Course Title: Develop and extend critical and creative thinking skills

Part B: Course Detail

Teaching Period: Term2 2013

Course Code: EMPL5960C

Course Title: Develop and extend critical and creative thinking skills

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C4322 - Certificate IV in Design

Course Contact : Leigh Milward

Course Contact Phone: +61 3 9925 9438

Course Contact Email:leigh.milward@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

This course is delivered and assessed in conjunction with GRAP5335 Generate design solutions.

Course Description

In this course you will develop the skills and knowledge required to think in a more creative way. Creative thinking involves looking at things differently, musing, testing, experimenting and challenging existing thought patterns.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

BSBCRT301A Develop and extend critical and creative thinking skills

Element:

1. Develop a questioning mindset

Performance Criteria:

1.1. Develop the habit of asking questions from different perspectives
1.2. Take responsibility for exploring a variety of information sources to provide relevant answers to own questions
1.3. Sort through information and ideas to identify the central questions, issues and challenges
1.4. Challenge preconceptions and assumptions to determine actual constraints in defining a problem for resolution

Element:

2. Generate ideas and responses

Performance Criteria:

2.1. Explore and use a range of creative thinking techniques to generate ideas and responses
2.2. Muse on, play around with and have fun with ideas in relation to a perceived objective
2.3. Identify and challenge blockers to creative thinking
2.4. Consider and explore realities beyond the current situation
2.5. Evaluate, and where appropriate, challenge existing boundaries to determine perceived or actual constraints
2.6. Show willingness to take risks with ideas and thought processes
2.7. Look around in familiar and unfamiliar places for new inspiration and habitually record observations, experiences, ideas and reflective thoughts to broaden personal knowledge base
2.8. Acknowledge and accept the opportunity for revelation when least expected
2.9. Identify connections and associations from things that seem unconnected

Element:

3. Challenge, test and re invent ideas

Performance Criteria:

3.1. Identify, interrogate and challenge the assumptions behind ideas
3.2. Experiment with variations, and explore and challenge a range of different solutions and ideas
3.3. Consciously change perspectives, and evaluate ideas and situations in new ways
3.4. Where appropriate, involve others in ideas and how they might change or be improved

Element:

4. Enhance creative thinking skills

Performance Criteria:

4.1. Consciously challenge and question own thought patterns and ways of responding to work and life situations
4.2. Identify and take opportunities to self-assess and to learn about new ideas and different ways of thinking
4.3. Take opportunities to practise and experiment with creative thinking techniques across work and life situations
4.4. Pro-actively talk to others about ways that new ideas and patterns of thinking can be encouraged and developed


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competency in the above elements.


Details of Learning Activities

This Course is combined. It comprises, EMPL5960C - BSBCRT301A Develop and extend critical and creative thinking skills, and, VART6280C - CUVDIG402A Experiment with techniques to produce video art. Each course guide contains the same timeline to reflect the combination of tasks and projects.

Learning activities will take place in a studio, workshop or classroom using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities may include:

• class exercises

• practical demonstrations

• design activities or projects

• peer learning

• peer teaching and class presentations

• group discussion

• workshops

• teacher directed group activities/projects

• workshopping’ of student projects including peer/lecturer feedback

Out of class activities may include:

• online research

• library research

• independent project based work

• studio practice

• online tutorials


Teaching Schedule

Week Title Content Activities Performance criteria for combined competencies:
BSBCRT301A Develop and extend critical and creative thinking skills
CUVDIG402A Experiment with techniques to produce video art
 
1

6 Second movie

Brief #1

Introduction
Discussion of project and facilitation of production
 

Make content according to connected course: Color, Digital & Creative Project

(Brief #1 Ref. Leigh Milward)

 

 

 

BSBCRT301A 1,2
CUVDIG402A 1,2,3

 

2 6 Second movie

Import & Export of Media

Uploading to Blackboard

Production and distribution of movie file BSBCRT301A 1,2
CUVDIG402A 1 - 5
3 6 Second movie.
 

Screening / Reivew & Feedback.

 

Initiate Self Directed Formative task - Own Event Map [formative research task] BSBCRT301A 1 - 4
CUVDIG402A 4, 5
4

Event Map typographic map and research

Brief #2

Typographic Concept generation

Research evaluation & production

Deliver Project Brief

Generate typographic forms from research task 

Assemble research as layers into PSD & create movie

BSBCRT301A 1,2
CUVDIG402A 1,2,3 
5 Event Map typographic map and research Typographic Concept generation

Research evaluation & production

Generate typographic forms from research task
Dummy of concertina

Audio recording for movie content, and export of movie.

BSBCRT301A 1 - 4
CUVDIG402A 1,2,3
6 Event Map typographic map and research Typographic Concept generation

Research evaluation & production

Document own Design practice of making typo design & concertina foldout BSBCRT301A 1 - 4
CUVDIG402A 1 - 5
7 Event Map typographic map and research

Refinement of design & video

FINAL Exporting & Submissions.

