Course Title: Prepare 3D digital models for production

Part B: Course Detail

Teaching Period: Term2 2012

Course Code: COSC5386C

Course Title: Prepare 3D digital models for production

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mctafe@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Arthur Michalopoulos
Phone: 9925 4111
Email: arthur.michalopoulos@rmit.edu.au



 

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This course covers the skills and knowledge required to prepare 3D models for production using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM401A Prepare 3D digital models for production

Element:

1 Clarify work requirements

Performance Criteria:

1 With reference to production documentation, determine requirements and purpose for 3D
Digital environments.
2 In consultation with relevant personnel, determine work flow sequences to ensure that
Production schedule deadlines are met.
3 Select software that best suits the type of production and delivery platform for which 3D
Digital environments are being created.
4 Gather and analyse reference materials to help with visualisation of 3D environments

 

Element:

2 Prepare 3D models.

Performance Criteria:

5 Build and modify shaders to achieve required outcome.
6 Apply texture coordinates or UV mapping as required.
7 Paint required texture maps.
8 Use appropriate lighting techniques to light the 3D models as required.
9 Rig 3D models as required, ensuring that controls are logical and easy to use, and that
rigs are robust and perform to specifications.
10 Set up model deformations as required.
11 Use scripting language as required to enhance the functionality of rigs.
12 Create morph targets or blend shapes as required.
 

Element:

3 Finalise 3D digital models

Performance Criteria:

13 Test models to identify faults, and adjust as required.
14 Submit final models to relevant personnel by agreed deadlines.
15 Make back-up copies in accordance with enterprise procedures.
16 Complete workplace documentation as required.
17 Render final models as required.
18 Review process of constructing 3D digital models and note areas for future improvement

 


Learning Outcomes


On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment.


Details of Learning Activities

Learning activities will consist of
lectures
workshops
practical exercises
discussions
independent research
 


Teaching Schedule

Week  Class Content  Assignment due dates  Elements

1
Introduction to course

Modelling & UV mapping review

   1,2,3
2 Finalize Character model and textures     1,2,3
3 Joints, Hierarchies & Kinematics  Formative Assessment task 1
Finalize character model
 1,2,3
4 Overall Joint Orientation for character rig     1,2,3
5 Lower body Set-up for character rig     1,2,3
6 Upper body Set-up for character rig    1,2,3
7 Final Rig Controls for character rig     1,2,3
8 Introduction to scripting  Formative Assessment task 2
Rig Set up
 1,2,3
9a Blend-shapes for character model    1,2,3
9b Binding & deformation for character model    1,2,3
10 Binding & deformation for character model    1,2,3 
11 Setting up for animation for character model & scene    1,2,3 
12 Setting up for animation for character model & scene Render and output for final scene   Formative Assessment task 3
Binding and deformation
 1,2,3 
13 project work/review for animation project    1,2,3 
14 project work/review for animation project    1,2,3 
15 project work/review for animation project    1,2,3 
16 project work/review for animation project  Summative Assessment task 1
Animation set up & final output
 1,2,3
17  No classes    


Learning Resources

Prescribed Texts

Blackboard as required, Internet  


References

None


Other Resources

None.


Overview of Assessment

Animation project: The project for semester 2 centres on the setting up of a character model to be animated. This character will be the final realization of the model from semester 1: Create 3D Digital Models.


 


Assessment Tasks

Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)

NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback

NB: Both Formative and Summative assessments are COMPULSORY

Formative Assessment tasks (Details in specific assignment briefs; These are to be found on the course folder for Prepare 3D Digital Models For Production on Blackboard)

Formative Assessment task 1: Finalize character model
Due: Week 3

Formative Assessment task 2: Rig Set up
Due: Week 8

Formative Assessment task 3: Binding and deformation
Due: Week 12

 

Summative Assessment task (graded) (Details in specific assignment brief)
Summative Assessment task 1: Animation set up & final output
Due: Week 16

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competent with Pass
DNS Did Not Submit for Assessment

NYC Not Yet Competent


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration


 

Other Information


Feedback
You will receive spoken and written feedback from teachers on your work. This feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Late Submissions
Please advise teacher in advance if an extension of time or special consideration is required for submission of work. Refer to the course Blackboard site for policy information including information on late submissions.

Plagiarism
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.

Special consideration policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;ompetency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

Course Overview: Access Course Overview