Course Title: Create 3D digital environments
Part B: Course Detail
Teaching Period: Term1 2014
Course Code: COSC5384C
Course Title: Create 3D digital environments
School: 345T Media and Communication
Campus: City Campus
Program: C5218 - Diploma of Interactive Digital Media
Course Contact : Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email:firstname.lastname@example.org
Name and Contact Details of All Other Relevant Staff
Teacher: Mr Arthur Michalopoulos
Phone: 9925 4111
Nominal Hours: 30
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title:
CUFANM502A Create 3D digital environments
2 Create 3D digital environments
5. Use software features to build a pre-visualisation of environments in relation to reference
6. Build environment models and progressively refine models until they meet
7. Check integrity of models and ensure spatial relationship meets design requirements.
8. Apply texture coordinates as required.
9. Create and incorporate matte paintings as required
10. Manipulate software features to apply lighting and shaders as required.
11.Experiment with different lighting rigs and select a rig that meets design requirements.
12. Continuously refine all aspects of 3D digital environments until the required creative effect
13. Submit environments to relevant personnel for comment on whether production
3 Finalise projects.
14. Render and output environments in required format and submit to relevant
15. Finalise projects according to enterprise procedures, such as making back-
16.Participate in project evaluations and contribute ideas and suggestions about
1 Clarify work requirements.
1.1 With reference to production documentation, determine requirements and purpose for 3D digital environments
1.2 In consultation with relevant personnel, determine work flow sequences to ensure that production schedule deadlines are met
1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created
1.4 Gather and analyse reference materials to help with visualisation of 3D environments
On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment
Details of Learning Activities
Learning activities will consist of:
• teacher guided instruction
• peer teaching and class presentations
• online research
• group discussion
• independent project based work
• workshopping of students’ own projects
• guest lecturers
• teacher directed group activities/projects
• project work
• independent research
• independent study
|Assessment Due Date||Elements|
|1||Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Film screening: TBA |
|2||Group discussions Maya basics 1 Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management ||1.4, 126.96.36.199,2.3|
|3||Maya basics/modelling tools||1.1,1.2,1.3, 1.4,
|4||Maya basics/modelling tools. Eg. Making simple objects, layers, etc|
Design proposal brief (part 2: character)
Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu
|submission of Formative assessment Task 1||1.4, 188.8.131.52,2.3|
Maya basics/modelling tools Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu.
|7||Maya basics/modelling tools Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting||1.4, 184.108.40.206,2.3|
|8||Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review||2.9,3.2, 3.3|
|9||Additional Maya techniques (NURBS, subdivisions etc)||1.2,1.4, 2.6,2.7|
|10||Project work||1.2,1.4, 2.4,2.5,2.6,2.7|
|11||Project work/review||submission of Formative assessment Task 2||1.2,1.4, 2.4,2.5,2.6,2.7,
|12||Lighting, Shaders & rendering |
General Project work
|13||Lighting, Shaders & rendering . Design/research for colour & textures||1.2,1.4, 2.4,2.5,2.6,2.7,
|14||Lighting, Shaders & rendering 4 |
submission of summative assessment task
List of prescribed texts will be on the course blackboard site.
You are advised to look at the course Blackboard site for ongoing updated information.
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Overview of assessment
The project will involve designing and building in 3D a stage set environment for a ‘horror ‘ theatrical production. This will form part of the Animation Project folio piece (Monster Scream Audition) - a joint project with Animation 1 (Design Animation & Digital Visual Effects’)
A key Reference for this project will be the film ‘Suspiria’, directed by Dario Argento in 1977. This will be shown within your film screening program in the Design Studio class
Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)
NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback
NB: Both Formative and Summative assessments are COMPULSORY
Formative Assessment tasks (Details in specific assignment brief)
Assessment task 1: Design (formative assessment) Due: Week 5
This will involve the initial design for the ‘Monster Scream Audition’
Stage (Refer to assessment brief for specific details)
Assessment task 2: Develop (formative assessment) Due: Week 11
This will largely involve the construction of models, arrangement,
Colours and lighting for the stage (Refer to assessment brief for specific
Grades which apply to courses delivered in accordance with competency-based assessment (not graded)
CA Competency achieved
NYC Not yet competent
DNS Did not submit for assessment
Summative Assessment (graded) (Details in specific assignment briefs)
Summative Assessment task 3: Animation Project 1 - Final build - Due Week 15
This will involve finalizing the animation for the ‘Monster Scream
Audition’, including combining all 2D and 3D elements
(Refer to assessment brief for specific details)
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
DNS Did Not Submit for Assessment
The assessment matrix demonstrated alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.
You will receive spoken and written feedback from teachers on your work. Where appropriate, this feedback will also includes suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you wil need to apply for special consideration. Special consideration, appeals and discipline
Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity
It is a requirement of this program that all students participate in authentic work related tasks. These may be either simulated or in a real work environment. On occasion, we are approached by industry and given opportunities for students to apply for short term placements. When these placement opportunities arise, students are required to negotiate the specific details with the relevant program coordinator or teacher. All industry placements require students, RMIT staff and host organisations to sign a written agreement prior to the commencement of the placement.
Course Overview: Access Course Overview