Course Title: Create digital visual effects

Part B: Course Detail

Teaching Period: Term2 2011

Course Code: COSC5382C

Course Title: Create digital visual effects

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Course Contact: Heng Shen Yeap
Course Contact Phone: 99254110
Course Contact Email: heng-shen.yeap@rmit.edu.au

 

Nominal Hours: 70

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency, Create Digital Visual Effects CUFANM402A is delivered in the classess Imaging 1 and Imaging 2. The unit covers the skills required to create digital visual effects for a screen based production. In addition, particular attention will be paid to still image and broadcast compositing effects.

This unit is co-delivered with Implement design solutions BSBDES501A in semester one, and assessed independently.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM402A Create digital visual effects

Element:

1 Clarify work requirements.

Performance Criteria:

1.1 With reference to production documentation, clarify requirements for digital visual effects
1.2 In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
1.3 Select software that best suits the type of production and delivery platform for which visual effects sequences are being created
1.4 Gather and analyse reference material to help with visualisation of final sequences

Element:

2 Prepare components

Performance Criteria:

2.1 Gather all assets for integration and check that they are in the correct output file format
2.2 Choose digital visual effects that best represent the vision of scripts, as required
2.3 Check that components comply with storyboard requirements
2.4 Determine the appropriate methods and techniques to be used for the production of the required digital special effects

Element:

4 Produce visual effects.

Performance Criteria:

4.1 Create final visual effects
4.2 Generate additional required effects to final stage
4.3 Render visual effects to desired format
4.4 Submit visual effects sequences to relevant personnel for evaluation and feedback by agreed deadlines

Element:

3 Assemble previsualisations

Performance Criteria:

3.1 Create previsualisation of the required visual effects sequences using the appropriate assets and compositing techniques
3.2 Experiment with previsualisation to establish the best results and solve problems that arise during the process of creating the visual effects
3.3 Submit previsualisation visual effects sequences to relevant personnel for evaluation and feedback
3.4 Match elements as required, such as colour, lighting and camera

Element:

5 Finalise visual effects.

Performance Criteria:

5.1 Respond to feedback by making adjustments to visual effects so that they comply with design and production specifications
5.2 Save files to specified storage system accessible to production team
5.3 Make back-up copies of visual effects in accordance with enterprise procedures
5.4 Complete workplace documentation as required
5.5 Review process of creating digital visual effects and note areas for future improvement


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. In addition, you will have developed the skills required to create digital visual effects and titles for a screen based production.

 


Details of Learning Activities

In class learning activities include, but are not limited to:
• lectures
• peer teaching and class presentations
• group discussion
• teacher feedback
• online research
• independent project based work
• teacher directed group activities/projects
• workshopping of students’ own projects

Out of class activities include, but are not limited to
• online research
• work shopping
• independent project based work


Teaching Schedule

Week Class Content Elements
1 Intro to Motion Graphics/Compositing - Squash & Stretch CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
2 Animate basic transformations - Build Motion Graphic Wiki - Formative assessment 1 CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
3 Formative 3 concepts - Basic transforms - Formative assessment 2 CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
4 Nested compositions and intermediate renders CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
5 Formative assessment 3 studio class CUFANM402A: 4, 5 CUFANM403A: 4, 5
6 "Motion In Poetry" - Formative assessment 3 CUFANM402A: 4, 5 CUFANM403A: 4, 5
7 Motion Sketch - Standard and High Definition  CUFANM402A: 4, 5 CUFANM403A: 4, 5
8 Particle Effects - Formative assessment 4  CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
9 Motion Track/Stabilise/Graph Editor/Time Remap - Formative assessment 5  CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
10 Summative A01 studio class  CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
11 Summative A01 - Exploding Human Particle Effect  CUFANM402A: 4, 5 CUFANM403A: 4, 5
12 Compositing Workshop 1 - 3 Point lighting, lighting for composites  CUFANM402A: 4, 5 CUFANM403A: 4, 5
13 Compositing Workshop 2 - Shoot Live Action Greenscreen - Formative assessment 6  CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
14 Compositing Workshop 3 - Pull Keys/Initial Composite  CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
15 Compositing Workshop 4 - Refine Composite, finalise edit  CUFANM402A: 4, 5 CUFANM403A: 4, 5
16 Summative A02 - Citizen Kane - Live Action/3D Composite  CUFANM402A: 4, 5 CUFANM403A: 4, 5
17 Assessment  
18 Assessment  


Learning Resources

Prescribed Texts


References

You are advised to look at the course Blackboard site for ongoing updated information. Students are expected to make full use of University library facilities, in researching and developing digital imaging, graphic and motion graphic design techniques.


Other Resources

Other required resources include suitable digital media storage such as a portable hard drive or USB flash drive, with at least 4Gb capacity.
Students will participate in a weekly wiki building activity. By the end of the course we will have collaboratively built a useful resource accessible by the entire cohort


Overview of Assessment

Assessment tasks include ongoing class exercises and design and development of various animated/composited projects

 


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

Formative Assessment

1. Build Motion Graphic Wiki
Contribute to a group motion graphic research resource. Due at the end of semester.
2. Animate basic transformations
Demonstrate your ability to animate basic transformations in After Effects. Due before the following class.
3. Motion in Poetry Animation
Plan, design and create a motion graphic animation that references poem, piece of literature or song for it’s inspiration.
4. Particle Effects
Demonstrate your ability to create and manipulate particle effects. Due before the following class.
5. Motion Track/Stabilise/Graph Editor/Time Remap
Demonstrate your ability to stabilise, track and remap video footage. Due before the following class.
6. Shoot Live Action Greenscreen
As a team design, art direct, act, direct and shoot live action footage for use in a composite. Due in class.

Summative Assessments

1. Exploding Human Particle Effect
Shoot green screen footage, stabilise video on composite background, create explosion SFX with use of particles.

2. Citizen Kane - Live Action/3D Composite
Work as part of a team to shoot and integrate live action footage into a 3D environment, recreating a scene from Orson Welles’ “Citizen Kane”.


For further information on the grading system and criteria used, please refer to the course blackboard site.

Grades used in this unit are as follows:

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competentcy Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration



Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;

Course Overview: Access Course Overview