Course Title: Apply principles of game design to a multimedia product
Part A: Course Overview
Program: C4197
Course Title: Apply principles of game design to a multimedia product
Portfolio: DSC
Nominal Hours: 30.0
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COSC5156C |
City Campus |
TAFE |
345T Creative Media |
Face-to-Face |
Course Contact: Viv Weir
Course Contact Phone: +61 3 9925-8012
Course Contact Email: viv.weir@rmit.edu.au
Course Description
This year-long course covers the skills required to integrate and use scripting language in authoring an interactive multimedia product. It also covers the skills and knowledge required to incorporate the principles of game design, including planning and designing a game.
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
National Competency Codes and Titles
National Element Code & Title: |
CUFMEM09A Apply principles of game design to a multimedia product |
Elements: |
1. Receive and interpret the brief for the game design |
2. Generate and assess ideas |
|
3. Conduct research |
|
4. Select a game design model |
|
5. Compose the game elements |
|
6. Evaluate game based on design principles |
Learning Outcomes
Not applicable
Overview of Assessment
This course is assessed with the competencies Integrate and Use Scripting Language in Authoring a Multimedia Product (CUFIMA01A) and Use a Library or Pre-existing Components (ICAITBO75/A).
Assessment takes the form of four practice-based digital assignments involving creative responses to a brief. Students will design and execute interactive digital products, individually and in teams.