Course Title: Design digital applications

Part B: Course Detail

Teaching Period: Term1 2020

Course Code: COSC6213C

Course Title: Design digital applications

School: 375T Vocational Design and Social Context

Campus: City Campus

Program: C5384 - Diploma of Digital Media Technologies

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 4815

Course Contact Email: svdsc.mac@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Suzanne Thomson
+61 3 9925 4815
suzanne.thomson@rmit.edu.au

Jeanie Hague-Smith
+61 3 9925 4815
jeanie.hague-smith@rmit.edu.au

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

N/A

Course Description

This course gives you the skills and knowledge required to design digital applications, which may consist of one or many technologies integrated in various combinations.

It applies to working with clients to design specifications for digital applications, which are then built by other specialised team members. Digital applications may be operated in a web or mobile device environment.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG502 Design digital applications

Element:

1. Determine project requirements

Performance Criteria:

1.1 Analyse project brief to identify purpose of, and target audience for, digital applications

1.2 Consult with clients or relevant personnel to clarify project requirements, including project timelines

1.3 Identify target audience characteristics and determine how these influence design

1.4 Identify content and application functions and how these are accessed, searched and delivered

Element:

2. Research digital applications

Performance Criteria:

2.1 Research digital applications and analyse how these meet audience, function and content requirements

2.2 Identify issues relating to delivery platform and technical and industry standards, and determine how these may affect digital application options

2.3 Consult relevant personnel to confirm all digital application options are considered

2.4 Select applications that will meet creative, production and technical requirements

Element:

3. Draft design specifications

Performance Criteria:

3.1 Design architecture of digital application to show interrelationship of various components and screens

3.2 Specify interactive features, functionality and navigation

3.3 Identify content and data displays, and specify how these will be logically structured and integrated into and/or generated in the digital application

3.4 Specify levels of access permissions as required

3.5 Specify media assets as required

3.6 Specify user interfaces, taking screen sizes into account

3.7 Specify report generation if required

3.8 Specify production requirements, including appropriate testing strategies

3.9 Produce draft design specifications and instructions for design and development teams to use

Element:

4. Review and confirm design specifications

Performance Criteria:

4.1 Use a range of techniques to present draft design specifications, and discuss with client

4.2 Review designs against creative and technical requirements, and client and audience needs

4.3 Adjust designs as necessary after discussions with relevant personnel

4.4 Clarify ownership of intellectual property to comply with production and organisational requirements

4.5 Confirm, with client, acceptance of design specifications, including deliverables, milestones and timelines


Learning Outcomes


the ability to:

  • research digital applications and analyse how they meet audience, function and content requirements
  • design specifications for digital applications that:
  • meet client and audience requirements
  • are technically feasible
  • detail all aspects of the application’s permissions, search capability, architecture, content, assets, screen designs, functions, reports, production requirements and testing strategies
  • present and discuss draft specifications
  • explain the sequence and interrelationships of stages in the process of designing digital applications
  • outline issues relating to technical standards and platform functions that may impact on digital application options
  • outline the impact of web standards on the design of digital applications
  • describe typical formats and techniques for documenting the design of digital applications
  • describe the concept of intellectual property rights and how this is managed in context of digital applications.


Details of Learning Activities

This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: ICTWEB429 Create a markup language document to specification.

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

Semester #1  2020WeekDateTopic Assessment / Learning activities

Week 1 

10/2/20

Interaction design & the 5 elements UX

Design development cycle - research - brainstorming - UX design sketching - design patterns
Anatomy of an App 1 - design patterns


Digital Skills  1

Indesign template - how to use. Installing fonts on MAC, font files and copyright.



AT1 - Research and Design an App starts


Week 2 17/2/20

Design Discovery & Research

Indesign template document - the grid for design - Target audience - user journey - client brief review and writing a synopsis - UX design sketching 

Anatomy of an App 

Digital Skills 2  
Illustrator - vectors  - starting a new document - interface -  basic shapes - saving.  Importance of grids.

 
Week 3 21/2/20

Design planning 
UX  design techniques:
UX sketches / Persona creation  /  moodboards - crazy 8s for design

Digital Skills 3  
Basic Resizing images in photoshop - exporting images DPI & PPI

Illustrator - Pen tool exercises.

