Course Title: Create 3D digital environments

Part B: Course Detail

Teaching Period: Term1 2015

Course Code: COSC5384C

Course Title: Create 3D digital environments

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mctafe@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Mr Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au

Nominal Hours: 30

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

none

Course Description

This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM502A Create 3D digital environments

Element:

1 Clarify work requirements.

Performance Criteria:

1.1 With reference to production documentation, determine requirements and purpose for 3D digital environments.
1.2 In consultation with relevant personnel, determine work flow sequences to ensure that production schedule deadlines are met.
1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created.
1.4 Gather and analyse reference materials to help with visualisation of 3D environments

Element:

2 Create 3D digital environments

Performance Criteria:

2.1 Use software features to build a pre-visualisation of environments in relation to reference materials and submit to relevant personnel for approval
2.2 Build environment models and progressively refine models until they meet design requirements.
2.3 Check integrity of models and ensure spatial relationship meets design requirements.
2.4 Apply texture coordinates as required.
2.5 Create and incorporate matte paintings as required
2.6 Manipulate software features to apply lighting and shaders as required.
2.7 Experiment with different lighting rigs and select a rig that meets design requirements.
2.8 Continuously refine all aspects of 3D digital environments until the required creative effect is achieved.
2.9 Submit environments to relevant personnel for comment on whether production requirements have been met and make final adjustments as required.

 

Element:

3 Finalise projects.

Performance Criteria:

3.1 Render and output environments in required format and submit to relevant personnel by agreed deadlines.
3.2 Finalise projects according to enterprise procedures, such as making back-up copies of files and completing workplace documentation
3.3 Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects.
 


Learning Outcomes


On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment


Details of Learning Activities

Learning activities will consist of:
In-class activities:
• teacher guided instruction
• peer teaching and class presentations
• online research
• group discussion
• workshopping of students’ own projects
• screenings
• teacher directed group activities/projects
Out-of-class activities:
• project work
• independent research
• independent study


Teaching Schedule

 

Week

Class Content

Assessment due date
1 Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Researching on the web. Previous Student examples. Semester project introduction  
2

Group discussions for stage designs.
3D basics Eg. Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management

Introduction to Assessment task 1: Design for ‘Animation project semester 1 - Haunted Hotel’ (un-graded)
 

 
3 Maya basics/modelling tools such as extrude, merge and combine
 
 
4 Maya basics/modelling tools. Eg. Making simple objects, layers, etc  
5 Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu. Class presentation & discussion of design material (assessment task 1)

 
Assessment task 1: Design for ‘Animation project semester 1 - Haunted Hotel’ (ungraded)
6


Maya basics/modelling tools Eg. Polygon menu, The edit polygons menu , object display

Introduction to Assessment task 2: Production milestone for ‘Animation project semester 1 - Haunted Hotel’ (un-graded)
 

 
7 Maya basics/modelling tools Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting  
8 Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review
 
 
9 Additional Maya techniques (NURBS, subdivisions etc) that can be utilized for model creation  
10 Production milestone: Presentation, submission and class discussion represented by initial renders showing lighting, modelling and some use of material shaders Assessment task 2: Production milestone
 for ‘Animation project semester 1 - Haunted Hotel’ (ungraded)
 
11 Lighting, Shaders & rendering

General Project work (week 1)

Introduction to Assessment task 3: Final build for ‘Animation project semester 1 - Haunted Hotel’(graded)

 
12 Lighting, Shaders & rendering

General Project work (week2)
 
13 Lighting, Shaders & rendering
Design/research for colour & textures
 
 
 
14

Lighting, Shaders & rendering
Project work review /discussion in preparation for final submission for week 15

 
15 Presentation, submission and class discussion of the completed ’Animation project semester 1 - Haunted Hotel’ represented by renders and QT movie file (week 1)

 Assessment task 3: Final build for ‘Animation project semester 1 - Haunted Hotel’(graded)

 16 Presentation, submission and class discussion of the completed ’Animation project semester 1 - Haunted Hotel’ represented by renders and QT movie file (week 2)
 


Learning Resources

Prescribed Texts

List of prescribed texts will be on the course blackboard site.


References

You are advised to look at the course Blackboard site for ongoing updated information.


Other Resources

None.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks


The project will involve designing and building in 3D a stage set environment for a ‘horror ‘ theatrical production. This project will be known as ’Animation Project semester 1 - Haunted Hotel’ - a joint project with Animation 1 (Design Animation & Digital Visual Effects’ CUFANM503A COSC 5381C)


A key Reference for this project will be the film ‘The Shining’, directed by Stanley Kubrik . This will be shown within the film screening program in the Design Studio 1 class

To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and once you have demonstrated competency, you will receive a grade for Assessment Task 3 (refer to MyRMIT for grading rubric).


Assessment tasks

Assessment task 1: Design for ‘Animation project semester 1 - Haunted Hotel’ (ungraded) Due: Week 5

(Refer to assessment brief for specific details)

Assessment task 2: Production milestone for ‘Animation project semester 1 - Haunted Hotel’ (ungraded) Due: Week 10

(Refer to assessment brief for specific details)

Assessment task 3: Final build for ‘Animation project semester 1 - Haunted Hotel’ (graded) Due: Week15

(Refer to assessment brief for specific details)



Grades which apply to courses delivered in accordance with competency-based assessment (un- graded)

CA Competency achieved

NYC Not yet competent

DNS Did not submit for assessment



Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD    Competent with High Distinction
CDI      Competent with Distinction
CC       Competent with Credit
CAG    Competency Achieved - Graded

NYC    Not yet competent
DNS    Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

 

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters:www.rmit.edu.au/students


Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

 

Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.

Credit Transfer and Recognition of Prior Learning(web link)
Recognition of Prior Learning (RPL) is a process through which people can gain entry to, or credit in, recognised courses based on competencies gained. The competencies may have been gained through experience in the workplace, in voluntary work, in social or domestic activities or through informal or formal training or other life experiences. Recognition of Current Competency (RCC) applies if a student has previously successfully completed the requirements of a unit of competency or module and is now required to be reassessed to ensure that the competency has been maintained.


Assessment and Feedback (web link)
You will receive verbal feedback during scheduled class times, and written feedback from teachers on your work . Where appropriate, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Student Progress(web link)
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.

Special consideration for Late Submission(web link)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you will need to apply for special consideration.

Academic Integrity and Plagiarism (web link)
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity.

Course Overview: Access Course Overview