Course Title: Design interaction

Part B: Course Detail

Teaching Period: Term2 2012

Course Code: VART5935C

Course Title: Design interaction

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Darren Ballingall
Phone: 9925 4375
Email: darren.ballingall@rmit.edu.au  
 

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the local class Interactive 2. The course covers the performance outcomes, skills and knowledge required to design the interaction for interactive media products.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG506A Design interaction

Element:

1 Identify project requirements.

Performance Criteria:

1.1 Discuss concepts with relevant personnel to ensure that design briefs are fully understood
1.2.Discuss with relevant personnel the purpose of the interactive media product
1.3.Identify technical parameters of appropriate interactive media products, including format and delivery platform
1.4.Identify target audience and user characteristics
 

Element:

2 Generate ideas for interaction.

Performance Criteria:

2.1 Research the delivery platform and analyse its potential for human-computer interaction
2.2 Generate a range of ideas to broaden and deepen the range of user experiences
2.3 Continuously evaluate new ideas and incorporate them as appropriate
2.4 Consult relevant personnel to ensure that all possible options are considered
2.5 Select a systematic approach that will meet creative, production and technical requirements specified in briefs
 

Element:

3 Draft interaction design specifications

Performance Criteria:

3.1 Draft interaction design specifications for all interactive sequences
3.2 Select sequences as prototypes and demonstrate prototype interactions using a wire frame
3.3 Conduct usability test using appropriate testing techniques
3.4 Use prototype to identify logical inconsistencies in design and to measure levels of user engagement
3.5Document all feedback and incorporate into design specifications
 

Element:

4 Finalise interaction designs

Performance Criteria:

4.1 Re-evaluate interactions on the basis of prototype feedback
4.2 Discuss and confirm additional requirements or modifications to the interaction design with relevant personnel
4.3 Write final interaction design specifications to reflect all additional requirements or modifications
 


Learning Outcomes


On successful completion of this unit, you will be able to apply your skills and knowledge to design interaction for interactive media products.


Details of Learning Activities

You will participate in a range of:

computer lab based tutorials
computer lab demonstrations
discussions
presentations
group work
independent project based work
teacher directed group activities/projects
workshopping of students’ own projects


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of resources.

Using timelines with interaction
(changing variables in a timeline)

Week Class Content Assessment Elements
1

Orientation
Who I am: history
What’s in the class
Introduction to Interactivity.

Different Types of Interactivity:
Inactive, passive, active, interactive,
aggressive
Interactive design: The elements of
interaction design
Strategy, Scope, Structure,
Skeleton, Surface
Timelines: Linear and non-linear
(branching, fragmented, cumulative)
Exercise: Stop, Play, gotoAndStop, gotoAndplay.
 

  1-4
2 ActionScript 3 introduction
Debugging and Programming tips
- trace, syntax, pinning scripts, code colours
Events, simple functions & buttons
gotoAndStop on button press
 
 Formative Task 1:Tutorial 1-3
3

Interactive design: Scope

Variables and conditionals
Changing the flow of script
 

 Formative Task 2:Tutorial 1-3
4

Interactive design: Structure

Controlling multiple timelines: Instance names
Assignment 1: Exquisite corpse
 

Assignment 1: Interactive
Educational Illustration


Formative Task 3:Tutorial

4
5

Interactive design: Skeleton

Using timelines with interaction

 Formative Task 4:Tutorial 3, 4
6

Interactive design: Surface

Studio week
 

   1-3
7 Interactive design: Applying The
elements
Assignment 1 Presentations
 
Assignment 1: Presentations
Assigment 2: Simple timeline
interactive
1
8 Interactive design: The User
Experience
Using timelines with interaction
Formative Task 5:Tutorial 2
9 Math object for Random choices   3, 4
10 HitTestObject / HitTestPoint   3, 4
11 Drag and drop
StartDrag, StopDrag
 Formative Task 6:Tutorial 3, 4
12 Studio week   3, 4
13 Assignment 2: Presentations  Assignment 2: Simple timeline
interactive Presentations
Assignment 3: Drag and Drop
2, 3, 4
14 Capturing Keyboard Events
Programming Sound Events
 Formative Task 6:Tutorial (cont) 2, 3, 4
15 Studio weeek  Studio Week: work on Assignment 3 3, 4
16 Assignment 3 : Presentations Assignment 3: Drag and drop
Presentations
3, 4
       


Learning Resources

Prescribed Texts


References

The Elements of User Experience, Jesse James Garret 2003 New Riders.
You are advised to look at the course Blackboard site for ongoing updated information.


Other Resources

You will require a personal hard drive and a sketchbook for the duration of classes


Overview of Assessment

Assessment will incorporate a variety of methods including technical requirements documentation, homework and in class exercises, practical problem solving exercises and practical tests. Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met.


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

For further information on the grading system and criteria used, please refer to the course blackboard site.

Formative tasks

Task 1:Tutorial
week 2

Task 2:Tutorial
week 3

Task 3:Tutorial
week 4

Task 5:Tutorial
week 8

Task 6:Tutorial
week 11

Task 6:Tutorial
week 14 (cont)

 Summative Tasks

Assignment 01: Summative Task 1
Interactive Educational Illustration
Research, Strategy and Scope documents.

Assignment 02: Summative Task 2
Simple timeline interactive
Research, Strategy, Scope, Structure documents.

Assignment 03: Summative Task 3
Drag and drop interactive
Research, Strategy, Scope, Structure documents.

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
NYC Not yet Competent
DNS Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

Feedback
You will receive spoken and written feedback from teachers on your work. This feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Late Submissions
Please advise teacher in advance if an extension of time or special consideration is required for submission of work. Refer to the course Blackboard site for policy information including information on late submissions.

Plagiarism
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.

Special consideration policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;ompetency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

Course Overview: Access Course Overview