Course Title: Create user interfaces

Part B: Course Detail

Teaching Period: Term1 2015

Course Code: VART6083C

Course Title: Create user interfaces

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C6127 - Advanced Diploma of Graphic Design

Course Contact : Simon Rankin

Course Contact Phone: +61 3 9925 9196

Course Contact

Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None required. This unit is co-delivered with BSBADV510A Create mass electronic media advertisements in a studio cluster called Design for Devices.

Course Description

In this unit you will develop the skills and knowledge required to create a user interface for an interactive media product. You will consider different interface options and follow the design process from concept to production to create the final product. You will use industry software to create and integrate interactive components and digital content.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG403A Create user interfaces


3. Plan approach

Performance Criteria:

10. Select final design, incorporating feedback from relevant personnel as required
11. Identify range of appropriate industry-standard graphics software
12. Discuss and select graphics software with relevant personnel to ensure selection meets specified outcomes
13. Explore range of typographical and visual design elements that could be used in development of interface designs


1. Clarify project requirements

Performance Criteria:

1. Use design specifications in consultation with relevant personnel to clarify the target user, audience and purpose of interactive media products
2. Obtain samples of text content and media assets to be integrated into user interfaces
3. Determine file output format for delivery platform of interactive media products


5. Evaluate user interfaces

Performance Criteria:

21. Review user interfaces to assess effectiveness of creative solutions, appropriateness to the user and audience, and technical feasibility
22. Discuss and confirm with relevant personnel additional requirements or modifications to the overall design and undertake any necessary amendments


2. Generate ideas

Performance Criteria:

4. Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas
5. Obtain other relevant information that may influence or be incorporated into design ideas
6. Determine need for copyright clearance and identify potential for fair use of copyright material
7. Obtain and record copyright clearance if required
8. Use sketches and concepts in specifications as the basis for generating range of design ideas that are technically feasible and provide creative solutions to all design issues
9. Present interface design ideas to relevant personnel for discussion and feedback


4. Produce user interfaces

Performance Criteria:

14. Use graphics software to develop structure for user interfaces based on final design concepts
15. Source or create and integrate all graphic interactive components
16. Apply visual design and communication principles to the development of user interfaces
17. Ensure that user interfaces meet the principles of user -centred design and relevant standards
18. Ensure that user interfaces enhance the display of digital content
19. Document styles for text and presentation for use in style sheets and templates or themes
20. Save user interfaces in an appropriate output format that satisfies technical parameters in consultation with relevant personnel

Learning Outcomes

On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competency in the above elements.

Details of Learning Activities

This course addresses the design process in a holistic way. It will support students to develop skills in areas such as design problem solving, concept development, design research, audience analysis, design production, application of design principles and design delivery. There is an emphasis on projects that simulate real world industry situations and finished graphic design work suitable for inclusion in an industry ready portfolio.

Learning activities will take place in a studio, workshop or classroom using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities may include:

  • class exercises
  • tutorials
  • practical demonstrations
  • workshops
  • group discussion
  • review and revision
  • peer learning
  • peer teaching and class presentations
  • teacher directed group activities/projects
  • workshopping of student projects including peer/lecturer feedback

Out of class activities may include:

  • independent research
  • independent project based work
  • studio practice
  • online tutorials and activities
  • review and revision 

Teaching Schedule

WeekDate 2015ActivityElements
112/2Folio review/presentation from previous graduatesCUFDIG403A 1-3
BSBADV510A 1.1 - 1.4

Interface build 1:
• User experience and principles of user centred design
• Generate concepts and ideas

Activity - Produce sketches, generate a range of design ideas, wireframes, storyboards

Summative assessment task 1

CUFDIG403A 1-13
BSBADV510A 1.1 - 1.4, 4.1-4.6

Interface build 2:
• Research interface design
• Use design tools to output digital assets

Activity -  Produce prototype and graphic assets

CUFDIG403A 4-13
BSBADV510A 4.1-4.6

 Interface build 3:
• Use design tools - key concepts

Activity - Merc advertisement // Produce interactive interface elements using authoring tools

