Course Title: Video 2
Part A: Course Overview
Course Title: Video 2
Credit Points: 12.00
345H Media and Communication
Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013
Course Coordinator: Dr Shaun Wilson
Course Coordinator Phone: +61 3 9925 9825
Course Coordinator Email: email@example.com
Course Coordinator Location: 7.3.24
Course Coordinator Availability: email for an appointment
Pre-requisite Courses and Assumed Knowledge and Capabilities
You should have satisfactorily completed the prerequisite courses Design Studio 1 (GRAP2356), Design Studio 2 (GRAP2359( before you commence this course.
You should undertake Design Studio 3(GRAP2360) and Experimental Video (COMM2225) at the same time as this course as it contains areas of knowledge and skills which are implemented together in practice.
Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.
For your information: RMIT Course Requisites policy
This course represents a pathway for specialisation within the second year of the program. Building on knowledge acquired across all courses within the first three semesters of the program, you will identify and develop the necessary conceptual skills and software requirements necessary to engage the time-based medium. In undertaking this course for specialisation in time-based multimedia, your culmination of skills must be contextualised within the discipline. The rapid evolution of digital technologies represent an essential influential factor of this course.
Skills acquired in this course are directly transferable to and built upon by a number of courses including specialist workshops throughout the program. A major component in this course is the upkeep of an online journal used for recording your personal creative development process and practical achievement.
Objectives/Learning Outcomes/Capability Development
In this course you will develop the following program capabilities:
- Develop & design storytelling & narrative structures, visual systems, navigation, structures and devices for communication outcomes
- Utilise research methodologies, investigative problem identification & apply to innovative and creative solutions
- Apply manipulate & combine media
- Visualise, structure, develop and apply authoring systems for effective multimedia & time based media outcomes
- Upon successful completion of this course, you will be able to:
- Fluent usage of relevant time-based software applications
- Develop an understanding & appreciation of genres & conventions
- Apply original, creative & innovative solutions to individual project outcomes
- Successful project outcomes
- Prepare visual, audio & text based material
- Collect, create, evaluate & edit content
- Appreciation and articulation of constructive criticism
- Publish work using a distributable medium
- Capitalise early software skills and explore limitations
Overview of Learning Activities
Studio classes are delivered via a week-by-week series of lectures and tutorials progressively enabling you to assimilate the necessary skills for completion of this course. Effective delivery of relevant industry-based studio skills will encompass a broad spectrum of the time-based multimedia discipline
This course enables effective usage of peer analysis and review, pre-production visualisation aids and an online journal for successful completion of assignments given.
In addition to one-on-one consultation, supervising lecturers within this course illustrate solutions to problems of inspiration, production, design or communication by referring you to relevant examples of published work in a variety of formats. The student-centred approach to learning and flexible design of this course provides the opportunity to identify and target appropriate roles within the industry based upon a personal assessment of your own individual goals and aspirations, strengths and abilities.
Overview of Learning Resources
Many of the resources you will be expected to use are computer-based or computer peripherals and these resources will be provided in the school’s computer laboratories.
You may need to use digital content acquisition tools such as cameras and sound recording equipment: these will be available for student-loan; you will organize the loan of such equipment themselves from the school’s equipment store.
You should make uses of wider university resources such as its libraries, their print and audio-visual collections and, if appropriate, the University’s Learning Skills Unit.
Some course components may be presented in lecture theatres. You will be advised of the time and lecture theatre location of such presentations.
You will be also expected to use their own creative and conceptual skills:
RMIT will provide you with resources and tools for learning in this course through our online systems
1. Visual strength in selecting, editing and/or creating visual material
2. Basic design and illustrative principals
3. Experimentation, exploration and play
4. Exploration of time based mediums
5. Drawing, sketching, brainstorming, conceptualisation and discussion
6. Practical problem solving and analysis
7. Basic software abilities
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program capabilities. Assessment may include film production, preproduction documents and class presentations.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.
An assessment charter () summarises your responsibilities as an RMIT student as well as those of your teachers.
Your course assessment conforms to RMIT assessment principles, regulations, policies and procedures which are described and referenced in a single document