (Hands On Training) |
References
Text and online references to be supplied on Blackboard as appropriate. |
Other Resources
Tutorials will be supported via appropriate documentation or demonstration files and these will be held on the server or Blackboard.
Relevant links and resource material to be supplied on Blackboard.
Overview of Assessment
Students are required to complete class tutorial exercises, a proposal presentation and an individual based project,with supporting material. The project will require the student to plan, conceive, and create an animated flash banner that is able to be utilised in online applications. Assessment will be during the semester.
Assessment items include:
a) 5 class tutorial exercises in Flash (5% each) - total 25%
b) Proposal presentation and document for Flash banner – 30%
d) Major Project – create a published Flash animated banner – 40%
Assessment Tasks
a) 5 class exercises in Flash
An assortment of (5) class exercises focussing on skills development within a vector environment.
Exercises are aimed to be able to be completed within class. Exercises must be marked in class during class time.
b) Class proposal presentation and document for Flash banner
10 minute oral presentation of the proposal for the Major Project.
The presentation will include the project brief, central concept along with storyboards, research, development work and 2 design mockups for your banner design
c) Major Project – create a published animated banner
Development and completion of an animated Flash banner in swf format
Course Overview: Access Course Overview