Course Title: Create and manipulate graphics

Part B: Course Detail

Teaching Period: Term1 2015

Course Code: GRAP9453C

Course Title: Create and manipulate graphics

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C5316 - Diploma of Graphic Design

Course Contact : Al Briggs

Course Contact Phone: +61 3 9925 9152

Course Contact Email:al.briggs@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Ned Jobson

ned.jobson@rmit.edu.au

Nominal Hours: 60

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course, you will create original graphics to visually communicate ideas. You will develop ideas with a mixture of hand-generated and computer-assisted techniques. Created graphics will then be applied and integrated with other elements. An emphasis is placed on technical specifications in the creation of graphics.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUVGRD504A Create and manipulate graphics

Element:

1. Analyse design needs

Performance Criteria:

1.1 Confirm communication objectives for the graphics work based on the design brief
and consultation with relevant people as required
1.2 Evaluate design brief specifications
1.3 Source and evaluate other information pertinent to the project

Element:

2. Develop and refine ideas for graphics

Performance Criteria:

2.1 Identify relevant sources and conduct research to inform ideas for graphics
2.2 Consider the opportunities and constraints offered by different techniques and technologies
2.3 Assess the relationship of the graphic objects to the other elements of the design
2.4 Create and refine ideas and options by working with the fundamental elements and principles of design
2.5 Refine ideas through use of ongoing technical experimentation
2.6 Evaluate and select approaches based on their potential to meet the communication need
2.7 Produce and present visual representations of design ideas and communicate with others to confirm as required

Element:

3. Manipulate graphic objects

Performance Criteria:

3.1 Create graphic objects based on selected ideas
3.2 Manipulate, edit and enhance objects through use of an extended range of tools and features
3.3 Integrate graphics with other visual design elements
3.4 Identify and resolve technical problems based on developing expertise
3.5 Achieve desired outcomes through application of design skills and technical expertise
3.6 Establish and follow safe work practices in the work process

Element:

4. Finalise technical aspects of graphics work

Performance Criteria:

4.1 Edit and refine graphics to meet technical requirements
4.2 Follow correct protocols for saving, exporting and storing files
4.3 Establish appropriate file formats for output

Element:

5. Evaluate graphics work

Performance Criteria:

5.1 Critique graphics from both a technical and aesthetic perspective in the context of the design objectives
5.2 Seek feedback from others as required, and make appropriate adjustments


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competency in the above elements.


Details of Learning Activities

 Learning activities will take place in a computer lab using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities may include:
-class exercises
-tutorials
-practical demonstrations
-workshops
-group discussion
-review and revision
-peer learning
-peer teaching and class presentations
-teacher directed group activities/projects
-workshopping of student projects including peer/lecturer feedback

Out of class activities may include:

-independent research
-independent project based work
-studio practice
-online tutorials and activities
-review and revision


Teaching Schedule

<thead> <th scope="col">Session Week</th> <th scope="col">Session Description</th> <th scope="col">Due Dates</th> </thead>
01

Course Introduction

Lab introduction.
Using a Mac and OSX, Email: Set up account, integrate with phone. Email policy.
Set up wireless, Blackboard, LL&N, Understanding assessment – rubrics, course guides and competency-based assessment, Feedback.

 
02

Course overview.
Project 1: Illustrator folio

Introduction to Illustrator.
What are vectors? How are they different to raster images?
Basic terminology – anchors, paths and handles.
Understanding the relationship between handles, paths and anchors .

 
03

Task 1: Basic shapes. Combining objects.
"In class discussion: What is a high quality object (vector) graphic?

Illustrator – navigation, basic shapes and pathfinder. The purpose of submitting this task is to gauge your understanding of the topic. You will submit this task as part of your folio. If the task submission is determined to be below standard, it can be resubmitted as part of the Project 1: Illustrator folio.

Task 1: Shapes exercises
Basic shapes, fill, strokes, arrange and align, select and transform exercises.

 Exercise 1 due
04

Task 2: The Pen tool.

Introduction to the Pen tool. The purpose of submitting this task is to gauge your understanding of the topic. You will submit this task as part of your folio for Project 1. If the task submission is determined to be below standard, it can be resubmitted as part of the Project 1: Illustrator folio.

Exercise 2 due
05

Task 3: Logo recreation
Task 4: Raster image to object trace

Applying your knowledge of basic shapes and the pen tool and combining them with the Pathfinder panel and the Shape Builder tool. Students will recreate logos of varying complexity.

Students will take one of their skull illustrations and redraw it using the pen tool

Class exercise: The Width tool.

Exercise 3 due
06

Task 4: Raster image to object trace

Students will trace a pencil drawing into a vector graphic, or a photo directly into a vector graphic.

Class discussion: Project 2.

Class activity: Gradients

Exercise 4 due
07

Project 2: Technical illustration

Students illustrate a complex, inorganic object in Adobe Illustrator. Illustrations of sufficient quality will be compiled into a colouring book. Each image must be part of a coherent theme.

Class activity: Pathfinder, shape builder and paint bucket tools.
Class activity: Pattern fills

Project 1: Illustrator Folio due this week before the start of class.

Project 1 due
08

Project 2: Colouring book technical illustration draft submission

Class feedback of progress. The progress and management of this project up until this point will effect your grade. Submit at least two nouns for feedback – presentation counts.

Students must complete the recording and presentation of their work and submit it by this week. The photography and presentation of your work will also be used for your folio in the Imaging course.