Binding of Concertina design. 
Final editing and production of video.

BSBCRT301A 3,4
CUVDIG402A 3 - 5
8

Animation or Prop based Video

Brief #3

Thinking skills practice.

Idea generation

Deliver Project Brief

Creative thinking exercise to initiate project

BSBCRT301A 1 - 4
CUVDIG402A  1 - 5
9 Animation or Prop based Video Building articulated animation tool or other prop for video

Prop making workshop

Documentation for video

BSBCRT301A 1,2
CUVDIG402A 1,2,3
10 Animation or Prop based Video

Animation practice

Packaging in 2D

Shoot frames for video

Brand for prop or toy element

BSBCRT301A 1,2
CUVDIG402A 1,2,3
11 Animation or Prop based Video

Refinement of animation as movie & Exporting

Produce video to final stages

Produce and design package for prop/toy

BSBCRT301A 1,2,3
CUVDIG402A 1,2,3
12

Animation or Prop based Video

3D Idea Forms - Brief #4

Critical Review and Idea Generation

Review of Brief #2 - Feedback & Assessment

Deliver Project Brief #3

BSBCRT301A 1 - 4
CUVDIG402A 1 - 5
13 3D Idea Forms Creative Thinking & Idea Generation 3D templates and design BSBCRT301A 1,2
CUVDIG402A 1,2,3
14 3D Idea Forms Creative Thinking in 3D

Spatial thinking exercise

3D production & documentation

BSBCRT301A 1,2
CUVDIG402A 1,2,3 
15 3D Idea Forms Produce 3D forms 3D production & documentation BSBCRT301A 1,2
CUVDIG402A 1,2,3
16 3D Idea Forms Produce 3D forms - FINAL 3D presentation and feedback/assessment BSBCRT301A 3,4
CUVDIG402A 3,4,5
17

Design Game Video

Brief #5

Design Game

Collaborate in Design game

Document process & Idea Generation

BSBCRT301A 1 - 4
CUVDIG402A 1 - 5 
18 Design Game Video Design Game production Generate own design concepts & elements BSBCRT301A 1 - 4
CUVDIG402A 1 - 5 
19 Design Game Video Design Game production Final submission BSBCRT301A 1 - 4
CUVDIG402A 1 - 5
20 Design Game Video Design Event Review event BSBCRT301A 4
CUVDIG402A 5
         


Learning Resources

Prescribed Texts


References


Other Resources

Video Production Equipment.


We supply some camera and other production equipment at the Brunswick Campus. This is used in-session but can also be loaned for non-session scheduled times. Video & SLR cameras are conditionally available for overnight loan. Other equipment is available for supervised usage or by special arrangement on individual basis.
RMIT University also had an Audio Visual equipment collection available for student loans in Building 8 of the Swanston Campus.
Students are also encouraged to use their own equipment, with the proviso that transfer of media is possible via their own supplied cables or other transfer media.


Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills and will include group and individual tasks and group and individual projects.

Assessment tasks are:
Project 1 50%
Project 2 50%

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.
 


Assessment Tasks

ASSESSMENT TASK SUMMARY:

Formative Tasks.__ Exercises in techniques. Research & Development tasks in each Summative project collected into one presentation.
Summative Brief 1.__  6 Second movie

Summative Brief 2.__  Typo Path Concertina / Typo Path movies
Summative Brief 3.__  Animation or Prop based Video / Prop Kit
Summative Brief 4.__ 3D Idea Forms
Summative Brief 5.__ Design Game Video
 
Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks. Summative assessment tasks in this course are graded.
You will receive feedback with verbal and/or written evaluation of your progress within class time. The submitted projects will be assessed with written feedback as well as a quality indicator that relates to separate components of the project and the overall outcome.
To demonstrate competency in this course you need to complete each one of the following pieces of assessment to a satisfactory standard.
Formative assessment tasks: Collected practice tasks (Due week 3, 7, 12, & 19)
Summative assessment task 1:  6 second movie (Due week 2 & 3)
Summative assessment task 2:  Event Map (Due week 7)
Summative assessment task 3:  Animation or Prop based Video (Due week 12)
Summative assessment task 4:  3D Idea Forms (Due week 16)
Summative assessment task 5:  Design game Video (Due week 19)

At the completion of the course, grading will be offered in addition to, and after, competency based assessment.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment.
CHD Competent with High Distinction

CDI Competent with Distinction

CC Competent with Credit

CAG Competency Achieved - Graded

NYC Not Yet Competent
DNS Did Not Submit for Assessment


Assessment Matrix

An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

Other Information

Attendance

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Feedback - You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT
Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy
Special consideration Policy (Late Submission)

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
http://www.rmit.edu.au/students/specialconsideration
Cover Sheet for Submissions 
You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.
Academic Integrity and Plagiarism - RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity

Course Overview: Access Course Overview