Course Title: Develop sound design
Part B: Course Detail
Teaching Period: Term1 2007
Course Code: EMPL9694C
Course Title: Develop sound design
School: 345T Creative Media
Campus: City Campus
Program: C5168 - Diploma of Music Industry (Technical Production)
Course Contact : John Phillips
Course Contact Phone: 9925 4268
Course Contact Email:john.phillips@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 44
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
none
Course Description
This involves the following key elements
• Identifying technical requirements for working with sound and vision
• Identifying production requirements relevant to sound design including budget, artistic values and deadlines
• Document sound design brief to determine content and duration of sound elements required
• Investigation and experimentation of sound components for expression of ideas
• Developing, implementing and mixing sound design ideas
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUSSOU16A Develop sound design |
Element: |
Assess creative ideas |
Performance Criteria: |
4.1 Contemplate and consider the ideas selected from the creative |
Element: |
Breakdown the components of the sound design |
Performance Criteria: |
2.1 Identify and document the components of the sound design brief |
Element: |
Develop the sound design |
Performance Criteria: |
5.1 Develop the design concepts taking into consideration the |
Element: |
Evaluate the completed sound design |
Performance Criteria: |
6.2 Focus evaluation on the consistency of the brief with the design |
Element: |
Interpret and confirm sound design |
Performance Criteria: |
1.2 Liaise with relevant personnel to interpret and confirm the |
Element: |
Investigate and experiment with sound components for the expression of ideas |
Performance Criteria: |
3.1 Cultivate and create an energy and environment that will |
Learning Outcomes
not applicable
Details of Learning Activities
Learning for this course is achieved through:
1 Practical classroom exercises.
2 Structured practical demonstrations
3 Project work competed by students throughout the semester.
4 Work undertaken outside school .
Some classes for this course will involve practical demonstration by the teacher using relevant
technologies followed by individual exercises by students to explore the technical and creative
issues raised.
Students will be undertaking a series exercises designed to take them through various areas of Sound Design.
Delivery is a combination of:
* Classroom lectures
* Audio workstation lab excercises
* Work at home
Teaching Schedule
WEEK | TOPIC | PRAC | |
1 | Orientation | |
|
2 | Video in Audio Apps | Introduction to Scuzzy Head |
|
3 | Sound Design | Sound Design basics | |
4 | OMF & AAF between audio apps | Mixing in Pro-Tools | |
5 | Client breifs / Budgets & Schedules | Mixing in Pro-Tools | |
6 | Sound Designers and approaches | Mixing in Logic Pro | |
7 | Music for film / Sound manipulation | Science Fiction Sound Design | |
8 | Scoring for film | Science Fiction Sound Design | |
9 | Location recording | Science Fiction Sound Design | |
10 | Dialogue recording & editing | Remixing | |
11 | Sound Design project review | Remixing | |
12 | Cinema sound | Remixing | |
13 | Final sound sweetening | Dialogue & SFX recording project | |
14 | Sound Design in 5.1 | Dialogue & SFX recording project | |
15 | Music & SFX | Sound Design & Music for animated film | |
16 | Dolby & DTS | Sound Design & Music for animated film | |
17 | Sound Design review | Sound Design & Music for animated film | |
18 | Semester 2 project planning | Sound Design & Music for animated film | |
Schedule order is subject to change.
Changes will be advised via online course support.
Learning Resources
Prescribed Texts
References
Other Resources
http://www.filmsound.org/
http://arts.ucsc.edu/ems/music/equipment/video/smpte/SMPTE.html
http://www.filmsite.org/genres.html
http://www.library.yale.edu/humanities/film/genres.html
http://www.afc.gov.au/
http://www.film.vic.gov.au/
http://www.acmi.net.au/
http://www.screenarchives.com/fsm/cds.cfm
http://filmsound.studienet.org/
http://www.equipmentemporium.com/
Overview of Assessment
Assessments will involve:
* Recording sound effects
* Recording dialogue
* Sound effects creation and manipulation
* Editing sound effects & dialogue to picture
* Producting music to picture, following client brief
* Creating a music production schedule
* Creating a music production budget
Assessment Tasks
ASSESSMENT |
NAME | TASK | WEIGHTING |
1 | BUDGET | Students will create a budget and schedule document for a film score, including all recording details and personnel. | 10% |
2 | SOUND DESIGN |
Students will create sound design (Sound effects and atmospheres) for a short Science Fiction film. | 25% |
3 | IDIOT |
Students will record dialogue and sound effects for a short film, and then edit and mix their recordings to picture. | 25% |
4 | ALLEY (A) |
Students will create sound design (sound effects and atmospheres) for a short animated film. | 20% |
5 | ALLEY (B) |
Students will produce a music score for a short animated film. | 20% |
Assessment Matrix
Not Applicable
Other Information
The delivery of this subject is closely allied to CREATE A FINAL SOUND BALANCE, and leads on to semester 2’s IMPLEMENT SOUND DESIGN.
This course uses an online access point, located at www.freewebs.com/scuzzy_head
Updates, bulletins, and all information on timetables and assessments will be located there.
Course Overview: Access Course Overview