Course Title: 3D Animation Practice

Part A: Course Overview

Course Title: 3D Animation Practice

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 2 2008,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017


City Campus


370H Design


Sem 2 2018,
Sem 2 2019,
Sem 1 2021,
Sem 1 2022,
Sem 2 2022


RMIT University Vietnam


345H Media and Communication


Viet3 2015,
Viet3 2016

Course Coordinator: Gina Moore

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of VART2988 3D Animation.


Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT

Course Description

In this course you will examine 3D animation theory and its application in the film, television and games industries. You will further develop your skills to produce effective 3D animation and how to manipulate and combine 3D media applied to character design modelling, texturing and animation. Production management will be a focus of the course, including the time, labour and tools required to produce a 3D animation. Experimentation and peer critique of ideas will be another focus.

Objectives/Learning Outcomes/Capability Development

This course addresses the following program learning outcomes: 

  • Employ a body of theoretical knowledge of visual systems, narrative structures and navigational forms to communicate animated linear and interactive concepts.
  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.

Upon the successful completion of this course you will be able to:

  1. Examine and discuss 3D animation theory and effective contemporary practice in the film, television and games industries.
  2. Plan productions considering the time and labour required, and demonstrate a practical working knowledge of production tools and processes.
  3. Experiment and present 3D animation ideas for peer review.
  4. Design and develop 3D animation projects from concept to finished work.
  5. Reflect and comment on your own and others’ work, in terms of the models, platforms and techniques used within industry.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

Activities will develop to an advanced level, the craft of 3D animation, modelling, rigging, character animation, timing, and movement. You will develop greater critical, conceptual and practical skills appropriate for further expanding your understanding of production skills within the context of 3D animation.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.


Assessment Tasks

Development Document: 20%

Learning outcomes: 1, 2

Character Model: 30%

Learning outcomes: 3, 4

Animated Turntable & Hero Pose: 50%

Learning outcomes: 3, 4, 5

Details of each assessment task (an assignment brief) will be available in the online platforms used by this course.

Feedback will be given on all assessment tasks.