Course Title: Create 3D digital models

Part B: Course Detail

Teaching Period: Term1 2020

Course Code: VART6485C

Course Title: Create 3D digital models

School: 375T Vocational Design and Social Context

Campus: Brunswick Campus

Program: C5382 - Diploma of Product Design

Course Contact: Robin Blood

Course Contact Phone: +61 3 9925 4683

Course Contact Email: robin.blood@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 75

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the skills and knowledge required to create 3D digital models that meet technical and design specifications.

It applies to individuals who clarify production requirements and produce 3D models under supervision, but may have responsibility for planning their own work. 


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAANM303 Create 3D digital models

Element:

1. Clarify work requirements

Performance Criteria:

1.1 Clarify requirements and purpose for 3D digital models with reference to production documents

1.2 Clarify workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met

1.3 Clarify with relevant personnel the modelling technique that suits production requirements

1.4 Discuss and select digital modelling software with relevant personnel that suits production delivery platform and modelling techniques

1.5 Gather and analyse reference materials to help visualise 3D models

Element:

2. Develop 3D digital models

Performance Criteria:

2.1 Use software features and apply modelling principles to block out models based on reference materials 2.2 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time  2.3 Use software features and geometry to shape models and apply various effects as required 2.4 Check that models’ topology allows appropriate deformation as required 2.5 Refine and check integrity of models progressively until they meet design requirements  2.6 Confirm with relevant personnel that models have not infringed copyright 2.7 Test models to identify faults, and modify as required 2.8 Demonstrate models to relevant personnel for feedback, and make adjustments as required

Element:

3 Finalise 3D digital models

Performance Criteria:

3.1 Review 3D models to ensure creative solutions meet design specifications 3.2 Discuss and confirm with relevant personnel additional requirements or modifications to 3D models and undertake necessary amendments 3.3 Render and output models in appropriate format and submit to relevant personnel by agreed deadlines


Learning Outcomes


In completing this unit, students would be able to generate 3D models that can be apply in creating prototyping to computer generated model for marketing and presentation purposes.


Details of Learning Activities

This course will be delivered through face-to-face classes and by utilising the learning support material and resources here in Canvas. In this course you will learn skills and knowledge required to create 3D digital models that meet technical and design specifications. We will be looking at using the surfacing tool in SolidWorks to create 3D models that contain complex geometry and surface transitions that could not be modelled using solid modelling alone.


Teaching Schedule

Week No. Class Description Element(s)
1 Intro Introduction to Surfacing and what will be covered 1,2
2 Use of basic tools Basic surfacing process and tools 1,2,3
3 Surfacing theory Surfacing theory - In class step by step example 1,2
4 Additional tools Looking at additional surfacing tools 2,3
5 Working from images Modelling surfaces from images and additional tutorials 1,2
6 Reverse engineering Deconstructing surfaces 1,2
7 Surfacing theory Drill assessment preview looking at the theory required 1,2,3
8 Surfacing theory and application  Applying surfacing theory required to replicate existing objects 1,2,3
9 Assessment 1 handed out Assessment 1 handed out 1,2,3
10 Working on assessment 1 Working on Assessment 1 and additional theory/tutorials 1,2,3
11 Test related theory Surfacing Theory 1,2,3
12 Working on assessment 1 In class feedback for Assessment 1 - applying changes 1,2,3
13 Practise test Practise test 1,2
14 Assessment 1 Gate Assessment 1 Gate - in class feedback 1,2,3
15 Assessment 2 In class test - Assessment 2 1,2,3
16 Assessment 1 Submission Assessment 1 submission - Re-submissions, in class feedback and consultation  

Lesson plan may be subject to changes throughout the semester 


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills and will include:

EXAMPLES
- Practical tasks, a major project
- direct observation including exploration of and experimentation with techniques
- written and/or oral questioning and discussion to assess knowledge and understanding
- completion of a design journal and/or portfolio including personal reflection and feedback
- direct questioning combined with review of portfolios of evidence
 

 The RMIT student charter summarises your responsibilities as a student as well as those of your teachers. http://mams.rmit.edu.au/kh6a3ly2wi2h1.pdf

 


Assessment Tasks

Assignment task 1 - Knowledge task

Due: Week 15

Assignment task 2 - Practical project

Due: Week 16


Assessment Matrix

Other Information

Teaching schedule may vary according to students and task requirements

Information is correct at time of publishing.

Course Overview: Access Course Overview