Course Title: Design interaction

Part B: Course Detail

Teaching Period: Term2 2014

Course Code: VART5935C

Course Title: Design interaction

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact

Name and Contact Details of All Other Relevant Staff

Teacher: Darren Ballingall
Phone: 9925 4375

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

This unit of competency is delivered in the local class Interactive 2. The course covers the performance outcomes, skills and knowledge required to design the interaction for interactive media products.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG506A Design interaction


1 Identify project requirements.

Performance Criteria:

1. Discuss concepts with relevant personnel to ensure that
design briefs are fully understood
2. Discuss with relevant personnel the purpose of the
interactive media product
3. Identify technical parameters of appropriate interactive
media products, including format and delivery platform
4. Identify target audience and user characteristics


2 Generate ideas for interaction.

Performance Criteria:

5. Research the delivery platform and analyse its potential
for human-computer interaction
6. Generate a range of ideas to broaden and deepen the
range of user experiences
7. Continuously evaluate new ideas and incorporate them
as appropriate
8. Consult relevant personnel to ensure that all possible
options are considered
9. Select a systematic approach that will meet creative,
production and technical requirements specified in briefs


3 Draft interaction design specifications

Performance Criteria:

10. Draft interaction design specifications for all interactive
11. Select sequences as prototypes and demonstrate
prototype interactions using a wire frame
12. Conduct usability test using appropriate testing
13. Use prototype to identify logical inconsistencies in
design and to measure levels of user engagement
14. Document all feedback and incorporate into design


4 Finalise interaction designs

Performance Criteria:

15. Re-evaluate interactions on the basis of prototype
16. Discuss and confirm additional requirements or
modifications to the interaction design with relevant
17.Write final interaction design specifications to reflect all
additional requirements or modifications

Learning Outcomes

On successful completion of this unit, you will be able to apply your skills and knowledge to design interaction for interactive media products.

Details of Learning Activities

You will participate in a range of:

computer lab based tutorials
computer lab demonstrations
group work
independent project based work
teacher directed group activities/projects
workshopping of students’ own projects

Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of resources.

Using timelines with interaction
(changing variables in a timeline)

WeekClass ContentAssessmentElements

Who I am: history
What’s in the class
Introduction to Interactivity.

Different Types of Interactivity:
Inactive, passive, active, interactive,
Interactive design: The elements of
interaction design
Strategy, Scope, Structure,
Skeleton, Surface
Timelines: Linear and non-linear
(branching, fragmented, cumulative)
Exercise: Stop, Play, gotoAndStop, gotoAndplay.

2ActionScript 3 introduction
Debugging and Programming tips
- trace, syntax, pinning scripts, code colours
Events, simple functions & buttons
gotoAndStop on button press
 Formative Task 1:Tutorial1-3

Interactive design: Scope

Variables and conditionals
Changing the flow of script

 Formative Task 2:Tutorial1-3

Interactive design: Structure

Controlling multiple timelines: Instance names
Assignment 1: Exquisite corpse

Assignment 1: Interactive
Educational Illustration

Formative Task 3:Tutorial


Interactive design: Skeleton

Using timelines with interaction

 Formative Task 4:Tutorial3, 4

Interactive design: Surface

Studio week

7Interactive design: Applying The
Assignment 1 Presentations
Assignment 1: Presentations
Assigment 2: Simple timeline
interactive (Summative)
8Interactive design: The User
Using timelines with interaction
Formative Task 5:Tutorial2
9Math object for Random choices 3, 4
10HitTestObject / HitTestPoint 3, 4
11Drag and drop
StartDrag, StopDrag
 Formative Task 6:Tutorial3, 4
12Studio week 3, 4
13Assignment 2: Presentations Assignment 2: Simple timeline
interactive Presentations (Summative)
Assignment 3: Drag and Drop
2, 3, 4
14Capturing Keyboard Events
Programming Sound Events
 Formative Task 6:Tutorial (cont)2, 3, 4
15Studio weeek Studio Week: work on Assignment 33, 4
16Assignment 3 : PresentationsAssignment 3: Drag and drop
Presentations (Summative)
3, 4

Learning Resources

Prescribed Texts


The Elements of User Experience, Jesse James Garret 2003 New Riders.
You are advised to look at the course Blackboard site for ongoing updated information.

Other Resources

You will require a personal hard drive and a sketchbook for the duration of classes

Overview of Assessment

Assessment will incorporate a variety of methods including technical requirements documentation, homework and in class exercises, practical problem solving exercises and practical tests. Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met.

Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

For further information on the grading system and criteria used, please refer to the course blackboard site.

Formative tasks

Task 1:Tutorial
week 2

Task 2:Tutorial
week 3

Task 3:Tutorial
week 4

Task 4: Tiutorial
week 5

Task 5:Tutorial
week 8

Task 6:Tutorial
week 11

Task 6:Tutorial
week 14 (cont)

Formative assessment tasks are assessed as follows:

CA Competency Achieved

NYC Not Yet Competent

DNS Did Not Submit Assessment.



 Summative Tasks

Assignment 01: Summative Task 1 due week 4.
Interactive Educational Illustration
Research, Strategy and Scope documents.

Assignment 02: Summative Task 2due week 7.
Simple timeline interactive
Research, Strategy, Scope, Structure documents.

Assignment 03: Summative Task 3due week 16.
Drag and drop interactive
Research, Strategy, Scope, Structure documents.

Grades used in this unit are as follows:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment

Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.

You will receive spoken and written feedback from teachers on your work. Where appropriate, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT;ID=9pp3ic9obks7

Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy;ID=vj2g89cve4uj1

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you wil need to apply for special consideration. Special consideration, appeals and discipline;ID=qkssnx1c5r0y

Academic Integrity and Plagiarism:

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity;ID=kw02ylsd8z3n

Work Placement:
It is a requirement of this program that all students participate in authentic work related tasks. These may be either simulated or in a real work environment. On occasion, we are approached by industry and given opportunities for students to apply for short term placements. When these placement opportunities arise, students are required to negotiate the specific details with the relevant program coordinator or teacher. All industry placements require students, RMIT staff and host organisations to sign a written agreement prior to the commencement of the placement.

Course Overview: Access Course Overview