Course Title: Design games
Part B: Course Detail
Teaching Period: Term1 2011
Course Code: COSC5948C
Course Title: Design games
School: 345T Media and Communication
Campus: City Campus
Program: C6087 - Advanced Diploma of Screen and Media
Course Contact : Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email:mcvet@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au
Nominal Hours: 30
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit of competency is delivered in the class Games 3. This unit describes the skills and knowledge required to Design Games in the pre-production stage. Tasks will involve the research, design and understanding of games – both non digital and digital. Aspects such as design, game play, level maps, as well as team logs and organizational structures will be considered.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFDIG504A Design games |
Element: |
1 Identify project requirements. |
Performance Criteria: |
1.1 Confirm the objective and desired outcomes of a game proposal or brief in consultation with relevant personnel. |
Element: |
2 Research games and generate ideas. |
Performance Criteria: |
2.1 Select state of the art games from different genres to play as a source of inspiration. |
Element: |
3 Select a game genre. |
Performance Criteria: |
3.1 Identify and present a range of game genres to relevant personnel for consideration in terms of their characteristics, differences and ability to meet requirements of proposal or brief. |
Element: |
4 Draft game design document. |
Performance Criteria: |
4.1 Establish the game strategy outcomes. |
Element: |
5 Finalise game design document. |
Performance Criteria: |
5.1 Re-evaluate game design objectives on the basis of feedback on the prototype and draft game design document. |
Learning Outcomes
On successful completion of this unit, you will be able to establish project parameters, research game genres, plan and structure gaming products whilst drafting and finalising game design documents.
Details of Learning Activities
On successful completion of this unit, you will create a pre-production document for a game
Teaching Schedule
Week | Class Content | Elements |
1 | Introduction What is a game? Making simple games on paper |
1,2 |
2 | Assignment 1 : Making simple games in groups Class presentation/discussion & critique of assignment (presented in class) |
1,2,3 |
3 | Assignment 1: Critique & document submission Playing non digital games in class Assignment 2: Playing non digital games and defining structure (assessed in class) |
1,2,3,4 |
4 | Game concept: Structure, Game Play, background etc | 1,2,3,4 |
5 | Project work | 1,2,4 |
6 | Assignment 3: Joint Game project: Pre-production initial discussions, Document criteria, visual designs, maps, final art, organizational structure and log etc |
3,4 |
7 | Joint Game project: Pre-production | 1,2,3 |
8 | Joint Game project: Pre-production | 1,2,3 |
9 | Finalize Game Document | 1,2,3,4,5 |
10 | Looking at range and types of digital games, audience | 1,2,3 |
11 | Looking at range and types of digital games, audience | 1,2,3 |
MID SEMESTER BREAK April 21-27 | ||
12 | Assignment 3 submission | 1,2,3 |
13 | Assignment 4 : Review a Computer Game | 2,3,4 |
14 | Assignment 4 production | 2,3,4 |
15 | Assignment 4 presentation | 2,3,4,5 |
16 | Playing computer games/TBA | 1,2 |
17 | Assessment week |
Learning Resources
Prescribed Texts
Internet |
References
None |
Other Resources
Extensive use of web for research as required.
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Formative assessment (un-graded)
Assignment 1 Making a simple game in groups
(Refer to assignment brief for details)
Assignment 2 Playing non digital games
(Refer to assignment brief for details)
Assignment 4 Review a computer game
(Refer to assignment brief for details)
Formative (ungraded) assessment will use the following:
CA Competency Achieved
NYC Not Yet Competent
DNS Did Not Submit For Assessment
Summative assessment(graded)
Assignment 3 joint game project- pre-production
(Refer to assignment brief for details)
Assignment 3 is 100% of the semester mark
(Refer to assignment brief for grade breakdown)
NB Completing ALL formative assessments (assignments 1,2,4) are a pre-condition to be eligible to be considered for the summative assessment (assignment 3)
Assignment 3 (graded) will be assessed using the following:
HD Competent with High Distinction
DI Competent with Distinction
CR Competent with Credit
PA Competent with Pass
NN Fail
Assessment Matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;
Other Information
None
Course Overview: Access Course Overview