Course Title: Design digital simulations
Part B: Course Detail
Teaching Period: Term1 2015
Course Code: COSC5947C
Course Title: Design digital simulations
School: 345T Media and Communication
Campus: City Campus
Program: C6087 - Advanced Diploma of Screen and Media
Course Contact : Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email:firstname.lastname@example.org
Name and Contact Details of All Other Relevant Staff
Ph: 9925 4815
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
This unit of competency is delivered in the class Interactive 3. This course introduces students to selected issues, concepts and principles involved in the design and use of educational simulations and games. Students will design an educational game that is flexible and effective and document its rules, visual and physical attributes, context of use, rationale, and develop a prototype model.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title:
CUFDIG507A Design digital simulations
1 Identify project requirements.
1. Confirm objectives and desired outcomes of briefs in consultation with relevant personnel
2 Research and plan approach.
3. Investigate fully the real world environment that is to be simulated
3 Draft simulation design documents.
9. Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects
4 Finalise simulation design documents
16. Review designs against required project outcomes and performance objectives
On successful completion of this unit, you will have developed skills and knowledge required to establish project parameters, plan and structure advanced interactive products whilst drafting and finalising digital simulations.
Details of Learning Activities
In class learning activities include, but are not limited to:
* peer teaching and class presentations
* group discussion
* teacher feedback
* elearning research & tutorials
* independent project based work
* teacher directed group activities/projects
* workshopping of students own projects and class presentations
Out of class activities include, but are not limited to:
* online research
* work shopping
* independent project based work
* self directed media production
|1||Intro to INTERACTIVE 3. Intro to Arrays – Complicated data types|
Intro to A01: Interactive Pet Game
|2||Research exercises: Writing a Strategy. Writing a User Profile.|
Behaviours – using an array.
|3||Research exercises: Writing a Scope. Creating a Structure.|
Advanced math for angles – calculation for fluid movement
|4||Research exercises: Skeleton and Designs|
Behaviours – using angles and distance
|5||User Testing and Project reports|
Intro to Shared Object – saving data
|6||Presentations and feedback - A01: Interactive Pet Game|
Intro to A02: Social Media App
|A01: Interactive Pet Game||1, 2, 3, 4|
|7||Intro to iOS development and Xcode||1, 2|
|8||iOS - Using storyboards and Tab Bar Controller in Xcode||1, 2|
|9||iOS - Working with images and audio in Xcode||2, 3|
|10||Studio Class – A02: Social Media App production and feedback||3, 4|
|11||Presentations and feedback - A02: Social Media App |
Intro to A03: Team Game Production
|A02: Social Media App||1, 2, 3, 4|
|12||Presentations and feedback - ideas for A03: Team Game Production|
Organisation of groups for assignments.
Assignment of roles
Introduction to OOP – Object Orientated Programming
Variables – Manipulating Data and it’s display
|14||Intro to Timers|
Studio Class – A03: Team Game Production production and feedback
|1, 2, 3|
|15||Studio Class – A03: Team Game Production production and feedback||2, 3|
|16||Group Presentations and feedback - A03: Team Game Production||A03: Team Game Production||1, 2, 3, 4|
You are advised to look at the course Blackboard site for ongoing updated information.
You will require a personal hard drive with a scheduled back up routine, and a sketchbook for the duration of classes.
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
To demonstrate competency in this course you will need to complete the following assessments to a satisfactory standard. You will receive feedback on all assessments and once you have demonstrated competency, you will receive a grade for A03: Team Game Production (refer to MyRMIT for grading rubric).
A01: Interactive Pet Game: Using skills obtained in class, design a simple interactive game that the user must maintain to achieve an intended result. Maintaining, building or growing a machine, a garden or a puppy etc.
Due: week 6
A02: Social Media App: Design and Prototype an app for a handheld device which the owner could personalise and use to communicate with a specific group.
Due: week 11
A03: Team Game Production: In teams of four, produce a simple game based on concepts and designs already completed in the Games 3 class.
Due: week 16
Grading criteria for the graded assessment can be found on the course Blackboard site.
You will be assessed using the following grades:
CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not yet Competent
DNS - Did Not Submit for Assessment
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Cover Sheet for Submissions
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.
Credit Transfer and Recognition of Prior Learning(web link)
Recognition of Prior Learning (RPL) is a process through which people can gain entry to, or credit in, recognised courses based on competencies gained. The competencies may have been gained through experience in the workplace, in voluntary work, in social or domestic activities or through informal or formal training or other life experiences. Recognition of Current Competency (RCC) applies if a student has previously successfully completed the requirements of a unit of competency or module and is now required to be reassessed to ensure that the competency has been maintained.
Assessment and Feedback (web link)
You will receive verbal feedback during scheduled class times, and written feedback from teachers on your work . Where appropriate, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student Progress (web link)
Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.
Special consideration for Late Submission (web link)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. You can apply in writing for up to a week’s extension from your course teacher. If you need a longer extension, you wil need to apply for special consideration.
Academic Integrity and Plagiarism (web link)
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity
Course Overview: Access Course Overview