Course Title: Create 3D digital environments

Part B: Course Detail

Teaching Period: Term1 2013

Course Code: COSC5384C

Course Title: Create 3D digital environments

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mctafe@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Mr Arthur Michalopoulos
Phone: 9925 8080
Email: arthur.michalopoulos@rmit.edu.au

Nominal Hours: 30

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

none

Course Description

This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM502A Create 3D digital environments

Element:

1 Clarify work requirements.

Performance Criteria:

1.1 With reference to production documentation, determine requirements and
purpose for 3D digital environments.

1.2 In consultation with relevant personnel, determine work flow sequences to
ensure that production schedule deadlines are met.

1.3 Select software that best suits the type of production and delivery platform
for which 3D digital environments are being created.

1.4 Gather and analyse reference materials to help with visualisation of 3D
environments
 

Element:

2 Create 3D digital environments

Performance Criteria:

2.1 Use software features to build a pre-visualisation of environments in relation to reference
materials and submit to relevant personnel for approval

2.2 Build environment models and progressively refine models until they meet
design requirements.

2.3 Check integrity of models and ensure spatial relationship meets design requirements.

2.4 Apply texture coordinates as required.

2.5 Create and incorporate matte paintings as required

2.6 Manipulate software features to apply lighting and shaders as required.

2.7 Experiment with different lighting rigs and select a rig that meets design requirements.

2.8 Continuously refine all aspects of 3D digital environments until the required creative effect
is achieved.

2.9 Submit environments to relevant personnel for comment on whether production
requirements have been met and make final adjustments as required.
 

Element:

3 Finalise projects.

Performance Criteria:

3.1 Render and output environments in required format and submit to relevant
personnel by agreed deadlines.

3.2 Finalise projects according to enterprise procedures, such as making back-
up copies of files and completing workplace documentation

3.3 Participate in project evaluations and contribute ideas and suggestions about
ways to improve future projects.
 


Learning Outcomes


On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment


Details of Learning Activities

Learning activities will consist of:
In-class activities:
• teacher guided instruction
• peer teaching and class presentations
• online research
• group discussion
• independent project based work
• workshopping of students’ own projects
• screenings
• guest lecturers
• teacher directed group activities/projects
Out-of-class activities:
• project work
• independent research
• independent study


Teaching Schedule

Week

Class Content

This course is co-delivered with

CUFANM303A COSC6062C Create 3D digital models

Assessment Due Date Elements
1 Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Film screening: TBA
Student examples
  1.1,1.2,1.3, 1.4
2 Group discussions Maya basics 1 Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management
 
  1.4, 2.1.2.2,2.3
3 Maya basics/modelling tools
 
  1.1,1.2,1.3, 1.4,
3.2,3.3
4 Maya basics/modelling tools. Eg. Making simple objects, layers, etc

Design proposal brief (part 2: character)
  1.4, 2.1.2.2,2.3
5
Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu

 
submission of assessment task 1  1.4, 2.1.2.2,2.3
6

project work/review

 
  1.4, 2.1.2.2,2.3
7 Maya basics/modelling tools  Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu.   1.4, 2.1.2.2,2.3
8 Maya basics/modelling tools  Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting
 
  2.9,3.2, 3.3
9a Additional Maya techniques   1.2,1.4, 2.6,2.7
9b Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review
 
   
10 character modelling techniques


 
submission of assessment task 2 1.2,1.4, 2.4,2.5,2.6,2.7
11 project work/review   1.2,1.4, 2.4,2.5,2.6,2.7,
2.9.3.3
12 Lighting, Shaders & rendering

General Project work
  1.2,1.4, 2.4,2.5,2.6,2.7
13 Lighting, Shaders & rendering . Design/research for colour & textures
 
  1.2,1.4, 2.4,2.5,2.6,2.7,
2.9.3.3
14 Lighting, Shaders & rendering 4

Project work/review
  2.1,2.2.2.3,2.4,
2.5,2.6,2.7,2.8,
3.1,3.2,3.3
15 Project work/review   2.1,2.2.2.3,2.4,
2.5,2.6,2.7,2.8,
3.1,3.2,3.3
Week 16
16 Presentation & Submission submission of assessment task 3
 
2.1,2.2.2.3,2.4,
2.5,2.6,2.7,2.8,
3.1,3.2,3.3


Learning Resources

Prescribed Texts

List of prescribed texts will be on the course blackboard site.


References

You are advised to look at the course Blackboard site for ongoing updated information.


Other Resources

None.


Overview of Assessment

The project for semester 1 consists of three interrelated assignments that will culminate with a 3D environment created using Maya software. Using the following poem by Rainer Maria Rilke as a starting point, you will come up with an idea for stage set design. You will continue to develop your ideas through the semester as you refine your technical skills in Maya. 


Assessment Tasks

Overview of assessment   

You are to design and build (in 3D) a stage set for a theatrical production based on suggested themes from both the references indicated below.
Reference 1: Poem
http://www.youtube.com/watch?v=Uc88gjuQCR8
Anne Sexton reading "The Fury of Overshoes"
Reference 2: Film still (image from Suspiria, Dario Argento, 1977)


Assessment tasks

Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)

NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback

NB: Both Formative and Summative assessments are COMPULSORY

Formative Assessment tasks (Details in specific assignment briefs)

Assessment task 1: Design (formative assessment) Due: 11.3.13

Assessment task 2: Develop (formative assessment ) Due: 15.4.13


Summative Assessment (graded) (Details in specific assignment briefs)

Assessment task 3: Final build (summative assessment) Due: 27.5.13

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD    Competent with High Distinction
CDI      Competent with Distinction
CC       Competent with Credit
CAG    Competency Achieved - Graded
DNS     Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrated alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online

Student Progress Committee
This committee promotes the early identification of students who are not achieving acceptable academic performance. The committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University. Student Progress Committee (SPC)

Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees

Course Overview: Access Course Overview