Course Title: Design animation and digital visual effects
Part B: Course Detail
Teaching Period: Term1 2014
Course Code: COSC5381C
Course Title: Design animation and digital visual effects
School: 345T Media and Communication
Campus: City Campus
Program: C5218 - Diploma of Interactive Digital Media
Course Contact : Program Administration
Course Contact Phone: +61 3 9925 4585
Course Contact Email:mcvet@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Ms Nicole McKinnon
Phone: 99254375
Email: nicole.mckinnon@rmit.edu.au
Nominal Hours: 80
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit of competency is delivered in the class Animation 1. The unit covers the skills required to design animation and digital visual effects for a screen based productions.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFANM503A Design animation and digital visual effects |
Element: |
1 Clarify design requirements. |
Performance Criteria: |
1. With reference to production documentation identify |
Element: |
2 Generate and assess ideas. |
Performance Criteria: |
5. Generate a range of design ideas that respond |
Element: |
3 Conduct research and experimentation |
Performance Criteria: |
8. Research aspects of content and target audience |
Element: |
4 Produce draft design specifications. |
Performance Criteria: |
12. In consultation with relevant personnel, evaluate initial |
Element: |
5 Finalise design specifications |
Performance Criteria: |
18. Present draft design specifications to relevant personnel |
Learning Outcomes
On successful completion of this unit, you will have developed the skills required to design animation and digital visual effects for a screen based production.
Details of Learning Activities
In-class activities
- teacher guided instruction
- peer teaching and class presentations
- online research
- group discussion
- independent project based work
- workshopping of students’ own projects
- screenings
- teacher directed group activities/projects
Out-of-class activities:
- independent project based work
- online and other research
- independent study
Teaching Schedule
SEMESTER 1
Week 1
Introduction.
Principles of animation
Competency element 3
Week 2
Timing, squash and stretch, pose to pose animation or straight ahead animation
Introducing Formative Assessment task 01:
Post-it note morph
Create a sequence of animation start with the initials of your name and have them morph into something.
Utilise the following principles of animation
- timing
- squash and stretch
- pose to pose animation or straight ahead animation
Competency element 1, 3
Week 3
Scanning and assemble Post-it note Morph.
Flash basics Ð using it to composite your animation sequence
Discuss brief for Monster Scream Audition Summative Assessment task.
Competency element 3
Week 4
Post-it Note morphs to be presented at the start of class.
Briefing for Monster Scream Audition - Animation project semester 1
Formative Assessment task 1 due
Competency element 2
Week 5
Character design Ð what makes a good animated character?
Competency element 3
Week 6
Present rough character designs in class
Storyboards - what are they? Why are they important?
Competency element 1
Week 7
Present draft of Part 01: Monster Scream Audition pre-production document and presentation Ð to get feedback prior to week 8 submission
Competency element 1, 2, 3, 4, 5
Week 8
Students will present their pre-production material and will receive feeback
Summative Assessment task 1, part 1 due
Monster Scream Audition pre-production document and presentation
Competency element 1, 2, 3, 4, 5
Week 9
Briefing for Formative Assessment task 02:
Walk cycle pencil test
Competency element 3
Week 10
Formative task 2 due
Present your Walk cycle pencil test in class
Different animation styles
- Frame by frame animation
- puppet style animation
Briefing for Formative Assessment task 03: Creating a puppet style walk cycle in Flash.
Competency element 3
Week 11
A look at walk cycles
Formative Assessment task 3: Creating a puppet style walk cycle in Flash due
Competency element 3
Week 12
Work on Monster Scream Audition Animation sequence and get feedback and looking at different animation software and techniques
Competency element 1, 2, 3
Week 13
Work on Monster Scream Audition Animation sequence and get feedback applying audio to project.
Competency element 1, 2, 3
Week 14
Work on Monster Scream Audition Animation and get feedback
Competency element 1, 2, 3
Week 15
Summative Assessment task 1 part 2, Scream Audition Animations equence - due
Preparing it for delivery on different platforms.
