Course Title: Prepare 3D digital models for production

Part B: Course Detail

Teaching Period: Term2 2013

Course Code: COSC5386C

Course Title: Prepare 3D digital models for production

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact

Name and Contact Details of All Other Relevant Staff

Teacher: Arthur Michalopoulos
Phone: 9925 4111


Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

This course covers the skills and knowledge required to prepare 3D models for production using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM401A Prepare 3D digital models for production


1 Clarify work requirements

Performance Criteria:

1 With reference to production documentation, determine requirements and purpose for 3D
Digital environments.
2 In consultation with relevant personnel, determine work flow sequences to ensure that
Production schedule deadlines are met.
3 Select software that best suits the type of production and delivery platform for which 3D
Digital environments are being created.
4 Gather and analyse reference materials to help with visualisation of 3D environments


2 Prepare 3D models.

Performance Criteria:

5 Build and modify shaders to achieve required outcome.
6 Apply texture coordinates or UV mapping as required.
7 Paint required texture maps.
8 Use appropriate lighting techniques to light the 3D models as required.
9 Rig 3D models as required, ensuring that controls are logical and easy to use, and that
rigs are robust and perform to specifications.
10 Set up model deformations as required.
11 Use scripting language as required to enhance the functionality of rigs.
12 Create morph targets or blend shapes as required.


3 Finalise 3D digital models

Performance Criteria:

13 Test models to identify faults, and adjust as required.
14 Submit final models to relevant personnel by agreed deadlines.
15 Make back-up copies in accordance with enterprise procedures.
16 Complete workplace documentation as required.
17 Render final models as required.
18 Review process of constructing 3D digital models and note areas for future improvement

Learning Outcomes

On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment.

Details of Learning Activities

Learning activities will consist of
practical exercises
independent research

Teaching Schedule

Week Class Content Assignment due dates Elements

Introduction to course

Modelling & UV mapping review

2Finalize Character model and textures   1,2,3
3Joints, Hierarchies & Kinematics Formative Assessment task 1
Finalize character model
4Overall Joint Orientation for character rig   1,2,3
5Lower body Set-up for character rig   1,2,3
6Upper body Set-up for character rig  1,2,3
7Final Rig Controls for character rig   1,2,3
8Introduction to scripting Formative Assessment task 2
Rig Set up
9aBlend-shapes for character model  1,2,3
9bBinding & deformation for character model  1,2,3
10Binding & deformation for character model  1,2,3 
11Setting up for animation for character model & scene  1,2,3 
12Setting up for animation for character model & scene Render and output for final scene  Formative Assessment task 3
Binding and deformation
13project work/review for animation project  1,2,3 
14project work/review for animation project  1,2,3 
15project work/review for animation project  1,2,3 
16project work/review for animation project Summative Assessment task 1
Animation set up & final output
17 No classes  

Learning Resources

Prescribed Texts

Blackboard as required, Internet  



Other Resources


Overview of Assessment

Animation project: The project for semester 2 centres on the setting up of a character model to be animated. This character will be the final realization of the model from semester 1: Create 3D Digital Models.


Assessment Tasks

Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)

NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback

NB: Both Formative and Summative assessments are COMPULSORY

Formative Assessment tasks (Details in specific assignment briefs; These are to be found on the course folder for Prepare 3D Digital Models For Production on Blackboard)

Formative Assessment task 1: Finalize character model
Due: Week 3

Formative Assessment task 2: Rig Set up
Due: Week 8

Formative Assessment task 3: Binding and deformation
Due: Week 12


Summative Assessment task (graded) (Details in specific assignment brief)
Summative Assessment task 1: Animation set up & final output
Due: Week 16

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competent with Pass
DNS Did Not Submit for Assessment

NYC Not Yet Competent

Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration


Other Information

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:


Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees

Course Overview: Access Course Overview