Course Title: Design and create models for a 3-D and digital effects environment
Part B: Course Detail
Teaching Period: Term2 2020
Course Code: COSC7387C
Course Title: Design and create models for a 3-D and digital effects environment
School: 375T Vocational Design and Social Context
Campus: City Campus
Program: C5384 - Diploma of Digital Media Technologies
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Maya Toone maya.toone@rmit.edu.au ph: 9925 4815
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
Nil
Course Description
In this course you will develop the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds.
You will be able to:
- research and build a portfolio of reference material
- prepare a topology plan for a 3-D model design using:
- appropriate industry terminology
- appropriate geometry surfaces
- concept development software
- feedback from others to refine the plan
- use software to construct an advanced 3-D model according to plan, and use feedback from others to refine the model.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
ICTGAM514 Design and create models for a 3-D and digital effects environment |
Element: |
1. Design and plan a 3-D model |
Performance Criteria: |
1.1 Research and collect a portfolio of reference material 1.2 Present the portfolio of collected reference material 1.3 Use reference material to develop and design a modelling plan |
Element: |
2. Use suitable geometry surface for models |
Performance Criteria: |
2.1 Research the different types of geometry to select the most suitable for a 3-D model 2.2 Clearly document the selected geometry choice 2.3 Explain, justify and demonstrate the reasons for the selected geometry choice 2.4 Apply the selected geometry choice to 3-D model 2.5 Make changes to the geometry selection where necessary |
Element: |
3. Analyse the resource material to construct and apply a suitable topology |
Performance Criteria: |
3.1 Construct and test a topology plan using chosen concept development software 3.2 Explain or demonstrate the reason for choosing a particular modelling method 3.3 Assess and refine the topology plan with the client and relevant personnel |
Element: |
4. Construct a 3-D model |
Performance Criteria: |
4.1 Use a modelling plan to construct the model, in the chosen 3-D modelling and animation software 4.2 Build the model, according to specifications 4.3 Present the near-finished product to the relevant personnel 4.4 Accept feedback to incorporate into the final design 4.5 Assess and refine the model with clients and the relevant personnel 4.6 Compose a report on the experience of working on a 3-D model |
Learning Outcomes
On completion of this course you will able to effectively:
- outline methods of sourcing reference material
summarise the key aspects of a modelling plan
- discuss geometry surfaces, including:
- NURBS
- Sub-D
- Polygon
- T-splines
- explain the digital model development process
- explain the technology requirements and human resources required to create 3-D models, and their respective skills
- explain box, edge-loop and patch modelling
- summarise the capabilities and constraints of 3-D modelling packages
- outline why it is important to schedule each production component
- explain features of topology plans
- discuss the uses of storyboards and scripts.
Details of Learning Activities
This course consists of two Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: GEDU6115c Originate and develop concepts
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
Week 1 |
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Week 2 |
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Week 3 |
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Week 4 |
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Week 5 |
Presentation:
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MUST Present to teacher for AT1 Part B:
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Week 6 |
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AT1 - Research for Animation Concept and Techniques DUE. |
Week 7 |
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Present Storyboards for AT2. |
Week 8 |
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Present Modelling & Topology Plans for AT2. |
Week 9 |
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AT2: Development of Animation Concept and Techniques DUE. |
Week 10 |
Introducing: Assessment Task 3: Implement Concept, Animation and Modelling Techniques and Review. Build your Ditch the Device animation:
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Week 11 |
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AT3 WIP in Class - Must be completed. |
Week 12 |
Continue to work on Ditch the Device animation. |
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Week 13 |
Continue to work on Ditch the Device animation. |
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Week 14 |
WIP in Class. You will be questioned on your work and it’s progress in relation to the schedule you developed in Assessment Task 2. You will discuss the implementation of the concept and design and technical issues you have been dealing with. |
AT3 WIP in Class - Must be completed. |
Week 15 |
FinaliseDitch the Device animation and Review the result of the animation. |
AT3: Implement Concept, Animation and Modelling Techniques and Review DUE. |
Week 16 |
AT4 Animation 2 Knowledge Assessment- to be undertaken in class. |
AT4: Animation 2 Knowledge Assessment. |
Week 17 |
Class time dedicated to finalising and reviewing work undertaken throughout the semester.
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Learning Resources
Prescribed Texts
References
Other Resources
Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.
Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB 3.0 flash drive, with at least 128Gb capacity.
You are strongly advised to maintain a daily backup schedule of all assessment and project data to your RMIT account.
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
Late assessment submissions, or submissions that do not reach the required standard may be assessed as Not Satisfactory. You will receive feedback on your assessment through Canvas and resubmission instructions via email. You must resubmit within two weeks of this notification. You may re-submit an assessment task only once. Please refer to the assessment brief or rubric for full assessment criteria. All assessment documents are available on the course Canvas page through MyRMIT.
AT1 - Research for Animation Concept and Techniques
In this assessment task you will research animation concepts and techniques.
Due week 6
AT2 - Development of Animation Concept and Techniques
For this task students will need to complete pre-production documents using templates provided by your assessor. These documents will inform the final animation project you will complete for this course.
Due week 9
AT3 - Implement Concept, Animation and Modelling Techniques and Review
For this assessment students will meet with at least one key stakeholder (your assessor) to discuss your animation project. In industry, this is often called a Work in Progress (WIP) meeting. Your assessor will ask you questions relating to your project.
Due week 15
AT4 - Animation 2 Knowledge Assessment
For this assessment task you will answer questions about animation concepts and techniques.
Due week 16
Graded assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. It can be found on the Canvas course page through myRmit, or from your teacher.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Assessment Feedback:
You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Academic Progress:Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.
Adjustments to Assessment
If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview