Course Title: Design games

Part B: Course Detail

Teaching Period: Term1 2012

Course Code: COSC5948C

Course Title: Design games

School: 345T Media and Communication

Campus: City Campus

Program: C6087 - Advanced Diploma of Screen and Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au



Nominal Hours: 30

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the class Games 3. This unit describes the skills and knowledge required to Design Games in the pre-production stage. Tasks will involve the research, design and understanding of games – both non digital and digital. Aspects such as design, game play, level maps, as well as team logs and organizational structures will be considered.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG504A Design games

Element:

1 Identify project requirements.

Performance Criteria:

1.1 Confirm the objective and desired outcomes of a game proposal or brief in consultation with relevant personnel.
1.2 Identify factors that may have an impact on how a game is designed.
1.3 Clarify target audience to determine format and delivery platform of the game through discussion with relevant personnel.

Element:

2 Research games and generate ideas.

Performance Criteria:

2.1 Select state of the art games from different genres to play as a source of inspiration.
2.2 Search game literature for each game and identify the games' objectives.
2.3 Generate range of ideas for game designs that are technically feasible, respond to the proposal or brief, and provide creative solutions to design issues.
2.4 Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions to initial concepts.

Element:

3 Select a game genre.

Performance Criteria:

3.1 Identify and present a range of game genres to relevant personnel for consideration in terms of their characteristics, differences and ability to meet requirements of proposal or brief.
3.2 Consult with relevant personnel to ensure that a full range of genres has been identified and sourced.
3.3 Select the game genre that best meets the creative, technical and production requirements of proposal or brief.

Element:

4 Draft game design document.

Performance Criteria:

4.1 Establish the game strategy outcomes.
4.2 Use design techniques to develop the structure of a game ensuring that all elements, including style and game mechanics are fully documented.
4.3 Use a range of criteria to determine the scope of a prototype to be used in the development phase.
4.4 Ensure that the prototype selected is capable of testing the effectiveness of the proposed game.
4.5 Include a register of game assets in consultation with relevant personnel.
4.6 Present draft game design document for discussion with and feedback from other team members.

Element:

5 Finalise game design document.

Performance Criteria:

5.1 Re-evaluate game design objectives on the basis of feedback on the prototype and draft game design document.
5.2 Discuss and confirm additional requirements or modifications to the game design with relevant personnel.
5.3 Specify the game production specifications, including appropriate testing strategies.
5.4 Write final game design document to reflect all additional requirements or modifications.


Learning Outcomes


On successful completion of this unit, you will be able to establish project parameters, research game genres, plan and structure gaming products whilst drafting and finalising game design documents.


Details of Learning Activities


Computer lab based practical activities.
Presentations.
Discussions
Project work


Teaching Schedule

WeekClass ContentElements
1Introduction
What is a game?
Making simple games on paper
1,2
2Assignment 1 : Making simple games in groups
Class presentation/discussion & critique of assignment
(presented in class)
1,2,3
3Assignment 1: Critique & document submission

Playing non digital games in class

Assignment 2: Playing non digital games and defining structure
(assessed in class)
1,2,3,4
4Game concept: Structure, Game Play, background etc1,2,3,4
5Project work1,2,4
6Assignment 3: Joint Game project: Pre-production
initial discussions, Document criteria, visual designs, maps, final art, organizational structure and log etc
3,4
7Joint Game project: Pre-production1,2,3
8Joint Game project: Pre-production1,2,3
9Finalize Game Document1,2,3,4,5
 Easter break

10Looking at range and types of digital games, audience1,2,3
 11Looking at range and types of digital games, audience 1,2,3
12Assignment 3 submission1,2,3
13Assignment 4 : Review a Computer Game2,3,4
14Assignment 4 production2,3,4
15Assignment 4 presentation2,3,4,5
16Playing computer games/TBA1,2


Learning Resources

Prescribed Texts

Internet


References

None


Other Resources

Extensive use of web for research as required.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

This semester, a series of tasks primarily involving the research, design and understanding of games – both non digital and digital. Aspects such as design, game play, level maps, as well as team logs and organizational structures will be considered.

Formative assessment involves an on-going process of presentation, feedback and critique – in the context of peer discussion in class.  Summative assessment involves the submission of work that will be marked within the criteria presented in the assignment brief.

NB Completing ALL formative assessments is a pre-condition to be eligible to be considered for the summative assessment

Formative assessment:
 Assignment 1 Making a simple game in groups 1
(Refer to assignment brief  for details)

Assignment 2 Playing non digital games

(Refer to assignment brief  for details)

Assignment 3 Making a simple game in groups 2
 (Refer to assignment brief  for details)

Summative assessment:
Assignment 3 joint game project- preproduction
(Refer to assignment brief for details)


Assignment 4 will be assessed using the following grades:

CHD    Competent with High Distinction
CDI     Competent with Distinction
CC     Competent with Credit
CAG     Competency Achieved - graded
DNS     Did Not Submit for Assessment


Assessment Matrix

NA

Other Information

Feedback:
You will receive spoken and written feedback from teachers on your work. This feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Late Submissions
Please advise teacher in advance if an extension of time or special consideration is required for submission of work. Refer to the course blackboard site for policy information including information on late submissions.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.

Please refer to the following URL for extensions and special consideration:ˇ
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1

Plagiarism
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.

Course Overview: Access Course Overview