Course Title: Design interaction

Part B: Course Detail

Teaching Period: Term2 2011

Course Code: VART5935C

Course Title: Design interaction

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Darren Ballingall
Phone: 9925 4375
Email: darren.ballingall@rmit.edu.au  

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the local class Interactive 2. The course covers the performance outcomes, skills and knowledge required to design the interaction for interactive media products.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG506A Design interaction

Element:

1 Identify project requirements.

Performance Criteria:

1.1 Discuss concepts with relevant personnel to ensure that design briefs are fully understood
1.2.Discuss with relevant personnel the purpose of the interactive media product
1.3.Identify technical parameters of appropriate interactive media products, including format and delivery platform
1.4.Identify target audience and user characteristics

Element:

2 Generate ideas for interaction.

Performance Criteria:

2.1 Research the delivery platform and analyse its potential for human-computer interaction
2.2 Generate a range of ideas to broaden and deepen the range of user experiences
2.3 Continuously evaluate new ideas and incorporate them as appropriate
2.4 Consult relevant personnel to ensure that all possible options are considered
2.5 Select a systematic approach that will meet creative, production and technical requirements specified in briefs

Element:

3 Draft interaction design specifications

Performance Criteria:

3.1 Draft interaction design specifications for all interactive sequences
3.2 Select sequences as prototypes and demonstrate prototype interactions using a wire frame
3.3 Conduct usability test using appropriate testing techniques
3.4 Use prototype to identify logical inconsistencies in design and to measure levels of user engagement
3.5Document all feedback and incorporate into design specifications

Element:

4 Finalise interaction designs

Performance Criteria:

4.1 Re-evaluate interactions on the basis of prototype feedback
4.2 Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel
4.3 Write final interaction design specifications to reflect all additional requirements or modifications


Learning Outcomes


On successful completion of this unit, you will be able to apply your skills and knowledge to design interaction for interactive media products.


Details of Learning Activities

You will participate in a range of:

computer lab based tutorials
computer lab demonstrations
discussions
presentations
group work
independent project based work
teacher directed group activities/projects
workshopping of students’ own projects


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of resources.

Using timelines with interaction
(changing variables in a timeline)

WeekClass ContentAssessment Elements
1Introduction to Interactivity
Different Types of Interactivity:
Inactive : simple machines : Well
passive : reacts in one way to user initializing action : Drinks machine
active : reacts to user initialization, but gives more than is asked for : TV, browser
interactive : reacts and adapts to input : Human
aggressive : happens to the user without any initialization : The Law, Flash Mob
Making it for the user, not you or your client
Timelines: Linear and non-linear (branching, fragmented, cumulative)
Stop, Play, gotoAndStop, gotoAndPlay
 1-4
2ActionScript 3 introduction
Debugging and Programming tips
- trace, syntax, pinning scripts, code colours
Events, simple functions & buttons
gotoAndStop on button press
 1-3
3Variables and conditionals
Changing the flow of script
 1-3
4Controlling multiple timelines: Instance names
Assignment 1: Exquisite corpse
 4
5Studio Week: work on Assignment 1 3, 4
6Assignment 1: Exquisite corpse
Assessment
Assignment 1 due 
7Using timelines with interaction
(changing variables in a timeline)
 1
8Using timelines with interaction
(2 timelines : flying skull)
Assigment 2: Simple timeline interactive
 2
9HitTestObject / HitTestPoint 3, 4
10Drag and drop
StartDrag, StopDrag
 3, 4
11Math object
Random choices
 3, 4
12Assignment 2: Simple timeline interactive Assessment
Assignment 3: Drag and Drop
Assignment 2 due3, 4
13Capturing Keyboard Events
Programming Sound Events
 2, 3, 4
14Arrays keeping complicated information 2, 3, 4
15Animated buttons 3, 4
16Assignment 3 : Drag and Drop AssessmentAssignment 3 due3, 4
    


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment will incorporate a variety of methods including technical requirements documentation, homework and in class exercises, practical problem solving exercises and practical tests. Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met.


Assessment Tasks

Assessment will comprise 3 practical interactive projects to be submitted in class.

- Flash & pdf project
- Drag & drop interactive project
- Interactive puzzle using Flash

To demonstrate competency in this course, you need to complete each one of the pieces of assessment to a satisfactory standard.

For further information on the grading system and criteria used, please refer to the course Blackboard site.

Grades which apply to curriculum-based courses:
80 – 100% HD High Distinction
70 – 79% DI Distinction
60 – 69% CR Credit
50 – 59% PA Pass
Under 50% NN Fail


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;

Course Overview: Access Course Overview