CUFDIG403A 4-13
BSBADV510A 4.1-4.6

Interface build 4:
• Use design tools - key concepts

Activity - Merc advertisement // Produce interactive interface elements using authoring tools

CUFDIG403A 14-20
BSBADV510A 4.1-4.6
619/3Interface build 5:
• Interface design studio

Activity - Project work and feedback

Summative assessment task 1 - Submission

CUFDIG403A 14-20
BSBADV510A 4.1-4.6

Sound design 1:
• Use audio recording tools
• Use audio editing tools

Activity - Record and edit voice and other audio assets into audio advertisement

Summative assessment task 2

CUFDIG403A 14-22
BSBADV510A 4.1-4.6

Motion design 1:
• Motion graphics tools, resources management, timeline, key frames, basic transformations
• Basic key frame interpolation, anchor point, graph editor, motion blur

Activity - Basic graphics animation, project planning

BSBADV510A 3.1-4.6

Motion design 2:
• Compositions
• Incorporating sound
• Typography in motion

Activity - Create a animation

BSBADV510A 3.1-4.6

Motion design 3:
• Sound
• Nested compositions

Activity - Create a animation with sound

BSBADV510A 3.1-4.6

Motion design 4:
• Syncing sound and animation

Activity - Create a animation with sound

BSBADV510A 3.1-4.6
12 7/5

Motion design 5:
• 2d animation techniques
• Output

Activity - Project work and feedback

BSBADV510A 3.1-4.6
13 14/5Motion design 5:
• Motion Graphics studio

Activity - Project work and feedback

BSBADV510A 3.1-4.6
14 21/5Motion design 6:
• Motion Graphics studio

Activity - Project work and feedback

BSBADV510A 3.1-4.6
15 28/5Feedback and reviewBSBADV510A 3.1-4.6
16 4/6Summative assessment task 2 - SubmissionBSBADV510A 3.1-4.6

Please note:
While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

Learning Resources

Prescribed Texts

None required.


Jenifer Tidwell, 2006, Designing Interfaces, O’Reilly Media

Dan Saffer, 2009, Designing for interaction : creating smart applications and clever devices, Berkeley

Trish and Chris Meyer, 2010, Creating motion graphics with After Effects, Burlington

Steve Johnson, 2012, Adobe Edge Animate on demand, Perceptions Inc

Other Resources

You are advised to look at the course myRMIT site (Blackboard) and also for Google Docs and Google Groups via your student Google Account for ongoing updated information. A range of learning resources and references are provided throughout the year. Additional information relating to this will be provided on an ongoing basis. A digital resource folder resides on network server. Further information regarding access to this is available in the ‘Computer Survival Kit’ provided during orientation.

You will require a personal storage device and tools as outlined in tool kit list.

Amongst the library’s electronic resources is the ability to access for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning.

RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access of the library resources.

Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or written tasks.

Assessment tasks are:

  • Design Project 1 (50% of final grade)
  • Design Project 2 (50% of final grade)

Assessment Tasks

Tasks in this course are either formative or summative. Feedback throughout the course may be written, verbal or a combination of both.

Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative tasks.

This course has two Summative Tasks, all of which must be completed. Each task has an allocated percentage of the total grade. You are required to demonstrate all learning outcomes to a satisfactory standard.

Formative tasks:
During this course you will undertake a range of formative tasks including:

  • Creating static interface elements
  • Creating interactive interface elements
  • Creating sound designs
  • Creating an animated motion graphics for advertisements

Summative Assessment task 1:
Rich media advertisement – Due week 6

Summative Assessment task 2: 
Motion graphics advertisement – Due week 16

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment

Assessment Matrix

 An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

Other Information


The major aspect of your learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity for success.


You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects. Student feedback at RMIT

Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy

Special consideration Policy (Late Submission)

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Special consideration


When submitting work for assessment you are required to complete a declaration of authorship. This must be done for every summative assessment task. This statement acknowledges that you are aware of the plagiarism implications. For non-digital submission use the printed form provided. For digital online submission please use e-Submission process.Information regarding the e-Submission process
Pick the following link for Cover sheet for submission of works

Academic Integrity and Plagiarism

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity. Academic Integrity

Course Overview: Access Course Overview