Course Title: Manage interactive media production
Part B: Course Detail
Teaching Period: Term1 2021
Course Code: COSC7383C
Course Title: Manage interactive media production
School: 375T Vocational Design and Social Context
Campus: City Campus
Program: C5384 - Diploma of Digital Media Technologies
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Maya Toone
ph: 9925 4815
Nicole McKinnon
e: nicole.mckinnon@rmit.edu.au
ph: +61 3 9925 4815
Nominal Hours: 40
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
N/A
Course Description
This course is for individuals who manage personnel in the interactive media or game development industry who may be concept artists, designers, programmers, animators and others and effectively:
- summarise basic 3-D techniques
- explain the budgeting and scheduling considerations for 3-D design
- discuss capabilities and constraints of 3-D packages
- outline current game-play hardware and software products
- discuss the technical constraints that hardware or software imposes on graphics and visual design
- explain the process required to produce a 3-D animation sequence or components
- summarise the roles and responsibilities of team members producing 3-D animations and digital effects
- summarise effective strategies for communicating with production teams and clients.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
ICTGAM504 Manage interactive media production |
Element: |
1. Attend to the placement of staff for a digital media production |
Performance Criteria: |
1.1 Undertake the work placement of a production team 1.2 Ensure punctuality and appropriate dress 1.3 Follow organisational guidelines to support workplace culture, and the corporate image |
Element: |
2. Monitor workplace structure and staff responsibilities |
Performance Criteria: |
2.1 Identify the duties carried out by various personnel 2.2 Observe the lines of reporting and communication 2.3 Determine the responsibilities of own area or department |
Element: |
3. Identify appropriate behaviours and attitude |
Performance Criteria: |
3.1 Apply communication skills to interact effectively with other staff and clients 3.2 Demonstrate behaviour that reflects the organisational culture |
Element: |
4. Carry out tasks within the range or context specified for the workplace |
Performance Criteria: |
4.1 Complete set tasks according to instructions and deadlines 4.2 Discuss any problems or concerns with assigned work with the supervisor or a mentor |
Element: |
5. Report on workplace experience |
Performance Criteria: |
5.1 Maintain a log book that records daily activities 5.2 Complete a short report of the work experience |
Learning Outcomes
On completing this course you will have the ability to:
- monitor behaviour of self and others to ensure compliance with the workplace culture
- operate according to the lines of reporting and required method of communication
- allocate tasks to appropriate staff members
- plan and complete assigned tasks in a production environment, to meet deadlines
- demonstrate effective communication, listening and questioning skills with various people, including use of industry terminology.
Details of Learning Activities
This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUAANM503 VART5093c Design animation and digital visual effects.
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
Week 1 |
Introduction to Assignments. Animation techniques overview and examples. Introduction to animation techniques and principles. |
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Week 2 |
Introduction to Assignment 01 Design and Manage animation preproduction – “Save the Oceans & Waterways” Continue to develop animation techniques. |
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Week 3 |
Part of this assessment will be undertaken in teams of 4. Building your team
Team Research
Continuing to review animation techniques and principles. |
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Week 4 |
Research and develop your team’s visual style for the “Save the Oceans & Waterways” project.
Individual design - Rough pre-production material & client pitch As an individual designer you will take the theme and general visual style chosen by your team and develop your own ideas and rough preproduction material. |
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Week 5 |
Work in progress Review You will also be pitching your rough pre-production to the teacher in class. Develop the final Design specifications for the “Save the Oceans & Waterways” project including
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AT1 WIP TO TEACHER IN CLASS |
Week 6 |
Create 3D and 2D digital assets that will be useful for the “Save the Oceans & Waterways” project. Continuing to review animation techniques and principles. |
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Week 7 |
Continue to Create 3D and 2D digital assets that will be useful for the “Save the Oceans & Waterways” project. |
AT1 DUE Submit Assignment 01: Design and Manage Animation preproduction |
Week 8 |
Introduction to Assignment 02: Design and Manage animation preproduction Create a Budget and schedule for your “Save the Oceans & Waterways” project. Commence Animator’s log You will need to set up the Animator’s log that will record the daily activities needed to create the “Save the Oceans & Waterways” animation sequence.
Start working on “Save the Oceans & Waterways” animation sequence.
Commence Manager’s log – week 8 You will commence your role as a manager and will have your first meeting with the animator you are managing to Review the Animator’s concept. |
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Week 9 |
Continue working on “Save the Oceans & Waterways” animation sequence Manager’s log – week 9 In your role as a manager you will meet with your animator to review their schedule and budget.
Work in progress Review Student will attend a work in progress review with the teacher at an appointed time they will be questioned about their progress as the Animator and their role as Manager. |
AT2 WIP TO TEACHER IN CLASS |
Week 10 |
Continue working on “Save the Oceans & Waterways” animation sequence |
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Week 11 |
Continue working on “Save the Oceans & Waterways” animation sequence
Work in progress Review Student will attend a work in progress review with the teacher at an appointed time they will be questioned about their progress as the Animator and their role as Manager. |
AT2 WIP TO TEACHER IN CLASS |
Week 12 |
Continue working on “Save the Oceans & Waterways” animation sequence |
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Week 13 |
Continue working on “Save the Oceans & Waterways” animation sequence
Manager’s log – week 13 In your role as a manager you will meet with your animator to review the Animator’s progress. |
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Week 14 |
Continue working on “Save the Oceans & Waterways” animation sequence
Finalise Log books. |
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Week 15 |
Introduction to Assignment 03: Review Managing and Animation |
AT2 DUE Submit Assignment 02: Design and Manage animation production |
Week 16 |
Class time dedicated to finalising and reviewing work undertaken throughout the semester. A02 Assignment feedback |
AT3 DUE |
Week 17 |
Class time dedicated to finalising and reviewing work undertaken throughout the semester.
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Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed as Competent means you have consistently demonstrated the required knowledge and skills at a standard required in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
AT1: Design and Manage animation preproduction
Part of the assignment will be about the process of developing a concept and preparing preproduction material. You will do some of the early concept development work with your team and continue working on it individually but in consultation with your team to produce animation preproduction and 2D and 3D animation assets.
Due week 7
AT2: Produce and Manage Animation
Base on the preproduction you completed in Assignment 01, you are now going to build your animation sequence in response to the theme “Save the Aquarium”. As an animator you will also be responsible to make a budget and schedule to help plan the work flow.
As well as managing your own project, you will be the manager of one of your team members (and they will be your manager). You will oversee their progress, through a series of meetings and you will be required to meet with the client to discuss it on 2 occasions.
Due week 15
AT3: Review Managing and Animation.
Having completed Assignment 01 and Assignment 02. You will be required to complete the following tasks that will give you the opportunity to reflect on your experience by: -
i) Answering questions
ii) Viewing a Documentary
iii) Writing a short report
Due Week 16
Graded assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. It can be found on the Canvas course page through myRmit, or from your teacher.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Assessment Feedback:
You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Academic Progress:Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.
Adjustments to Assessment
If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview