Course Title: Engage in the business of creative practice

Part B: Course Detail

Teaching Period: Term1 2019

Course Code: BUSM8790C

Course Title: Engage in the business of creative practice

School: 345T Media and Communication

Campus: City Campus

Program: C6150 - Advanced Diploma of Music Industry (Sound Production)

Course Contact: Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email: mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 70

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the skills and knowledge required to approach the business aspects of working as a creative practitioner in a professional manner.

It applies to individuals who, depending on the creative practice, operate as sole practitioners, in artist cooperatives, or as freelance or contract workers. Regardless of the business model, all practitioners earning income from their practice engage with the professional business requirements for a sustainable creative practice. Independent creative practitioners sometimes work as employees in small and large organisations.

 


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAPPR603 Engage in the business of creative practice

Element:

1. Develop and apply professional work practices

Performance Criteria:

1.1 Develop a professional work ethic to support creative practice

1.2 Collaborate and communicate with other professionals about the business aspects of creative practice

1.3 Determine the skills and knowledge needed to operate as a successful creative practitioner

1.4 Evaluate own current skills and knowledge and the need for related professional development

1.5 Assess potential for using specialist expertise to complement own skills and knowledge

Element:

2. Evaluate different business practices

Performance Criteria:

2.1 Investigate different ways that creative practitioners do business

2.2 Investigate range of business practices, systems and procedures that need to be considered as part of professional creative practice

2.3 Assess relevance and implications of particular business structures

2.4 Identify physical resources required by own creative practice and how they might be accessed

2.5 Develop an overall approach to the business aspects of own practice based on evaluation of relevant information

2.6 Evaluate all aspects of own practice on an ongoing basis, as a key component of business and personal growth

Element:

3. Address financial aspects of creative practice

Performance Criteria:

3.1 Investigate financial considerations for creative practice

3.2 Research and assess different ways of commercialising work and ideas

3.3 Evaluate different ways of costing and selling creative work

3.4 Assess broader financial management requirements and their application to own practice

3.5 Develop and apply individual approaches to financial management of practice

Element:

4. Analyse the rights and obligations of creative practitioners

Performance Criteria:

4.1 Evaluate legal and moral rights and obligations of professional creative practice

4.2 Practise work and business in ways that meet legal and moral obligations

4.3 Pursue own rights as a creative practitioner consistent with own professional and ethical standards

4.4 Establish and maintain sound approaches to safety and sustainability in professional practice

Element:

5. Evaluate professional opportunities

Performance Criteria:

5.1 Evaluate work opportunities within and beyond the creative sectors

5.2 Identify and pursue potential work opportunities beyond established patterns of work

5.3 Identify and access sources of professional advice

5.4 Evaluate local and global opportunities for own practice

5.5 Identify and evaluate opportunities offered by current and emerging trends in the consumption of culture and creative products

5.6 Analyse the experiences of others as a way of discovering different opportunities


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.


Details of Learning Activities

Learning and assessment will include working on event production and practical projects.This will be organised by program staff, and allow you to interact with industry professionals.

On campus sessions will include guest lectures from practicing industry professionals.


Teaching Schedule

SEMESTER 1

WEEK

CLASS

ASSESSMENT

WEEK1

Introduction to course

Assessment information

Assessment 1 

Assessment 2 

Assessment 3

Assessment 4

WEEK 2

Assessment 1: Glimpses in Time project 

Collaborative first class (with Screen & Media and Interactive Digital Media students. Students meet to form working groups and do a tour of the Virtual Studio where the project will be filmed. 

Assessment 2 : Legal Aspects of Creative Industries

Guest lecture: Music lawyer Andrew Watt.

The lecture will discuss information needed to complete Assessment 2

Assessment 1 

Assessment 2 

Guest lecture

WEEK 3

Assessment 2 : Legal Aspects of Creative Industries

Guest lecturer: Music lawyer Andrew Watt.

The lecture will discuss information needed to complete Assessment 2

Assessment 2

 

WEEK 4

Assessment 1: Glimpses in Time project 

Collaborative session

Meet with students from the other courses (Screen & Media and Interactive Digital Media ) 

Prac work time

Research sounds for Glimpses in Time project 

Training on Dante Sound Desk

Assessment 1

WEEK 5

Assessment 1: Glimpses in Time project 

Prac work time

Research sounds for Glimpses in Time project 

Training on Dante Sound Desk

Assessment 1

WEEK 6

Assessment 4: Collide project

Class 1: Production Management introduction

Rosie Westbrook will discuss the roles Music Industry (Sound Production) students will be involved in during the filming of the Collideproject events.

