Course Title: Integrate and use scripting language in authoring a multimedia product

Part A: Course Overview

Program: C4197

Course Title: Integrate and use scripting language in authoring a multimedia product

Portfolio: DSC

Nominal Hours: 60.0

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC5155C

City Campus

TAFE

345T Creative Media

Face-to-Face


Course Contact: Viv Weir

Course Contact Phone: +61 3 9925-8012

Course Contact Email: viv.weir@rmit.edu.au


Course Description

This year-long course covers the skills required to integrate and use scripting language in authoring an interactive multimedia product.  It also covers the skills and knowledge required to incorporate the principles of game design, including planning and designing a game.


Pre-requisite Courses and Assumed Knowledge and Capabilities

This course is taught and assessed with the competencies  Apply Principles of Game Design to a Multimedia Product (CUFMEM09A) and Use a Library or Pre-existing Components (ICAITBO75A).



National Competency Codes and Titles

National Element Code & Title:

CUFMEM03A Integrate and use scripting language in authoring a multimedia product

Elements:

CUFMEM03A/01  Investigate mark-up and scripting options

CUFMEM03A/02  Integrate mark-up and scripting language

CUFMEM03A/03  Test mark-up and scripting language

CUFMEM03A/04 Evaluate mark-up and scripting language


Learning Outcomes

Not applicable


Overview of Assessment

This course is assessed with the competencies   Apply Principles of Game Design to a Multimedia Product (CUFMEM09A) and Use a Library or Pre-existing Components (ICAITBO75A).

Assessment takes the form of four practice-based digital assignments involving creative responses to a brief.  Students will design and execute interactive digital products, individually and in teams.