Course Title: Design games

Part A: Course Overview

Program: C5284

Course Title: Design games

Portfolio: DSC

Nominal Hours: 30.0

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC6011C

Brunswick Campus

TAFE

320T Design (TAFE)

Face-to-Face


Course Contact: Garry Amy

Course Contact Phone: +61 3 9925 4819

Course Contact Email: design.tafe@rmit.edu.au


Course Description

This unit describes the performance outcomes, skills and knowledge required to design games and document the process for developing them. Game design requires a high degree of collaboration between script writers, programmers and graphic designers. Low-end games can be constructed using interactive authoring tools, but for video game productions, designers need to work with high level programmers to ensure that designs are technically feasible. No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.


Pre-requisite Courses and Assumed Knowledge and Capabilities

None



National Competency Codes and Titles

National Element Code & Title:

CUFDIG504A Design games

Elements:

1. Identify project requirements

2. Research games and generate ideas

3. Select a game genre

4. Draft game design document

5. Finalise game design document


Learning Outcomes

A lead designer typically applies the skills and knowledge described in this unit , which relate to generating and then working on a game idea until the mechanics and design of the game are fully documented. A lead designer communicates the vision for a game to the rest of the team, takes ideas submitted during design meetings and analyses them to ensure they fit the game’s intended objectives. This vision is captured in the game design document.


Overview of Assessment

Evidence of the following is essential:

   -  development of original and innovative concepts for games

   -  design of game play methods that are compelling for the user and technically feasible

   -  production of clear and well-presented game design documentation

   -  ability to work effectively as a member of a design team.