Course Title: Advanced 3D Imaging and Animation

Part A: Course Overview

Course Title: Advanced 3D Imaging and Animation

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2182

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015

COSC2366

RMIT University Vietnam

Undergraduate

345H Media and Communication

Face-to-Face

Viet3 2007,
Viet1 2008,
Viet2 2008,
Viet3 2008,
Viet1 2009,
Viet2 2009,
Viet3 2009,
Viet1 2010,
Viet2 2010,
Viet3 2010,
Viet1 2011,
Viet3 2011,
Viet1 2012,
Viet2 2012,
Viet3 2012,
Viet1 2013,
Viet2 2013,
Viet3 2013,
Viet1 2014,
Viet2 2014

Course Coordinator: Dr Adam Nash

Course Coordinator Phone: +61 3 9925 2598

Course Coordinator Email: adam.nash@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2169 Imaging and Animation.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

This course further develops key topics, principles and techniques for 3D imaging and animation, including rendering, morphing, virtual environments and the behaviours of objects presented. The focus will be on the use of software applications to create animation, dynamics and motion oriented visual design.


Objectives/Learning Outcomes/Capability Development

In this course you will build on and further develop practical skills and design concepts involved in the computer based generation of images, 3D modelling and the construction of computer animation.


You will develop advanced capabilities in:
* Determining appropriate graphics terminology.
* Using software to produce and render photo-realistic images, incorporating surface textures and backgrounds.
* Creating images using industry relevant vector based software for use in Multimedia production and displays.
* Using illustration, photomedia, text and sound to create original animation with a focus on the use of idea development and pre-production research.
* Demonstrating pre-production techniques and design methodology such as storyboarding, flowcharting and visual development.
* Developing skills in the principles of narrative and timing, soundtrack design and Quicktime movies, and electronic post production.
* Using software applications to create animation, dynamics and motion oriented visual art and design, including photorealistic animation, lighting, morphing, texture mapping and rendering.
* Integrating computer generated animation for interactive multimedia, interactive display and business presentation.


Overview of Learning Activities

You will develop the capabilities through your engagement with lectures, demonstrations, seminars/tutorials, computer studio workshops, and discussions. Through your engagement you will develop your abilities to find creative solutions. involving new media authoring, development of visual language and image skills. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

Supervised computer studio workshop will be available that will allow a student-centred approach to learning within supervised class exercises, both at an individual level and small group focus.

You are required to complete an individual based project. This project will require you to devise, design, and author, a short creative work that utilises graphic and animation techniques. This project gives you an opportunity to explore an idea of your choice. The project is to be completed mainly during non-contact hours but support will be available on an individual basis during laboratory workshops.


Overview of Learning Resources

You are encouraged to do a wide range of reading and independent library research into all areas of Art, design, and Multimedia.

It is recommended that you have personal access to current (educational) versions of software used in the course. Also recommended is that you have some variety of portable data storage media, for example, a USB memory stick/drive or an Apple iPod that can store data and be usable on both Macintosh and Windows PC platforms. Multimedia in general and this course in particular, involves your use and transportation of large file sizes.


Overview of Assessment


Folio production: 60%
Journal 20%
Oral presentation 20%