Course Title: Create digital visual effects

Part B: Course Detail

Teaching Period: Term2 2014

Course Code: COSC5382C

Course Title: Create digital visual effects

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Course Contact: Kieran Doolan
Course Contact Phone: 9925 4110
Course Contact Email: kieran.doolan@rmit.edu.au

Course Contact: Jessie DiBlasi
Course Contact Phone: 9925 4815
Course Contact Email: jessie.diblasi@rmit.edu.au
 

Nominal Hours: 70

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency, Create Digital Visual Effects CUFANM402A is delivered in the classess Imaging 1 and Imaging 2. The unit covers the skills required to create digital visual effects for a screen based production. In addition, particular attention will be paid to still image and broadcast compositing effects.

This unit is co-delivered with Implement design solutions BSBDES501A in semester one, and assessed independently.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM402A Create digital visual effects

Element:

1 Clarify work requirements.

Performance Criteria:

1. With reference to production documentation, clarify requirements for digital visual effects
2. In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
3. Select software that best suits the type of production and delivery platform for which visual effects sequences are being created
4. Gather and analyse reference material to help with visualisation of final sequences
 

Element:

2 Prepare components

Performance Criteria:

5. Gather all assets for integration and check that they are in the correct output file format
6. Choose digital visual effects that best represent the vision of scripts, as required
7. Check that components comply with storyboard requirements
8. Determine the appropriate methods and techniques to be used for the production of the required digital special effects
 

Element:

3 Assemble previsualisations

Performance Criteria:

9. Create previsualisation of the required visual effects sequences using the appropriate assets and compositing techniques
10. Experiment with previsualisation to establish the best results and solve problems that arise during the process of creating the visual effects
11. Submit previsualisation visual effects sequences to relevant personnel for evaluation and feedback
12. Match elements as required, such as colour, lighting and camera
 

Element:

4 Produce visual effects.

Performance Criteria:

13. Create final visual effects
14. Generate additional required effects to final stage
15. Render visual effects to desired format
16. Submit visual effects sequences to relevant personnel for evaluation and feedback by agreed deadlines
 

Element:

5 Finalise visual effects.

Performance Criteria:

17. Respond to feedback by making adjustments to visual effects so that they comply with design and production specifications
18. Save files to specified storage system accessible to production team
19. Make back-up copies of visual effects in accordance with enterprise procedures
20. Complete workplace documentation as required
21. Review process of creating digital visual effects and note areas for future improvement
 


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. In addition, you will have developed the skills required to create digital visual effects and titles for a screen based production.

 


Details of Learning Activities

Students are required to make extensive use of the lynda.com database and associated University library facilities, in researching and developing digital imaging, graphic and motion design skills and techniques. Structured online learning resources for this course can be found in the c5218 Create digital visual effects Blackboard Shell.

Learning material for this course includes After Effects tutorials hosted on lynda.com, structured classroom activities such as team research and presentation tasks, animation and design races, project discussion and individual feedback.

Your two summative assessments will enable you to demonstrate intermediate and advanced imaging and visual efffects skills. Formative assessments will be conducted and/or presented during class time.

Students are encouraged to make full use of class time, open studio time and University computer lab and equipment resources. You are advised to look at the course Blackboard page for ongoing updated information.

In class learning activities may include, but are not limited to:
* lectures
* peer teaching and class presentations
* group discussion
* teacher feedback
* online research
* independent project based work
* teacher directed group activities/projects
* work shopping of students? own projects

Out of class activities may include, but are not limited to
* online research
* work shopping
* independent project based work


