Course Title: Animation and Interactive Media Studio 3

Part A: Course Overview

Course Title: Animation and Interactive Media Studio 3

Credit Points: 24.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2595

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2014,
Sem 2 2015,
Sem 2 2016

GRAP2595

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 1 2019,
Sem 1 2020,
Sem 2 2020,
Sem 2 2021,
Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

Course Coordinator: Sacha Bryning

Course Coordinator Phone: Please email

Course Coordinator Email: sacha.bryning@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

You should have satisfactorily completed GRAP2593 Animation and Interactive Media Studio 1 and GRAP2594 Animation and Interactive Media Studio 2 before you commence this course.

Alternatively, you may be able to demonstrate the required skills and knowledge before you start this course.

Contact your course coordinator if you think you may be eligible for recognition of prior learning.


Course Description

In this studio you will engage with specific, contextualised briefs. You will build on your specialised animation skill sets gained in accompanying and preceding courses, to creatively respond to the technical and conceptual issues of an animation and interactive media project. You will initiate, either individually or in a team, an investigation of solutions to design problems within a specific set of parameters.


Objectives/Learning Outcomes/Capability Development

This course addresses the following program learning outcomes: 

  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.
  • Work with others in a range of roles and contexts demonstrating cultural, environmental and social awareness and ethical and reflective practice.
  • Apply a body of theoretical and practical knowledge and specific skills in media and communication, in which to base your professional practice or future study.


Upon the successful completion of this course you will be able to:

  1. Apply intermediate technical skills and knowledge of animation and interactive media to create medium-sized works within a chosen area of specialisation.
  2. Communicate creative concepts, production issues and technical processes while working with teams and clients.
  3. Work with specific briefs to design and realise creative projects within specified timeframes.
  4. Explore and reflect on the thematic/technical context of specific briefs to develop creative solutions.
  5. Initiate investigations and document responses to briefs with specific contexts and production parameters.


Overview of Learning Activities

This course engages you in learning about animation and interactive media via an immersion into the discipline, its methods and practices through set projects. These projects involve a range of planned learning experiences in the Studio environment including: individual and group problem solving; idea generation and the iterative development of animated linear or interactive concepts; using preproduction methodologies for the purpose of further refining propositions; and presenting and reflecting on individual and collective learning processes.

The iterative development of concepts through to animated linear or interactive productions includes developing a practice of documenting ideas. Learning activities include workshops, group work, independent inquiry and critique.

The studio format gives you the opportunity to explore thematic/technical/production design issues through a variety of approaches. You will explore concepts, techniques and modes of communication through the creation of animated linear or interactive productions that respond to a series of theoretical and technical principles, real and simulated situations and practical constraints. There may also be the opportunity for students from other studios, within this program or external programs, to work alongside you in a setting that encourages peer-to-peer learning through shared experience.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.

Assessment activities may cover 2D animation, 3D animation, stop-motion animation, motion graphics, character & production design, and the fundamentals of cinematography, from both a practical and theoretical aspect.

There are three (3) assessments through the semester. Each of these three (3) creative tasks will be assessed individually with your academic mark and grade for the semester determined by the sum of the individual results (overall grade being marked out of 100%).

Assessment Tasks

Assessment Task 1: Concept: 20%
Learning outcomes: 1, 2

Assessment Task 2: Pre-Production: 30%
Learning outcomes: 1, 2, 3, 4

Assessment Task 3: Final Production: 50%
Learning outcomes: 1, 3, 4, 5

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.