Competency element 1, 2, 3
Week 16
Presentation of Monster Scream Audition
Competency element 1, 2, 3
SEMESTER 2
Weeks | Weekly class content | Assessment tasks | Elements for CUFANM503A Design Animation and Digital Visual Effects |
1 | Review of sem 1 animations Intro Animation 2 |
2 | |
2 | Lip synching: Creating a lip synching sequence. |
Formative Assessment 01. Lip synching In class. (all materials provided) |
1, 2 |
3 | Developing an animated interactive character
Character Animation interactive folio project |
1, 2, 4 | |
4 | Developing an animated interactive character
Developing a 2D character design and dialogue |
1, 2, 4 | |
5 | Developing an animated interactive character |
Summative Assessment Part 01: 2D animated Character Pre-production material |
1, 2, 3 |
6 | Creating an animated interactive character
Commence working on the 2D animated Character elements
|
3, 4 | |
7 | Creating an animated interactive character
Continue working on the 2D animated Character elements |
3, 4 | |
8 | Creating an animated interactive character
Continue working on the 2D animated Character elements |
Formative Assessment 02 Progress presentation of 2D animated Character elements | 3, 4 |
9 | Creating an animated interactive character
Continue working on the 2D animated Character elements |
3, 4 | |
10 | Creating an animated interactive character
Continue working on the 2D animated Character elements
|
3, 4 | |
11 | Creating an animated interactive character
Continue working on the 2D animated Character elements |
Formative Assessment 03: 2D animated Character elements completed. |
3, 4 |
12 | Creating an animated interactive character
Continue working on Interactive character Folio Project - “The Lost thing” |
3, 4 | |
13 | Continue working on Interactive character Folio Project - “The Lost thing” | 3, 4, 5 | |
14 | Creating an animated interactive character
Continue working on Interactive character Folio Project - “The Lost thing" |
Summative Assessment Part 02: Interactive character Folio Project - “The Lost thing completed | 3, 4, 5 |
15 | Review and finalise work | 3, 4, 5 | |
16 | Review and finalise work | 3, 4, 5 |
Learning Resources
Prescribed Texts
References
Williams, R, The Animator’s Survival Kit |
Other Resources
You are advised to look at the course Blackboard site for ongoing updated information.
Williams, R, The Animator’s Survival Kit
Blair, P, Cartoon Animation
Other resources
You need to purchase tracing paper. Pencils, pens.
Overview of assessment
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessment and a grade for the summative assessments.
SEMESTER 1
FORMATIVE ASSESSMENT TASKS (Sem 1)
Formative Assessment task 1:
Post-it note morph - Due week 4
Formative Assessment task 2:
Walk cycle pencil test - Due week 10
Formative Assessment task 3:
Creating a puppet style walk cycle in Flash - Due week 11
SUMMATIVE ASSESSMENT TASKS (semester 1)
Animation Project: Monster Scream Audition is a folio piece for semester 1.
(It will provide an assessment result for the following units of competency: Design animation and Digital Visual Effects, Create 3D digital environments and Create Titles for Screen Productions.)
Part 1: Monster Scream Audition pre-production document and presentation.
Due date: Week 08
Part 2: Monster Scream Audition Animation sequence due: Due: week 15.
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.
SEMESTER 2
Formative Assessment 01. Lip synching
To be done in class week 2.
Formative Assessment 02 Progress presentation of 2D animated Character elements
Due week 8
Formative Assessment 03: 2D Animated Character elements completed.
Due week 11
Summative Assessment Part 01: 2D animated Character Pre-production material
Due Week 5
Summative Assessment Part 02: Interactive character Folio Project - “The Lost thing” completed
Due week 14
See Assessment task briefs for full details in the Assessment task folder on Blackboard
For further information on the grading system and criteria used, please refer to the course blackboard site.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competence achieved - graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment
For further information on the grading system and criteria used, please refer to the course blackboard site.
Assessment Matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
Other Information
Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.
Feedback - You will receive spoken and written feedback from teachers on your work. Where appropriate, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT http://www.rmit.edu.au/browse;ID=9pp3ic9obks7
Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy http://www.rmit.edu.au/browse;ID=vj2g89cve4uj1
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you wil need to apply for special consideration. Special consideration, appeals and discipline http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y
Academic Integrity and Plagiarism - RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity
http://www.rmit.edu.au/browse;ID=kw02ylsd8z3n
Work Placement:
It is a requirement of this program that all students participate in authentic work related tasks. These may be either simulated or in a real work environment. On occasion, we are approached by industry and given opportunities for students to apply for short term placements. When these placement opportunities arise, students are required to negotiate the specific details with the relevant program coordinator or teacher. All industry placements require students, RMIT staff and host organisations to sign a written agreement prior to the commencement of the placement.
Course Overview: Access Course Overview