Course Title: Create 3D digital models

Part B: Course Detail

Teaching Period: Term2 2014

Course Code: COSC6174C

Course Title: Create 3D digital models

School: 360T Education

Campus: City Campus

Program: C4327 - Certificate IV in Tertiary Preparation

Course Contact : Pogram administration

Course Contact Phone: 9925 4015

Course Contact Email:stephen.skok@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au
 

Nominal Hours: 75

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

N/A

Course Description

This course describes the skills and knowledge required to Create 3D Digital Models


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM303A Create 3D digital models

Element:

1 Clarify work requirements

Performance Criteria:

1. With reference to production documentation, clarify requirements and purpose for 3D digital models
2. In consultation with relevant personnel, clarify workflow sequences to ensure that production schedule deadlines are met
3. Select software that best suits the type of production and delivery platform for which 3D digital models are being created
4. Gather and analyse reference materials to help with visualisation of 3D models

 

Element:

2 Create 3D digital models

Performance Criteria:

5. Use software features to block out models to determine correct proportions in relation to reference materials
6. Manipulate software features to apply basic lighting and shaders as required
7. Ensure that models' topology allows appropriate deformation, as required
8. Progressively refine and check integrity of models until they meet design requirements
9. Submit models to relevant personnel for comment on whether production requirements have been met and make final adjustments as required
10. Render and output models in required format and submit to relevant personnel by agreed deadlines
11. Make back-up copies of files and complete workplace documentation according to enterprise procedures

 


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competence of the above elements. The outcomes described in this unit relate to the Australian Core Skills Framework (ACSF) They contribute directly to the achievement of ACSF indicators of Speaking and Listening competence at Level 4:
http://www.deewr.gov.au/Skills/Programs/LitandNum/ACSF/Pages
 


Details of Learning Activities

Learning activities will consist of

  • lectures
  • workshops
  • practical exercises
  • discussions
  • screenings
  • independent research


Teaching Schedule

Teaching schedule
NB: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs
 

 

Week Class content Assessments Elements
 1  Course outline. Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Researching on the web. Previous Student examples
Discussion of ‘Steampunk’ and associated traditions
Assessment task 1 Design brief (formative)
 
   1.2.3.4
 2  3D basics Eg. Overview of 3D process, Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management
 
   1.2.3.4
 3  Maya basics/modelling tools    5,6,7,8
 4  Maya basics/modelling tools. Eg. Making simple objects, layers, etc
Assessment task 2 Develop brief (formative) & class discussion
 
 Presentation & submission of Assessment task 1: Design  1,2,5,6,7,8,11
 5  Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu
 
   4,5,6,7,8,10
 6  Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu    4,5,6,7,8,10
 7  Maya basics/modelling tools Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu.    4,5,6,7,8,10
 8  Maya basics/modelling tools Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting    4,5,6,7,8
 9  Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review
Assessment task 3 Final build brief (summative)
 Presentation & submission of Assessment task 2: Develop  4,5,6,7,8,10,11
 10  Introduction to NURBS Modeling techniques including modelling with curves to create patches    3,4,5,6,7,8
 11  Conversion of NURBS models to polygons for further manipulation    4,5,6,7,8,10
 12  Design/research for colour & textures
General Project work
   4,5,6,7,8
 13  Introduction to key-framing and using deformations to animate    4,5,6,7,8,10
 14  Continuation with Project work/class review    4,5,6,7,8,10
 15  Continuation with Project work/class review    1,2,4,5,6,7,8,10
16 Project work finalization/review & discussion Presentation & submission of Assessment task 3: Final build  1,2,9,10,11


Learning Resources

Prescribed Texts


References


Other Resources

Extensive use of web for research as required
Field trips and associated drawing materials both required - and provided by RMIT
 


Overview of Assessment

The delivery of the teaching schedule will be contextualized in a semester project that will consist of researching and creating 3D elements that will form an object in the characteristics and style of the ‘steampunk’ movement. This object needs to be contextualized as part of a stage set (theatrical environment) showing appropriate mood and atmosphere


Assessment Tasks

Project Brief
From a combination/assemblage of largely mechanical/industrial elements, build and animate an object in the characteristics and style of the steampunk movement. This object needs to be contextualized as part of a stage set (theatrical environment) showing appropriate mood and atmosphere
 

This project will be broken down into three separate assessment tasks:
 

  • Assessment task 1 Design (formative assessment)
  • Assessment task 2 Develop (formative assessment)
  • Assessment task 3 Final build (summative assessment


Assessment Matrix

Course Overview: Access Course Overview