Course Title: Experiment with techniques to produce video art

Part B: Course Detail

Teaching Period: Term2 2013

Course Code: VART6280C

Course Title: Experiment with techniques to produce video art

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C4322 - Certificate IV in Design

Course Contact : Dale Nason

Course Contact Phone: +61 3 9925 9438

Course Contact Email:dale.nason@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

This course is delivered in conjunction with GRAP5306.

Course Description

In this course you will explore and experiment with techniques used to create video art. This involves developing the skills and knowledge required to use video equipment proficiently and to extend the medium creatively.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUVDIG402A Experiment with techniques to produce video art

Element:

1.Develop proficiency with a range of video art techniques and media

Performance Criteria:

1.1 Evaluate the potential for new approaches to video art based on capabilities of techniques already used
1.2 Adapt or introduce new tools, equipment and materials to achieve different effects
1.3 Extend the capabilities of video art techniques through experimentation
1.4 Take account of the safety and sustainability considerations for different techniques and media

Element:

3.Organise video art resources

Performance Criteria:

3.1 Assess specific resource requirements for the chosen work
3.2 Research and access potential sources of supply for video art resources
3.3 Evaluate cost and other constraints that impact on the development of work
3.4 Evaluate and respond to presentation considerations for finished video art
3.5 Set up or coordinate resource requirements according to safety or other workplace requirements

Element:

2.Develop ideas for video art

Performance Criteria:

2.1 Discuss creative and other goals of proposed video art with others
2.2 Research, adapt and use relevant ideas and approaches from other practitioners with consideration of intellectual property requirements
2.3 Apply knowledge of different video art techniques to inform ideas
2.4 Allow techniques and ideas to work together to inform each other
2.5 Consider the professional potential and other criteria of work when developing ideas
2.6 Refine and confirm ideas based on experimentation, research and collaboration with others

Element:

4.Realise finished video art

Performance Criteria:

4.1 Create video art using techniques and media selected from research and experimentation
4.2 Review and refine ideas and approaches based on ongoing experiences with the production of work
4.3 Use safe and sustainable work practices throughout the production of video art
4.4 Document and record the development of the work and the research and ideas that inform it

Element:

5.Evaluate own video artwork

Performance Criteria:

5.1 Reflect on own work in terms of conceptual development and technical execution
5.2 Identify areas for future improvement, especially in terms of own skill development
5.3 Discuss completed work with others and respond positively to feedback


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competency in the above elements.


Details of Learning Activities

This Course is combined. It comprises, EMPL5960C - BSBCRT301A Develop and extend critical and creative thinking skills, and, VART6280C - CUVDIG402A Experiment with techniques to produce video art. Each course guide contains the same timeline to reflect the combination of tasks and projects.

Learning activities will take place in a studio, workshop or classroom using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities may include:

• class exercises

• practical demonstrations

• design activities or projects

• peer learning

• peer teaching and class presentations

• group discussion

• workshops

• teacher directed group activities/projects

• workshopping’ of student projects including peer/lecturer feedback

Out of class activities may include:

• online research

• library research

• independent project based work

• studio practice

• online tutorials


Teaching Schedule

weekTitleContentActivitiesPerformance criteria for combined competencies:
BSBCRT301A Develop and extend critical and creative thinking skills
CUVDIG402A Experiment with techniques to produce video art
16 Second movie

Brief #1

Introduction
Discussion of project and facilitation of production
Make content according to connected course: Color, Digital & Creative Project

(Brief #1 Ref. Leigh Milward)

