Course Title: Produce innovative digital images

Part B: Course Detail

Teaching Period: Term2 2019

Course Code: VART6479C

Course Title: Produce innovative digital images

School: 320T Architecture & Urban Design

Campus: City Campus

Program: C5382 - Diploma of Product Design

Course Contact: Robin Blood

Course Contact Phone: +61 3 9925 4683

Course Contact Email: robin.blood@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the skills and knowledge required to experiment with digital imaging techniques and ideas to develop an individual style or voice.

It applies to individuals who produce digital art images for electronic media or physical display in publications, portfolio and galleries.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG405 Produce innovative digital images

Element:

1. Experiment with digital imaging techniques and media

Performance Criteria:

1.1 Evaluate the potential for new approaches to digital imaging based on capabilities of known techniques

1.2 Adapt or introduce new tools, equipment and materials to achieve different effects

1.3 Experiment and extend the capabilities of digital imaging techniques

1.4 Use tools, equipment, materials and techniques safely and sustainably

Element:

2. Develop ideas for digital imaging

Performance Criteria:

2.1 Discuss creative and other goals for digital image works

2.2 Research, adapt and use relevant ideas and approaches of other practitioners with consideration of intellectual property rights

2.3 Consider the potential of different digital imaging techniques when developing initial concepts

2.4 Refine and confirm concept based on experimentation, research and collaboration with others

Element:

3. Organise digital imaging resources

Performance Criteria:

3.1 Assess specific resource requirements for development and presentation of works

3.2 Research and access potential sources of supply for digital imaging resources

3.3 Evaluate cost and other constraints that impact on the development and presentation of works

3.4 Set up or coordinate resources according to safety and other workplace requirements

Element:

4. Realise finished digital images

Performance Criteria:

4.1 Use safe and sustainable practices throughout the production of work

4.2 Create digital images using techniques and media selected through research and experimentation

4.3 Review and refine ideas and approaches to complete the works

4.4 Finalise images in a format suitable for presentation and archive files according to industry standards

4.5 Document and record the development of the work and the research and ideas that informed it

Element:

5. Evaluate digital imaging work

Performance Criteria:

5.1 Reflect on own work in terms of conceptual development and technical execution to identify areas for improvement

5.2 Discuss completed work and use feedback to improve future works


Learning Outcomes


In completing this course, student will be able to develop a range of images that can promote his or her works in the creative field.


Details of Learning Activities

Learning activities will take place in a CAD room using industry standard resources. You will complete exercises and industry relevant projects. You will also be required to undertake independent study  to complete assignments outside class time.

In class activities may include:
• Presentations and demonstration
• teacher directed group activities/projects with individual input from students 
• class exercises to practice and develop skills
• Analysis/critique of relevant material
• Student presentations with Teacher and Peer feedback and review
• Personal class time to discuss and develop own work for assessment/presentation 


Out of class activities may include:
• practical work on projects
• investigation and research 
• preparing of work for presentations
• project work
• independent research
• online research
You are expected to manage your learning and undertake an appropriate amount of out-of-class independent study and research.


Teaching Schedule

 

Teaching Schedule
Week No. Class Description Element(s)
1 Intro Introduction to Rendering and what will be covered 1,2
2 Use of basic tools Basic Keyshot process and tools 1,2,3
3 Labels Making and using labels 1,2,4
4 Rendering theory Rendering theory - how it works what we need to pay attention to 2,3,4,5
5 Making materials Using Nodes to make more complex materials 1,2,3
6 Environments Adjusting environments to produce lighting affects 1,2,3,4,5
7 Animation intro

Looking at what an animation should show and the basics of animating in Keyshot

Assessment task 1 - handed out

1,2,3
8 Modeling for Rendering - Rendering in Fusion

 Modeling details so that they render well

A look at rendering in Fusion360

1,2,5
9 Assessment 2 handed out Assessment task 2 - handed out 1,2,3
10 Working on assessment 1 Working on Assessment task 1 and additional theory/tutorials 1,2,3,4
    Mid Semester break  
11 Controlling animations Use of cameras, speeds and acceleration in animations 1,2,4,5
12 Assessment 1 Submission Assessment 1 Submission 1,2,5
13 Looking at alternatives Rendering alternatives 1,2,3,4,5
14

Assessment 2 Submission

Assessment 1 Re-submission

Assessment 2 Submission

Assessment 1 Re-submission

1,2,3,5
15 Working on assessment 2 Assessment 2 - inclass feedback 1,2,3,4,5
16 Assessment 2 Re-submission Assessment 2 submission - Re-submissions, in class feedback and consultation  


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills and will include:

EXAMPLES
- Practical tasks, a major project
- direct observation including exploration of and experimentation with techniques
- written and/or oral questioning and discussion to assess knowledge and understanding
- completion of a design journal and/or portfolio including personal reflection and feedback
- direct questioning combined with review of portfolios of evidence
 

 

The RMIT student charter summarises your responsibilities as a student as well as those of your teachers. http://mams.rmit.edu.au/kh6a3ly2wi2h1.pdf


Assessment Tasks

Task 1 - Clock render

Task 2 - Recreate photo and animate


Assessment Matrix

Sample Matrix

CriteriaRatings
This criterion is linked to a learning outcomeResearch Research of renderings and process - along with software and assets  
  EXEMPLARY Wide ranging and high quality research that shows understanding and direction   ACCOMPLISHED Wide ranging research that is quite detailed   DEVELOPING Research covering a range of topics and looking at relevant details   BEGINNING Research done by not very wide in scope or in depth   NOT SATISFACTORY Minimal or irrelevant research
This criterion is linked to a learning outcome3D model 3D model creation, details and preparation for rendering  
  EXEMPLARY Highly detailed model with extra attention given to how element will be rendered   ACCOMPLISHED Detail model with a focus on modelling for rendering   DEVELOPING Quite detailed model with well resolved elements   BEGINNING Fairly detailed model with resolved elements   NOT SATISFACTORY low level of detail
This criterion is linked to a learning outcomeAssets The sourcing, creation and modification of assets for rendering  
  EXEMPLARY Care taken in sourcing, creation and modification of a rage of different asset   ACCOMPLISHED Good asset sourcing with modifications achieve the desired result along with some asset creation where suitable   DEVELOPING Suitable asset sourcing with modifications achieve the desired result   BEGINNING Some additional assets sources an minor modifications   NOT SATISFACTORY Use of only stock assets
This criterion is linked to a learning outcomeRendering process Scene setup, material, lighting and post processing  
  EXEMPLARY High level of control shown in material assignment, lighting setup, object placement, camera controls and rendering settings   ACCOMPLISHED Good level of control shown in material assignment, lighting setup, object placement, camera controls and rendering settings   DEVELOPING Shows ability set up materials, lighting, place objects, control cameras and adjust rendering settings as well as making adjustment to improve rendering quality   BEGINNING Shows ability set up materials, lighting, place objects, control cameras and adjust rendering settings   NOT SATISFACTORY Little evidence to shown ability set up materials, lighting, place objects, control cameras and adjust rendering settings

Other Information

Teaching schedule may vary according to students and task requirements
Information is correct at time of publishing

Course Overview: Access Course Overview