Course Title: Animation, Games and Interactivity Studio 3

Part A: Course Overview

Course Title: Animation, Games and Interactivity Studio 3

Credit Points: 24.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2592

City Campus

Postgraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017,
Sem 2 2017

GRAP2592

City Campus

Postgraduate

370H Design

Face-to-Face

Sem 2 2018

Course Coordinator: Jeremy Parker

Course Coordinator Phone: Please email

Course Coordinator Email: jeremy.parker@rmit.edu.au

Course Coordinator Location: Building 9, Level 3, Room 19

Course Coordinator Availability: Please check via email


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

The Studio format gives you the opportunity to explore thematic/cultural/professional design issues in depth through a variety of approaches. You will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints. There may also be the opportunity for students from other Studios, within this program or external programs, to work alongside you in a setting that encourages peer-to-peer learning through shared experience.

You will work individually or in project teams to investigate the context of problems considering elements such as location, social issues, ethics and sustainability.


Objectives/Learning Outcomes/Capability Development

This course addresses the following Program Learning Outcomes: 

Apply directorial vision and communication skills to realise sophisticated solutions in motion, game, and interactive design that are innovative, contemporary and engaging.

Determine and apply the specialist knowledge and technical skills required to creatively solve problems, demonstrating expert judgement and ethical responsibility relating to your professional practice and discipline. 

Provide leadership within your discipline as well as collaborate with others. 


Upon the successful completion of this course you will be able to:

  1. Apply advanced knowledge and technical skills in a chosen area of the animation, games and interactive field to create innovative major, complex works.
  2. Initiate and sustain professional communication of concepts, global and thematic contexts and production details to clients, stakeholders and production team members.
  3. Work with contextualised briefs to design, develop and complete major, complex projects, within the established scope of time and resources.
  4. Investigate and critically analyse the thematic, global and technical context of briefs to design innovative solutions.
  5. Research, evaluate and apply future-oriented, global industry practices to the realisation of major, complex projects, and critically reflect on the outcomes in relation to briefs.


Overview of Learning Activities

This course engages you in learning about animation, games and interactivity via an immersion into the field, its methods and practices through set projects. These projects involve a range of planned learning experiences in the Studio environment including: individual and group problem solving; idea generation and the iterative development of animated linear, game or interactive concepts; using preproduction methodologies for the purpose of further refining propositions; and presenting and reflecting on individual and collective learning processes.

This will include the iterative development from concept through to animated linear, game or interactive productions and the development of a practice of documenting ideas. Learning activities include workshops, group work, independent inquiry and critique.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

 


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

This course has the following three assessment tasks:

• Assignment 1 (15%)    Community of Practice: Emergence    Linked to course learning outcomes 2 and 5.

• Assignment 2 (35%)    Folio 01: Major Project Development    Linked to course learning outcomes 1, 2, 3, 4 and 5.

• Assignment 3 (50%)    Folio 02:  Major Project Completion    Linked to course learning outcomes 1, 2, 3, 4 and 5.

Briefs and assessment rubrics for all assessment tasks will be made available in Canvas at the commencement of the course.   Students are expected to attend and contribute to class, including providing peer review and peer learning.   Oral feedback on assessment tasks will be provided in class and written feedback via the grading rubric.   If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.   A Student Charter summarises your responsibilities as an RMIT student as well as those of your teachers.