Class activity: Pattern brushes

 
09

 Project 2: Colouring book technical illustration feedback

Collate and respond to feedback. During this workshop, students will respond to the feedback and improve their work accordingly. It is expected that the class will be spent finalising work and finishing off the presentation for the following week.

The draft presentation will impact on your assessment.

Project 2 Draft submission
10

Project 2: Colouring book technical illustration presentation and submission
Project 3: Complex illustration intro

Students will make a 3 minute public presentation of their work process for Project 2, showing the work in progress, a design challenge they overcame and feed back they received and how they responded.

Project 3: Complex illustration will be distributed this week

Class activity (time permitting): Gradients, Gradient tool and the Gradient panel.

 
11

Project 2 due at the beginning of class. Files must be ready to print for pin-up at the start. This will partially determine the quality of your feedback.

Project 3: Complex illustration
In this class, students will either begin the process of creating a complex illustration.
Class activity: Clipping masks. Creating a colour palette by controlling swatches.

 Project 2 due
12 Project 3: Complex illustration
Open workshop. After some Class instruction, students will use the class as a studio to complete the work. Students are encouraged to bring enquiries of a technical nature to this class.
 
13

 Project 3: Complex illustration: Draft 1 pin up

This part of the project will be assessed for resource and time management. Students will independently gather feedback, record it and reflect on it.

Students will get a verbal indication if their work is on track or unlikely to be satisfactory with the current trajectory. The progress demonstrated will affect your final grade. Students who are absent this week (i.e. not physically present) must still submit work for feedback. Work not submitted without a valid extension will incur academic penalties.

It is anticipated that your design will be completed by the next week, with the remainder of the project being spent on refining details rather than anything substantial.

 Project 3 draft due
14

 Project 3: Complex illustration. Feedback

Any students wanting additional feedback can do so this week. The class will be run as an open workshop with the aim to get work ready for submission in Week 15.
This class will be spent readying your files for submission. There is also the capacity for students to submit their work early.

 
15

 Project 3: Complex illustration submission

Files must be ready by the start of class, with a document ready for print at the beginning of the session. Students will pin up their work for Project 3.

Project 3 file due
16

Create Graphics archiving and exam (5%)

Students will present an archive of their work and submit a screenshot showing their file structure. Students must demonstrate an ability to manage their file structure in order to pass the course. There will also be a very short, basic exam covering essential knowledge from the course. This will be conducted under exam conditions.

Students who are absent will need to schedule a re-sit if they provide the relevant documentation. Absences without a valid reason

 


Learning Resources

Prescribed Texts

There are no compulsory prescribed text in this course – This course has recommended books listed under ‘References’


References

Title: A Guide to Graphic Print Production – 3rd edition / [Kaj Johansson, Peter Lundberg, Robert Ryberg].
Author: Johansson, K. (Kaj)
Other Author(s): Lundberg, Peter. and Ryberg, Robert.
Publisher: Hoboken, N.J. : Wiley, 2011.

9780470907924

Title: Graphic Design : Australian style manual
Author: Andrew Townley Barnum ... [et al.].
Other Author(s):Barnum, Andrew Townley.
Publisher: North Ryde, N.S.W. : McGraw-Hill, 2011.

9780071011051

Title: Adobe&reg; Illustrator&reg; CC Classroom in a Book&reg;
Author: Adobe Creative Team
Publisher: Adobe Press, 2013

9780133434


Other Resources

You are advised to look at the course myRMIT site (Blackboard) and also for Google Docs and Google Groups via your student Google Account for ongoing updated information. A range of learning resources and references are provided throughout the year. Additional information relating to this will be provided on an ongoing basis. A digital resource folder resides on network server. Further information regarding access to this is available in the ‘Computer Survival Kit’ provided during orientation.
You will require a personal storage device and tools as outlined in tool kit list.
Amongst the library’s electronic resources is the ability to access Lynda.com for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning.
RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access of the library resources.


Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or written tasks.  Assessment tasks are:

  • Design Project 1 (20% of final grade)
  • Design Project 2 (30% of final grade)
  • Design Project 3 (50% of final grade)

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.


Assessment Tasks

Tasks in this course are either formative or summative. Feedback throughout the course may be written, verbal or a combination of both.
Formative tasks and exercises provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative activities.
This course has 3 tasks, all of which must be completed to a satisfactory level. The formative tasks are ungraded but provide you with feedback for improvement and count toward evidence of your competency in the unit. The summative task determines the grade.

Formative Task 1
Project 1 illustrator folio
Collect exercises 3 and 4 for submission. These can be refined before submitting.
Due week 07

Formative Task 2

Colouring Book illustration
Due week 10 (start of class)

Summative task 1
Complex illustration
Due week 15

Summative Task 2
File archive and test
Due week 16

At the completion of the course, grading will be offered in addition to, and after, competency based assessment.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment are:

CHD - Competent with High Distinction.
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
DNS - Did Not Submit for Assessment
NYC - Not Yet Competent


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend
all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to be successful in this course.

Feedback
You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on
how you can proceed to the next stage of developing your projects.

Student feedback at RMIT:
Pick the following link to access the Student feedback webpage

Student Progress
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.
Pick the following link to access the Student progress policy webpage


Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges
that you are aware of the plagiarism implications.
Pick the following link for Cover sheet for submission of works


Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level.
If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Pick the following link for details on applying for Special consideration
Further links - Application for extension of time


Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity.
Pick the following link for more information Academic Integrity

Course Overview: Access Course Overview