Course Title: Develop sound design

Part B: Course Detail

Teaching Period: Term1 2007

Course Code: EMPL9694C

Course Title: Develop sound design

School: 345T Creative Media

Campus: City Campus

Program: C5168 - Diploma of Music Industry (Technical Production)

Course Contact : John Phillips

Course Contact Phone: 9925 4268

Course Contact Email:john.phillips@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 44

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

none

Course Description

This involves the following key elements

•    Identifying technical requirements for working with sound and vision
•    Identifying production requirements relevant to sound design including budget, artistic values and deadlines
•    Document sound design brief to determine content and duration of sound elements required
•    Investigation and experimentation of sound components for expression of ideas
•    Developing, implementing and mixing sound design ideas


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUSSOU16A Develop sound design

Element:

Assess creative ideas

Performance Criteria:

4.1 Contemplate and consider the ideas selected from the creative
base, reflecting on and evaluating their viability, cost, technical
feasibility and suitability to meet the requirements of the brief
4.2 Continuously evaluate and verify all creative ideas for the
components of the brief based on the overall sound design
concept

Element:

Breakdown the components of the sound design

Performance Criteria:

2.1 Identify and document the components of the sound design brief
to determine the content, quality and duration of the sound
elements required
2.2 Determine and where necessary document the creative and
resource requirements for each of the sound components
2.3 Document the production requirements and specifications for
the use of all relevant personnel during the sound design
development and confirm with relevant personnel

Element:

Develop the sound design

Performance Criteria:

5.1 Develop the design concepts taking into consideration the
established sound design brief and the ideas generated
5.2 Determine the relevant sound components required to
implement the sound design to creative and technical
requirements
5.3 Establish a clear relationship between the use and integration of
sound elements and the function, context and objectives of the
work to determine the sound design
5.4 As required, hold ongoing discussions with relevant personnel
to consider, confirm and incorporate additional or changed
production requirements and new ideas to achieve best sound
design product
5.5 Confirm final design concept with the relevant personnel as
required to ensure that implementation is consistent with the
design and that any potential difficulties are addressed 

Element:

Evaluate the completed sound design

Performance Criteria:

6.2 Focus evaluation on the consistency of the brief with the design
and the implementation of the design concept
6.3 Obtain detailed information and opinions from legitimate
sources and document results for evaluation
6.4 Communicate results to relevant personnel and use results to
improve future practice

Element:

Interpret and confirm sound design

Performance Criteria:

1.2 Liaise with relevant personnel to interpret and confirm the
sound requirements to meet the technical, creative and other
relevant production requirements
1.3 Identify production requirements relevant to the sound design
including budget, quality, production, artistic values and
deadlines
1.4 Identify and confirm any additional relevant personnel
necessary to fulfil the production brief

Element:

Investigate and experiment with sound components for the expression of ideas

Performance Criteria:

3.1 Cultivate and create an energy and environment that will
promote the generation of ideas and provide the motivation and
incentive to bring ideas to fruition
3.2 As required, gather information from a variety of sources and
generate, explore and record a range of ideas and options as a
creative base to contribute to the sound design
3.3 Transform and manipulate the sources and ideas generated and
select those ideas that have the most potential for technical and
creative development of the sound design


Learning Outcomes


not applicable


Details of Learning Activities

Learning for this course is achieved through:

1    Practical classroom exercises.
2    Structured practical demonstrations
3    Project  work competed by students throughout the semester.
4    Work undertaken outside school .

Some classes for this course will involve practical demonstration by the teacher using relevant
technologies followed by individual exercises by students to explore the technical and creative
issues raised.

Students will be undertaking a series exercises designed to take them through various areas of Sound Design.

Delivery is a combination of:

*    Classroom lectures
*    Audio workstation lab excercises
*    Work at home
 
 


Teaching Schedule

WEEKTOPICPRAC 
    
1Orientation 
 
2Video in Audio AppsIntroduction to Scuzzy Head
 
3Sound DesignSound Design basics 
4OMF & AAF between audio appsMixing in Pro-Tools 
5Client breifs / Budgets & SchedulesMixing in Pro-Tools 
6Sound Designers and approachesMixing in Logic Pro 
7Music for film / Sound manipulationScience Fiction Sound Design 
8Scoring for filmScience Fiction Sound Design 
9Location recordingScience Fiction Sound Design 
10Dialogue recording & editingRemixing 
11Sound Design project reviewRemixing 
12Cinema soundRemixing 
13Final sound sweeteningDialogue & SFX recording project 
14Sound Design in 5.1Dialogue & SFX recording project 
15Music & SFXSound Design & Music for animated film 
16Dolby & DTSSound Design & Music for animated film 
17Sound Design reviewSound Design & Music for animated film 
18Semester 2 project planningSound Design & Music for animated film 
    

Schedule order is subject to change.
Changes will be advised via online course support.
 


Learning Resources

Prescribed Texts


References


Other Resources

http://www.filmsound.org/
http://arts.ucsc.edu/ems/music/equipment/video/smpte/SMPTE.html
http://www.filmsite.org/genres.html
http://www.library.yale.edu/humanities/film/genres.html
http://www.afc.gov.au/
http://www.film.vic.gov.au/
http://www.acmi.net.au/
http://www.screenarchives.com/fsm/cds.cfm
http://filmsound.studienet.org/
http://www.equipmentemporium.com/


Overview of Assessment

Assessments will involve:

*   Recording sound effects
*   Recording dialogue
*   Sound effects creation and manipulation
*   Editing sound effects & dialogue to picture
*   Producting music to picture, following client brief
*   Creating a music production schedule
*   Creating a music production budget
 
 


Assessment Tasks


 ASSESSMENT
  NAME  TASK WEIGHTING  
    
1BUDGET Students will create a budget and schedule document for a film score, including all recording details and personnel. 10%
2SOUND DESIGN
Students will create sound design (Sound effects and atmospheres) for a short Science Fiction film. 25%
3IDIOT
Students will record dialogue and sound effects for a short film, and then edit and mix their recordings to picture. 25%
4ALLEY (A)
Students will create sound design (sound effects and atmospheres) for a short animated film. 20%
5ALLEY (B)
Students will produce a music score for a short animated film. 20%
    
 
 


 


Assessment Matrix

Not Applicable
 

Other Information

The delivery of this subject is closely allied to CREATE A FINAL SOUND BALANCE, and leads on to semester 2’s IMPLEMENT SOUND DESIGN.
This course uses an online access point, located at www.freewebs.com/scuzzy_head
 Updates, bulletins, and all information on timetables and assessments will be located there.
 

Course Overview: Access Course Overview