Course Title: Design digital simulations

Part B: Course Detail

Teaching Period: Term1 2014

Course Code: COSC5947C

Course Title: Design digital simulations

School: 345T Media and Communication

Campus: City Campus

Program: C6087 - Advanced Diploma of Screen and Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Darren Ballingall
darren.ballingall@rmit.edu.au

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the class Interactive 3. This course introduces students to selected issues, concepts and principles involved in the design and use of educational simulations and games. Students will design an educational game that is flexible and effective and document its rules, visual and physical attributes, context of use, rationale, and develop a prototype model.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG507A Design digital simulations

Element:

1 Identify project requirements.

Performance Criteria:

1.1 Confirm objectives and desired outcomes of briefs in consultation with relevant personnel.
1.2 Identify target audience and determine format and delivery platform of simulations through discussion with relevant personnel.

Element:

2 Research and plan approach.

Performance Criteria:

2.1 Investigate fully the real world environment that is to be simulated.
2.2 Obtain designs, plans and other information that may assist in modelling the real world environment.
2.3 Determine the performance objectives , task complexity and required levels of user skill.
2.4 Determine the required depth of physical and functional fidelity, taking into account production requirements .
2.5 Research and select appropriate simulation authoring tools .
2.6 Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions.

Element:

3 Draft simulation design documents.

Performance Criteria:

3.1 Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects .
3.2 Define the underlying functionality in a model that specifies the essential settings, states, conditions and parameters.
3.3 Specify the user interface controls that enable users to interact with simulations.
3.4 Identify critical impacts, alerts or costs for incorrect user operation.
3.5 Specify positive and negative user feedback.
3.6 Specify the sequencing of levels of difficulty.
3.7 Present draft simulation design documents for discussion with and feedback from other team members.

Element:

4 Finalise simulation design documents

Performance Criteria:

4.1 Review designs against required project outcomes and performance objectives.
4.2 Review designs to ensure they meet creative, technical and legislative requirements.
4.3 Adjust designs as necessary after discussions with relevant personnel and incorporating user feedback.
4.4 Save and archive user interface controls for other projects.


Learning Outcomes


On successful completion of this unit, you will have developed skills and knowledge required to establish project parameters, plan and structure advanced interactive products whilst drafting and finalising digital simulations.


Details of Learning Activities

Learning activities will consist of:

  • In class activities
  • out-of-class activities (homework and assignments)
  • tutorials
  • peer teaching and class presentations
  • group discussion
  • online research
  • independent project based work
  • teacher directed group activities/projects
  • workshopping of students’ own projects


Teaching Schedule

Week Class Requirements Elements
1 Introduction to Course
Introduction to Arrays – Complicated data types
Introduction to Assignment 1: Interactive Pet
  <meta http-equiv="content-type" content="text/html; charset=utf-8" /> 1
2 Writing a Strategy
Writing a User Profile
Research
Behaviours – using an array 
  1,2
3 Writing a Scope
Creating a Structure
Advanced math for angles – calculation for fluid movement
  1, 2
4 Skeleton and Designs
Behaviours – using angles and distance
  2,3
5 User Testing and Project reports
Introduction to Shared Object – saving data
  3, 4
6 Presentations of Assignment 1
Introduction to Assignment 2: Social Media
 Assignment 1 Formative 1, 2,3
7 Introduction to iPhone development
iOS introduction
  1,2
8 iOS - continued    1,2
9 iOS - continued   2, 3
10 Studio week – work on Assignment 2   3,4
11 Presentations of Assignment 2
Introduction to Assignment 3: Group Game
Assignment 2 Formative  1,2,3,4
12 Presentations – ideas for assignment 3
Organisation of groups for assignments.
Assignment of roles
Introduction to OOP – Object Orientated Programming
External Objects 
 From Games Class 1,2
13 Games Programming
Variables – Manipulating Data and it’s display
  1,2
14 Introduction to Timers
Studio – work on Assignment 3
  1, 2,3
15 Studio – work on Assignment 3   2,3
16 Group Presentations of Assignment 3 Assignment 3 Summative 1,2,3,4
17 Assessment and review    


Learning Resources

Prescribed Texts


References


Other Resources

References   
You are advised to look at the course Blackboard site for ongoing updated information.

Other resources
You will require a personal hard drive and a sketchbook for the duration of classes
 


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for more substantial summative assessment tasks.

To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessment.

For further information on the grading system please refer to the course Blackboard site.

FORMATIVE ASSESSMENT TASKS (ungraded):

Assignment 01: Formative assessment
Due: week 6
Pet Interactive: Design an interactive that the user must maintain

Assignment 02: Formative assessment
Due: week 11

Social Media: Design and Prototype an app for a handheld device which the owner could use to communicate with a specific group and personalise

SUMMATIVE ASSESSMENT TASKS (graded):
 

Assignment 03: Summative assessment
Due: week 16
Game Assignment: In a group, design and create a game

Grading criteria for the graded assessment can be found on the course Blackboard site.
You will be assessed using the following grades:


CHD Competent with High Distinction
CDI  Competent with Distinction
CC  Competent with Credit
CAG  Competence Achieved - Graded
NYC Not Yet Competent
DNS  Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Plagiarism:
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online

Student Progress Committee
This committee promotes the early identification of students who are not achieving acceptable academic performance. The committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University. Student Progress Committee (SPC)

Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees

Course Overview: Access Course Overview