Course Title: 3D Animation

Part A: Course Overview

Course Title: 3D Animation

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2988

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016,
Sem 2 2017

VART2988

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 1 2019,
Sem 1 2020,
Sem 2 2020,
Sem 1 2021,
Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

VART3578

RMIT University Vietnam

Undergraduate

345H Media and Communication

Face-to-Face

Viet2 2015,
Viet3 2015,
Viet1 2016,
Viet3 2016,
Viet1 2017,
Viet3 2017

VART3578

RMIT University Vietnam

Undergraduate

370H Design

Face-to-Face

Viet3 2018,
Viet2 2019,
Viet2 2020,
Viet1 2022,
Viet2 2022,
Viet3 2022,
Viet1 2023,
Viet2 2023,
Viet3 2023,
Viet1 2024,
Viet3 2024

Flexible Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2988

City Campus

Undergraduate

370H Design

Face-to-Face

UGRDFx2019 (All)

Course Coordinator: Gina Moore

Course Coordinator Phone: Please email

Course Coordinator Email: gina.moore@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think yo may be eligible for recognition of prior learning. Further information: Credit at RMIT 


Course Description

In this course you will explore the 3D animation fundamental concepts of modelling, lighting, texturing, layout, timing and movement. You will be introduced to principles behind the creation of 3D virtual worlds. You will also develop the practical skills to generate design concepts and computer-based imagery, and produce a simple 3D animation sequence. By exploring the unique properties of 3D animation and the relationships that arise with other creative mediums, you will develop your knowledge and skills in making best use of a range of models, platforms and techniques within a conceptual framework.


Objectives/Learning Outcomes/Capability Development

This course addresses the following program learning outcomes:

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in diverse contexts within the discipline.


Upon the successful completion of this course you will be able to:

  1. Discuss the principles of narrative and timing in relation to 3D animation.
  2. Create texture, illuminate and render images and backgrounds in the production of simple 3D animation sequences, using 3D animation software.
  3. Employ pre-production techniques such as character and environment design.
  4. Investigate and apply authoring systems for effective interactive and time-based media outcomes.
  5. Present and critique 3D animation concepts.
     


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

The semester will be divided into core concepts pertaining to 3D Animation. Assignments and workshops will be given which relate to the skills and knowledge gained in each particular area. The core concepts to be covered are:

  • Introduction to 3D animation theory and practice
  • Modelling in 3D
  • Texturing in 3D
  • Lighting in 3D
  • Basic animation in 3D
  • Rendering


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

Feedback will be given on all assessment tasks.

 

Assessment Tasks

3D Animation Introduction: 20%

This assessment will cover the following course learning outcomes:

  • Discuss the principles of narrative and timing in relation to 3D animation.

 

3D Animation Application: 30%

This assessment will cover the following course learning outcomes:

  • Employ pre-production techniques such as character and environment design.
  • Investigate and apply authoring systems for effective interactive and time-based media outcomes.
  • Present and critique 3D animation concepts.

 

3D Animation Production: 50%

This assessment will cover the following course learning outcomes:

  • Create texture, illuminate and render images and backgrounds in the production of simple 3D animation           sequences, using 3D animation software.