BSBCRT301A  1,2
CUVDIG402A   1,2,3

2 6 Second movie Import & Export of Media
Uploading to Blackboard
 Production and distribution of movie fileBSBCRT301A  1,2
CUVDIG402A   1 - 5
3 6 Second movie. Screening / Reivew & Feedback. Initiate Self Directed Formative task - Own Event Map [formative research task]BSBCRT301A  1 - 4
CUVDIG402A   4, 5
4 Event Map typographic map and research
Brief #2
 Typographic Concept generation
Research evaluation & production
 Deliver Project Brief
Generate typographic forms from research task 
Assemble research as layers into PSD & create movie
BSBCRT301A  1,2
CUVDIG402A  1,2,3
5 Event Map typographic map and research Typographic Concept generation
Research evaluation & production
 Generate typographic forms from research task 
Dummy of concertina
Audio recording for movie content, and export of movie.
BSBCRT301A 1 - 4
CUVDIG402A  1,2,3
6 Event Map typographic map and research Typographic Concept generation
Research evaluation & production
 Document own Design practice of making typo design & concertina foldoutBSBCRT301A  1 - 4
CUVDIG402A  1 - 5
7 Event Map typographic map and research Refinement of design & video
FINAL Exporting & Submissions.
 Binding of Concertina design. 
Final editing and production of video.BSBCRT301A  3,4
CUVDIG402A  3 - 5
8 Animation or Prop based Video
Brief #3
 Thinking skills practice.
Idea generation
 Deliver Project Brief
Creative thinking exercise to initiate project
BSBCRT301A 1 - 4
CUVDIG402A 1 - 5
9 Animation or Prop based Video Building articulated animation tool or other prop for video Prop making workshop
Documentation for video
BSBCRT301A 1,2
CUVDIG402A 1,2,3
10 Animation or Prop based Video Animation practice
Packaging in 2D
 Shoot frames for video
Brand for prop or toy element
BSBCRT301A 1,2
CUVDIG402A 1,2,3
11 Animation or Prop based Video Refinement of animation as movie & Exporting Produce video to final stages
Produce and design package for prop/toy
BSBCRT301A 1,2,3
CUVDIG402A 1,2,3
12 Animation or Prop based Video
3D Idea Forms - Brief #4
 Critical Review and Idea Generation Review of Brief #2 - Feedback & Assessment
Deliver Project Brief #3
BSBCRT301A 1 - 4
CUVDIG402A 1 - 5
13 3D Idea Forms Creative Thinking & Idea Generation 3D templates and designBSBCRT301A  1,2
CUVDIG402A   1,2,3
14 3D Idea Forms Creative Thinking in 3D Spatial thinking exercise
3D production & documentation
BSBCRT301A 1,2
CUVDIG402A  1,2,3
15 3D Idea Forms Produce 3D forms 3D production & documentationBSBCRT301A  1,2
CUVDIG402A  1,2,3
16 3D Idea Forms Produce 3D forms - FINAL 3D presentation and feedback/assessmentBSBCRT301A  3,4
CUVDIG402A  3,4,5
17Design Game Video
Brief #5 
 Design Game Collaborate in Design game
Document process & Idea Generation
BSBCRT301A  1 - 4
CUVDIG402A  1 - 5
18 Design Game Video Design Game production Generate own design concepts & elementsBSBCRT301A  1 - 4
CUVDIG402A  1 - 5
19 Design Game Video Design Game production Final SubmissionBSBCRT301A  1 - 4
CUVDIG402A  1 - 5
20 Design Game Video Design Event Review EventBSBCRT301A  4
CUVDIG402A  5


Learning Resources

Prescribed Texts


References


Other Resources

Video Production Equipment.


We supply some camera and other production equipment at the Brunswick Campus. This is used in-session but can also be loaned for non-session scheduled times. Video & SLR cameras are conditionally available for overnight loan. Other equipment is available for supervised usage or by special arrangement on individual basis.
RMIT University also had an Audio Visual equipment collection available for student loans in Building 8 of the Swanston Campus.
Studewnts are also encouraged to use their own equipment, with the proviso that transfer of media is possible via their own supplied cables or other transfer media.


Overview of Assessment

Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills. The assessment tasks are:
1. Video production project - process 50%
2. Video production project - final 50%

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.


Assessment Tasks

ASSESSMENT TASK SUMMARY:


Formative Tasks.__ Exercises in techniques. Research & Development tasks in each Summative project collected into one presentation.
Summative Brief 1.__ 6 Second movie

Summative Brief 2.__ Typo Path Concertina / Typo Path movies
Summative Brief 3.__ Animation or Prop based Video / Prop Kit
Summative Brief 4.__ 3D Idea Forms
Summative Brief 5.__ Design Game Video

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks. Summative assessment tasks in this course are graded.
You will receive feedback with verbal and/or written evaluation of your progress within class time. The submitted projects will be assessed with written feedback as well as a quality indicator that relates to separate components of the project and the overall outcome.
To demonstrate competency in this course you need to complete each one of the following pieces of assessment to a satisfactory standard.
Formative assessment tasks: Collected practice tasks (Due week 3, 7, 12, & 19)
Summative assessment task 1: 6 second movie (Due week 2 & 3)
Summative assessment task 2: Event Map (Due week 7)
Summative assessment task 3: Animation or Prop based Video (Due week 12)
Summative assessment task 4: 3D Idea Forms (Due week 16)
Summative assessment task 5: Design game Video (Due week 19)

At the completion of the course, grading will be offered in addition to, and after, competency based assessment.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment.
CHD Competent with High Distinction

CDI Competent with Distinction

CC Competent with Credit
CAG Competency Achieved - Graded

NYC Not Yet Competent

DNS Did Not Submit for Assessment


Assessment Matrix

An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

Other Information

Attendance

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Feedback - You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT
Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy
Special consideration Policy (Late Submission)

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
http://www.rmit.edu.au/students/specialconsideration
Cover Sheet for Submissions 
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.
Academic Integrity and Plagiarism - RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity

Course Overview: Access Course Overview