Course Title: Create 2D digital animations

Part B: Course Detail

Teaching Period: Term1 2015

Course Code: COSC6173C

Course Title: Create 2D digital animations

School: 360T Education

Campus: City Campus

Program: C4327 - Certificate IV in Tertiary Preparation

Course Contact : Program administration

Course Contact Phone: +61 3 9925 4017

Course Contact Email:stephen.skok@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nuwan Rohitha
nuwan.rohitha@rmit.edu.au
 

Nominal Hours: 35

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM301A Create 2D digital animations

Element:

Identify animation requirements

Performance Criteria:

1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel
2. Clarify target users/audience and requirements with regard to output formats and delivery platforms
 

Element:

Generate and assess ideas

Performance Criteria:

3. Review animations, artworks and other creative sources that may inspire design ideas
4. Obtain other relevant information that may influence design ideas
5. Generate a range of animation ideas that are technically feasible, respond to specifications and provide creative solutions to all design issues
6. Present animation ideas to relevant personnel using appropriate design techniques

Element:

Plan approach

Performance Criteria:

7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications
8. In consultation with relevant personnel, select the most appropriate 2D animation software for a given purpose
9. Evaluate initial design ideas and specifications against findings and discuss with relevant personnel to select final design concept
 

Element:

Produce animations

Performance Criteria:

10. Apply basic screen principles , visual design principles , communication principles , animation techniques and animation principles to produce animated sequences
11. Source and import, or generate sufficient quantity of key drawings to establish required actions
12. Combine animated objects to produce single sequences according to creative requirements and specifications
13. Integrate audio assets where necessary
14. Save and store animations using appropriate output file formats and standard naming conventions
 

Element:

Finalise animations

Performance Criteria:

15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility
16. Discuss and confirm with relevant personnel additional requirements or modifications to overall designs or animations and undertake necessary amendments
 


Learning Outcomes


On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competence of the above elements. The outcomes described in this unit relate to the Australian Core Skills Framework (ACSF) They contribute directly to the achievement of ACSF indicators of Reading and Writing competence at Level 3:
http://www.deewr.gov.au/Skills/Programs/LitandNum/ACSF/Pages
 


Details of Learning Activities

You learn through:
1. In-class activities -

  • Demonstration and practical application
  • Teacher directed group activities
  • Observation and questioning
  • Workshops

2. Out-of-class activities:

  • Independent project based work
  •  Online and other research
  • Independent study


Teaching Schedule

Week1
Introduction to Animation
Persistence of Vision
Thaumatrope
PhotoShop introduction
Gif Animation

Week 2
Action & Anticipation
Squash and Stretch
Pixillation - Bring a camera to class
Assessment 1 - pixillation: Squash and Stretch, Action and Anticipation

Week 3
Pixillation - putting it all together

Week 4
Process of animation
Flash introduction
Walk cycle
Assessment 1 Due
Assessment 2 - walk cycles

Week 5
Walk cycle Studio
Have an idea ready

Week 6
Lip synch
Assessment 2 Due
Assessment 3 - lip synch


Week 7
Lip synch - acting

Week 8
Key Poses and Breakdowns
Create key poses for a simple action
Assessment 3 Due
Assessment 4 - pose to pose animation

Week 9
Tweening
Tween the key poses for your simple action

Week 10
Studio finishing Tweening and other projects
Assessment 4 Due
 


Learning Resources

Prescribed Texts


References


Other Resources

N/A


Overview of Assessment

Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills and will include:

  • Groupwork
  •  2D Animation
  • Lip synch/animation
  • Photoshop


Assessment Tasks

Assessment 01: Group Pixilation Animation: Squash and Stretch

Task Brief
Within a group of 3-5 people use your camera to capture images as frames of a pixilation animation.

Due Date
During class in Lesson 4, Week 4

 


Assessment 02: Walk Cycles

Task Brief
Create a series of two (2) bipedal walk cycle animations.

Due Date
During class in Lesson 6, Week 6

Assessment 03: Animation with Lip synch

Task Brief
Create an animation that includes at least 1 line of recorded dialogue and lip-synched animation.

Due Date
During class in Lesson 8, Week 8

Assessment 04: Pose to Pose Animation

Task Brief
As individuals, create an animation, from a list of subjects to be provided, of an everyday action in Flash or Photoshop.

Due Date
During class in Lesson 10, Week 10

Cover Sheets
You must complete a submission cover sheet for every piece of work submitted in hardcopy. The signed cover sheet acknowledges that you are aware of the plagiarism implications
 


Assessment Matrix

Other Information

Attendance
It is strongly advised that you attend all sessions in order to engage in the required leaning activities, ensuring the maximum opportunity to gain competency.

Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.

Student program policy www.rmit.edu.au/policies/academicprogress
 

You will be asked to attend mid-semester and end of semester interviews with relevant teachers and Program Co-ordinator. The interviews are an important part of giving you feedback and supporting you through your program by monitoring your academic progress
 

Special consideration policy (Late submissions)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.

www.rmit.edu.au/students/assessment/extension

Special consideration is an assessment adjustment for unexpected circumstances that are outside your control, which:
• have a significant adverse impact on your performance in assessment or
• prevent you from attempting or submitting the assessment. Special Consideration www.rmit.edu.au/students/specialconsideration

Academic Integrity and Plagiarism
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the Academic Integrity and Plagiarism policy
www.rmit.edu.au/students/academic-integrity

 

Course Overview: Access Course Overview