Teaching Schedule

Wk

Broadcast 2

AssessmentsNational Elements Wk  Imaging 2 AssessmentsNational Elements
1After FX interface, animate basic transformations - Introduce A01 -
Simple Shapes Motion Graphic Animation (20 Secs, inc. titles credits)
 CUFANM402A: 1, 2, 3 1Skills review - alpha channel composite/channel
masking - Introduce A01 - Julianne Kost Composite exercise
 CUFANM402A: 1, 2, 3
2Compositions, layers, keyframe techniques - Research
initial concept and design development for A01
 CUFANM402A: 1, 2, 3 2Levels and curves adjustments CUFANM402A: 1, 2, 3
3Project structure, broadcast specifications,
rendering, compression, mastering.
 CUFANM402A: 1, 2, 3 3Studio class and project feedbackA01 - Julianne Kost composite exerciseCUFANM402A: 4, 5
4Studio class and project feedbackA01 - Simple Shapes Motion
Graphic Animation (20 Secs)
CUFANM402A: 1, 2, 3 4White balance and colour correction CUFANM402A: 1, 2, 3
5Manage transparency, masks, mattes and
stencils. Intermediate renders.
 CUFANM402A: 4, 5 5Seamless Photoshop textures CUFANM402A: 1, 2, 3
6Parenting and grouping CUFANM402A: 4, 5 6Studio class and project feedbackA02 - Colour correction exerciseCUFANM402A: 4, 5
7Studio class and project feedbackA02 - Concept presentations for  "Revolutionary" Motion
Graphic Animation (30 Secs)
CUFANM402A: 4, 5 7Photoshop vector techniques CUFANM402A: 4, 5
83D cameras, lights and workflow CUFANM402A: 1, 2, 3 8Advanced masking: Hair masking techniques CUFANM402A: 1, 2, 3
9Animated strokes and masks CUFANM402A: 1, 2, 3 9Photographic studio: Hair masking shoot CUFANM402A: 1, 2, 3
10Studio class and project feedbackA03 - "Revolutionary" Motion
Graphic Animation (30 Secs)
CUFANM402A: 1, 2, 3 10Studio class and project feedback CUFANM402A: 4, 5
11Motion tracking and time manipulation CUFANM402A: 4, 5 11Photographic studio: Portrait shooting for A04A03 - Hair masking exerciseCUFANM402A: 1, 2, 3
12Compositing workshop 1 - Three point lighting,
light for composites, studio filming and safety
 CUFANM402A: 4, 5 12Advanced retouching techniques CUFANM402A: 1, 2, 3
13Compositing workshop 2 - Shoot live action
and greenscreen
 CUFANM402A: 1, 2, 3 13Studio class and project feedback CUFANM402A: 4, 5
14Compositing workshop 3 - Rough edit footage,
pull greenscreen keys, build rough composite
 CUFANM402A: 1, 2, 3 14Studio class and project feedbackA04 - Summative -
Altered Image Portrait
CUFANM402A: 4, 5
15Studio class and project feedbackA04 - Summative -
Greenscreen/3D Composite
CUFANM402A: 4, 5 15In class presentation, printed A04 - Altered Image Portrait CUFANM402A: 4, 5
16Studio class and project feedback CUFANM402A: 4, 5 16Studio class and project feedback CUFANM402A: 4, 5


Learning Resources

Prescribed Texts


References

Students are expected to make extensive use of the Lynda.com resource and associated University library facilities, in researching and developing digital imaging, graphic and motion graphic design skills and techniques. You are advised to look at the course Blackboard page for ongoing updated information.
 


Other Resources

Students are encouraged to make full use of University computer lab resources. Please consult the course
Blackboard page or the University web site for details of access times and locations.

Other required resources include broadband internet access, suitable digital media storage such as a portable hard drive or
USB flash drive, with at least 4Gb capacity.


Overview of Assessment

Assessment tasks include ongoing class exercises and design and development of various animated/composited projects

 


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

Assessments - Broadcast 2

A01 - Simple Shapes Motion Graphic Animation (20 Secs)
Demonstrate your understanding of basic transformations in After Effects, by animating supllied artwork.

A02 - Concept presentations for "Revolutionary" Motion Graphic Animation (30 Secs)
Present your concepts for the Revolutionary Motion Graphic Animation

A03 - "Revolutionary" Motion Graphic Animation (30 Secs)
Demonstrate your aquired skills and knowledge by conceiving, designing and animating an HD motion graphic animation, in the style of a revolutionary poster.

A04 - Summative - Greenscreen/3D Composite
Build a live action, greenscreen composite jointly with the 3D 2 class, based on Orson Welles’ film "Citizen Kane"
 

Assessments - Imaging 2

A01 - Julianne Kost composite exercise
Recreate a contemporary composited artwork with your own touch, by renowned digital artist Julianne Kost

A02 - Colour correction exercise
Demonstrate your understanding of intermediate image correction skills, by colour correcting a series of digital stills

A03 - Hair masking exercise
Shoot and post process a complex hair masking image

A04 - Summative - Altered Image Portrait
Shoot, composite and retouch an "altered image" portrait



For further information on the grading system and criteria used, please refer to the course blackboard site.

Grades used in this unit are as follows:

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competentcy Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment 


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

Communication
Email and Blackboard will be used outside of class hours for all communication regarding the course. Students need to check their emails and Blackboard at least once every day. Appointments with the teachers need to be organised via email.

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.

Feedback
You will receive spoken and written feedback from teachers on your work. Where appropriate, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT http://www.rmit.edu.au/browse;ID=9pp3ic9obks7

Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy http://www.rmit.edu.au/browse;ID=vj2g89cve4uj1

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you wil need to apply for special consideration. Special consideration, appeals and discipline http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y

Academic Integrity and Plagiarism:

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity http://www.rmit.edu.au/browse;ID=kw02ylsd8z3n

Work Placement:
It is a requirement of this program that all students participate in authentic work related tasks. These may be either simulated or in a real work environment. On occasion, we are approached by industry and given opportunities for students to apply for short term placements. When these placement opportunities arise, students are required to negotiate the specific details with the relevant program coordinator or teacher. All industry placements require students, RMIT staff and host organisations to sign a written agreement prior to the commencement of the placement.

Course Overview: Access Course Overview