Course Title: Design animation and digital visual effects

Part B: Course Detail

Teaching Period: Term1 2013

Course Code: COSC5381C

Course Title: Design animation and digital visual effects

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4585

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Ms Nicole McKinnon
Phone: 99254375
Email: nicole.mckinnon@rmit.edu.au

Nominal Hours: 80

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the class Animation 1. The unit covers the skills required to design animation and digital visual effects for a screen based productions.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM503A Design animation and digital visual effects

Element:

1 Clarify design requirements.

Performance Criteria:

1.1 With reference to production documentation identify the scope of design projects.
1.2 Identify factors that may have an impact on the design process.
1.3 Participate in preliminary concept meetings to clarify understanding of design requirements.
1.4 With reference to production documentation, itemize elements that need to be addressed during the design phase.
 

Element:

2 Generate and assess ideas.

Performance Criteria:

2.1 Generate a range of design ideas that respond sympathetically to the brief and provide creative solutions to design issues.
2.2 Assess ideas and collaborate, as required, with relevant personnel to maximise contribution of ideas to initial concepts.
2.3 Continuously reflect on and appraise ideas for implications on cost, technical feasibility, and creative requirements.
 

Element:

3 Conduct research and experimentation

Performance Criteria:

3.1 Research aspects of content and target audience characteristics that might influence production styles and techniques.
3.2 Trial various techniques to test the suitability of their use in given design projects.
3.3 Organise research and experimentation material for ease
of access by relevant personnel during the design development process.
3.4 Analyse and document research and experimentation findings for use during the design phase
 

Element:

4 Produce draft design specifications.

Performance Criteria:

Please see Semester 2 Course Guide for further Information

Element:

5 Finalise design specifications

Performance Criteria:

Please see Semester 2 Course Guide for further Information


Learning Outcomes


On successful completion of this unit, you will have developed the skills required to design animation and digital visual effects for a screen based production.

 


Details of Learning Activities

In-class activities:

 

  • teacher guided instruction
  • peer teaching and class presentations
  • online research
  • group discussion
  • independent project based work
  • workshopping of students’ own projects
  • screenings
  • guest lecturers
  • teacher directed group activities/projects


Out-of-class activities:

  • independent project based work
  • online and other research
  • independent study
     


Teaching Schedule

Week 1 Introduction.
Principles of animation
Screening of Chuck Jones: A Life of Extremes and Inbetweens
Element: 3

Week 2 Timing, squash and stretch, pose to pose animation or straight ahead animation
Introducing Exercise 1:
Post-it note morph
Create a sequence of animation start with the initials of your name and have them morph into something.
Utilise the following principles of animation
- timing
- squash and stretch
- pose to pose animation or straight ahead animation
Element: 1, 3

Week 3
Scanning and assemble Post-it note Morph.
Flash basics
Element: 3

Week 4
Post-it Note morphs to be presented at the start of class.
Key Poses and in-betweens
Easing in and Easing out

Introducing Exercise 2:
Draw two key poses, then 3 in-between drawings
To be drawn on tracing paper or white paper (if you have a light box)
Create 2 versions in Flash: 1 with just the two key poses and 1 with the key poses and the 3 in-between drawings.

Formative Exercise 1:
Post–it Note Morph due this week at start of class.
Element: 2

Week 5 Present your Exercise 2
Creating a walk cycle

Introducing Exercise 3: Walk cycle pencil test
Draw a side walk cycle consisting of 8 drawings minimum.
On tracing paper or white paper
To be scanned and assembled in Flash.
Formative Exercise 2:
Draw two key poses, then 3 in-between drawings
Element: 3

Week 6 Walk cycles continued
Element: 2, 3

Week 7 Present Exercise 3: Walk cycle pencil test
Formative Exercise 3: Walk cycle pencil test
Element: 1, 2, 3

Week 8 Introducing Summative Assessment task 1

More about animating and working in Flash
Formative Exercise 4 Creating a Flash walk cycle
Formative Exercise 4 Creating a Flash walk cycle
Element: 1, 2, 3

Week 9 Building a character in Flash drawing in Flash
Importing images from other software
Continue to work on Summative Assignment 1
Element: 1, 3

Week 10 Formative Exercise 5: Getting characters to move in Flash
- anticipation
- key poses
- tweening
Summative Assessment task 1
Present Part 1: character (front and Profile) design broken-down body parts in Flash, and storyboard of animation sequence.
Formative Exercise 5:
Getting characters to move in FlashSummative Assessment task 1
Present Part 1: character design, and storyboard of animation sequence.
Element: 1,2, 3

Week 11 Formative Exercise 6: Lip synching,
Lip synching – getting a character to talk
Formative Exercise 6: Lip synching
Element: 2, 3.

Week 12 Work on your character’s Flash walk cycle for the Summative Assessment Part 2
Get feedback
Element: 2

Week 13 Work on the building the one movement of your character for Summative Assessment Part 2
Get feedback
Element: 3.

Week 14 Create your character’s mouth shapes and record dialogue for lip synch sequence.
Get feedback
Element: 3.

Week 15 Add in the Backgrounds
Shadows, basic shadow, drop shadow, perspective shadow, element such as smoke, rain, lightening
Get feedback
Element: 1, 2, 3.

Week 16 Add in the audio.
Finalise the animation sequence – add titles and credits to the animation
Get feedback
Summative Assessment task 1
Part 2 due today.
1, 2, 3
 


Learning Resources

Prescribed Texts


References

Williams, R, The Animator’s Survival Kit
Blair, P, Cartoon Animation

You are advised to look at the course Blackboard site for ongoing updated information.


Other Resources

You are advised to look at the course Blackboard site for ongoing updated information.

Williams, R, The Animator’s Survival Kit
Blair, P, Cartoon Animation

Other resources

You need to purchase tracing paper. Pencils, pens.
Overview of assessment


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessment and a grade for the summative assessments.


FORMATIVE ASSESSMENT TASKS (Sem 1)

Formative Exercise 1:
Post–it Note Morph due this week at start of class.
Due: week 4
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

Formative Exercise 2:
Draw two key poses, then 3 in-between drawings
Due: week 5
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

Formative Exercise 3: Walk cycle pencil test
Due: week 7
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

Formative Exercise 4 Creating a Flash walk cycle
Due: week 8
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

Formative Exercise 5: Getting characters to move in Flash
Due: week 10
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

Formative Exercise 6: Lip synching
Due: week 11
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

SUMMATIVE ASSESSMENT TASKS (Sem 1)
Assignment 01: Create a short animation sequence, including pre-production.
Part 1: Pre-production due Week 10
Part 2: Animation sequence due: Due date: week 16
See Brief on the Design Animation Digital Visual Effects assessment tasks on Blackboard.

For further information on the grading system and criteria used, please refer to the course blackboard site.

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competence achieved - graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment

For further information on the grading system and criteria used, please refer to the course blackboard site.


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
 

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online

Student Progress Committee
This committee promotes the early identification of students who are not achieving acceptable academic performance. The committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University. Student Progress Committee (SPC)

Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees

Course Overview: Access Course Overview