 
Week 4 2/3/20

Design patterns and App functions 
user-centered design principles
UX tool figma basics. 
Digital wireframes

Digital skills 4
 Adobe illustrator - colours RGB vs CMYK when to use & why  - creating complex shapes - how to use layers & colours

 
Week 5 9/3/20

UX formats and design techniques:
Digital wireframes & annotations
App flow 

CRAP  - how to apply the principles of contrast, repetition, alignment and proximity to design.

Digital skills 5 - Adobe Illustrator typography - outline fonts 

AT4 - Knowledge theory starts
Week 6 16/3/20 Style guides and design
Figma and prototyping
Design with golden ratio.

Digital skills 6 - Adobe Illustrator - Pathfinder - creating icons
 
Week 7 23/3/20

Final designs
Figma Interactions
User testing using & figma mirror

Intellectual property rights

Digital skills 7 - Illustrator - bringing icons into figma as SVG - editing in figma - boolean operations in figma.

 
Week 8 30/3/20 (Easter)

Timelines & project management

Final design of Screens AT1 & Feedback
Review and Adjust

AT2 - Site Design Introduction

Reverse Brief and project breakdown, timelines and deliverables, platform the design is for 

AT1 -  Research and Design an App Due

 

AT2 - Site Design begins

 

Week 9  13/4/20

Sitemaps & Wireframes for web

UX sketching

Wireframes - setting up project space for website design

Digital Skills 9:  HTML 1 basic text formatting

 
Week 10 20/4/20

Style guide for Web 

Designing for accessibility

  • Exporting for website build -
  • File sizes and types for web
  • Markup languages

    Digital Skills 10: 
     HTML  2 -  images, divs - file naming site setup and central directories
 
Week 11 27/4/20

Final Design

Feedback & accessibility design issues

Web Browsers, accessibility features and compatibility.

Digital Skills 11:  HTML  3, linking

AT4 - Knowledge Theory Due
Week 12 4/5/20

Design 

HTML  & CSS
Images, colours, google fonts

  • Standard HTML5 tags 
  • page structure

 

AT2 - Site design due

 

 

 

Week 13 11/5/20

CSS 

  • Flexbox and layout
  • SEO for search engines
AT3 - Site Build begins
Week 14 18/5/20

HTML & CSS  site build

  • Responsive site testing
  • Navigation 
  • media queries for responsive design
 
Week 15 25/5/20

Publishing Websites

HTML Validation
Cross browser Testing
Favicon

 

 

Week 16 1/6/20

Website Maintenance & review

AT3 - Site Build Due
Week 17 8/8/20

overview and finish course

 


Learning Resources

Prescribed Texts


References


Other Resources

The University Library has extensive resources and provides subject specialist expertise, research advice, help with referencing and support through:
The learning Lab
www.rmit.edu.au/students/study-support/learning-lab
The Study Support Hub
https://www.rmit.edu.au/students/study-support/study-support-hub
English for uni workshops
https://www.rmit.edu.au/students/study-support/workshops/english-uni-workshops


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

You should refer to the assessment brief which is available through Canvas for full assessment criteria

Assignment 01: Research and Design an App

You are a designer who has to design a new health based app for a client. They have supplied you with a brief and it is your job to clarify the job requirements and present a feasible design.

Due week 8

Assignment 02: Site Design

You are part of a Web Design studio dedicated to creating useful community and social websites. As a web designer it is your role to take the client brief, plan and execute the design as well as organise the deliverables, specifications and technical functions into a meaningful document for the studio’s in house production team, and the client. You will also code the first web page.

Due week 12

Assignment 03: Site Build

In Assignment 02 you developed a design and design document for the client of your Web Design studio. In this assessment you will follow the technical specification of the documentation to create the website according to the design established.

Due Week 16

Assignment 04: Knowledge theory

You will need to provide answers to the all questions in this assessment. You will be asked to explain, identify, describe and list different types of information related to digital design and web standards.

Due Week 11


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying

Course Overview: Access Course Overview