Course Title: Design and create models for a 3-D and digital effects environment

Part A: Course Overview

Program: C5384 Diploma of Digital Media Technologies

Course Title: Design and create models for a 3-D and digital effects environment

Portfolio: Vocational Education

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209

Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus 


Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC7387C

City Campus

TAFE

345T Media and Communication

Face-to-Face or Internet

Term1 2019

COSC7387C

City Campus

TAFE

375T Vocational Design and Social Context

Face-to-Face or Internet

Term2 2020,
Term1 2021,
Term2 2021

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 3326

Course Contact Email: nat.bates@rmit.edu.au



Course Description

In this course you will develop the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds.

You will be able to:

  • research and build a portfolio of reference material
  • prepare a topology plan for a 3-D model design using:
  • appropriate industry terminology
  • appropriate geometry surfaces
  • concept development software
  • feedback from others to refine the plan
  • use software to construct an advanced 3-D model according to plan, and use feedback from others to refine the model.

Pre-requisite Courses and Assumed Knowledge and Capabilities

Nil



National Competency Codes and Titles

National Element Code & Title:

ICTGAM514 Design and create models for a 3-D and digital effects environment

Elements:

1. Design and plan a 3-D model

2. Use suitable geometry surface for models

3. Analyse the resource material to construct and apply a suitable topology

4. Construct a 3-D model


Learning Outcomes

On completion of this course you will able to effectively:

  • outline methods of sourcing reference material

summarise the key aspects of a modelling plan

  • discuss geometry surfaces, including:
  • NURBS
  • Sub-D
  • Polygon
  • T-splines
  • explain the digital model development process
  • explain the technology requirements and human resources required to create 3-D models, and their respective skills
  • explain box, edge-loop and patch modelling
  • summarise the capabilities and constraints of 3-D modelling packages
  • outline why it is important to schedule each production component
  • explain features of topology plans
  • discuss the uses of storyboards and scripts.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.