Course Title: Design digital simulations
Part B: Course Detail
Teaching Period: Term1 2014
Course Code: COSC5947C
Course Title: Design digital simulations
School: 345T Media and Communication
Campus: City Campus
Program: C6087 - Advanced Diploma of Screen and Media
Course Contact : Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email:mcvet@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Darren Ballingall
darren.ballingall@rmit.edu.au
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit of competency is delivered in the class Interactive 3. This course introduces students to selected issues, concepts and principles involved in the design and use of educational simulations and games. Students will design an educational game that is flexible and effective and document its rules, visual and physical attributes, context of use, rationale, and develop a prototype model.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFDIG507A Design digital simulations |
Element: |
1 Identify project requirements. |
Performance Criteria: |
1.1 Confirm objectives and desired outcomes of briefs in consultation with relevant personnel. |
Element: |
2 Research and plan approach. |
Performance Criteria: |
2.1 Investigate fully the real world environment that is to be simulated. |
Element: |
3 Draft simulation design documents. |
Performance Criteria: |
3.1 Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects . |
Element: |
4 Finalise simulation design documents |
Performance Criteria: |
4.1 Review designs against required project outcomes and performance objectives. |
Learning Outcomes
On successful completion of this unit, you will have developed skills and knowledge required to establish project parameters, plan and structure advanced interactive products whilst drafting and finalising digital simulations.
Details of Learning Activities
Learning activities will consist of:
- In class activities
- out-of-class activities (homework and assignments)
- tutorials
- peer teaching and class presentations
- group discussion
- online research
- independent project based work
- teacher directed group activities/projects
- workshopping of students’ own projects
Teaching Schedule
Week | Class | Requirements | Elements |
1 | Introduction to Course Introduction to Arrays – Complicated data types Introduction to Assignment 1: Interactive Pet |
<meta http-equiv="content-type" content="text/html; charset=utf-8" /> | 1 |
2 | Writing a Strategy Writing a User Profile Research Behaviours – using an array |
1,2 | |
3 | Writing a Scope Creating a Structure Advanced math for angles – calculation for fluid movement |
1, 2 | |
4 | Skeleton and Designs Behaviours – using angles and distance |
2,3 | |
5 | User Testing and Project reports Introduction to Shared Object – saving data |
3, 4 | |
6 | Presentations of Assignment 1 Introduction to Assignment 2: Social Media |
Assignment 1 Formative | 1, 2,3 |
7 |
Introduction to iPhone development iOS introduction |
1,2 | |
8 | iOS - continued | 1,2 | |
9 | iOS - continued | 2, 3 | |
10 | Studio week – work on Assignment 2 | 3,4 | |
11 | Presentations of Assignment 2 Introduction to Assignment 3: Group Game |
Assignment 2 Formative | 1,2,3,4 |
12 | Presentations – ideas for assignment 3 Organisation of groups for assignments. Assignment of roles Introduction to OOP – Object Orientated Programming External Objects |
From Games Class | 1,2 |
13 | Games Programming Variables – Manipulating Data and it’s display |
1,2 | |
14 | Introduction to Timers Studio – work on Assignment 3 |
1, 2,3 | |
15 | Studio – work on Assignment 3 | 2,3 | |
16 | Group Presentations of Assignment 3 | Assignment 3 Summative | 1,2,3,4 |
17 | Assessment and review |
Learning Resources
Prescribed Texts
References
Other Resources
References
You are advised to look at the course Blackboard site for ongoing updated information.
Other resources
You will require a personal hard drive and a sketchbook for the duration of classes
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessment.
For further information on the grading system please refer to the course Blackboard site.
FORMATIVE ASSESSMENT TASKS (ungraded):
Assignment 01: Formative assessment
Due: week 6
Pet Interactive: Design an interactive that the user must maintain
Assignment 02: Formative assessment
Due: week 11
Social Media: Design and Prototype an app for a handheld device which the owner could use to communicate with a specific group and personalise
SUMMATIVE ASSESSMENT TASKS (graded):
Assignment 03: Summative assessment
Due: week 16
Game Assignment: In a group, design and create a game
Grading criteria for the graded assessment can be found on the course Blackboard site.
You will be assessed using the following grades:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competence Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment
Assessment Matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.
Other Information
Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
Plagiarism:
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.
Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.
Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity
Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online
Student Progress Committee
This committee promotes the early identification of students who are not achieving acceptable academic performance. The committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University. Student Progress Committee (SPC)
Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees
Course Overview: Access Course Overview