 - overview of Production Management within the wider entertainment industry. -  scenario of a 1-day music festival from set up to pack down.  -  Production roles for the Collide project. Stage managing, artist liasion, sound recording, FOH and Monitors. 

Assessment 1: Glimpses in Time - Third class

Collaborative session

Meet with students from the other courses (Screen & Media and Interactive Digital Media ) 

Prac work time: Research sounds for Glimpses in Time project 

Training on Dante Sound Desk

Assessment 3 and 4

Assessment 1

WEEK 7

Assessment 4: Collide project

Class 2: Guest Lecture with Clare Moore

-  setting up microphones etc for drums, in preparation for Collide activities. -  setting up microphones etc for vibraphone

Assessment 1: Glimpses in Time project

Training on Dante Sound Desk

Assessment 3 and 4

Assessment 1

WEEK 8

Assessment 4: Collide project

Class 3: Production Management 2

- Sound roles within the wider entertainment industry - students to choose their roles for the Collide project

Training on Dante Sound Desk

Assessment 3 and 4

Assessment 1

WEEK 9

Assessment 4: Collide project

Sound and the Double Bass Workshop

-setting up microphones for the double bass in live and recorded situations. -Extended sound techniques on the double bass.

Assessment 1: Glimpses in Time project

Training on Dante Sound Desk

Assessment 4

Assessment 1

WEEK 10

Assessment 1: Glimpses in Time project

Training on Dante Sound Desk

Assessment 1 

WEEK 11

Assessment 1: Glimpses in Time project

Glimpses in Time: Production commences. Filming in the Virtual Studio

Training on Dante Sound Desk

Assessment 1 

WEEK 12

Assessment 1: Glimpses in Time project

Filming n the Virtual Studio

Training on Dante Sound Desk

Assessment 1 

WEEK 13

Assessment 1: Glimpses in Time project

Filming n the Virtual StudioTraining on Dante Sound Desk

Assessment 1 

WEEK 14

Assessment 1: Glimpses in Time project

Production: Filming in the Virtual Studio

Training on Dante Sound Desk

Assessment 1 

WEEK 15

Assessment 1: Glimpses in Time project

Production: Filming in the Virtual Studio

Assessment 1 

WEEK 16

Assessment 1: Glimpses in Time project

Production: Filming in the Virtual Studio

Assessment 1 

 

SEMESTER 2

WEEK

CLASS

ASSESSMENT

WEEK 1

 

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 3 and 4

WEEK 2

Assessment 4: Collide project

Production Management (Rosie Westbrook)

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 1 

WEEK 3

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 1 

WEEK 4

Assessment 4: Collide project - 1st week of 3 weeks of production

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 5

Assessment 4: Collide project - 2nd week of 3 weeks of production

3 weeks of TV studio production working with Live and Screen & Media students. Director Rob Wellington

Tasks:

Live band video clip production

2 bands x 2 video clips

Multi-track recording

monitors and FOH

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 6

Assessment 4: Collide project - 2nd week of 3 weeks of production

3 weeks of TV studio production working with Live and Screen & Media students. Director Rob Wellington

Tasks:

Live band video clip production

2 bands x 2 video clips

Multi-track recording

monitors and FOH

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 2 DUE

Assessment 1

WEEK 7

Assessment 4: Collide project

 (Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 8

Assessment 4: Collide project

(Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 9

Assessment 4: Collide project

(Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 10

Assessment 4: Collide project

(Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1

WEEK 11

Assessment 4: Collide project

(Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

Assessment 1 DUE

WEEK 13

Assessment 4: Collide project

(Post Mix) - with Tim Johnston

Assessment 1: Glimpses in Time project

Sound Design work on films

Assessment 4

WEEK 15

Review

Assessment 4

 


Learning Resources

Prescribed Texts


References


Other Resources

N/A


Overview of Assessment

Assessment will be made through a combination of workplace based practice and practical project completion. In both instances collaboration with key personnel / stakeholders will be fundamental to assessment completion.

 


Assessment Tasks

ASSESSMENT 1

Glimpses in Time: Virtual Studio Museum Installation

Due: Semester 2, Week 11

 

ASSESSMENT 2

Legal Aspects of the Creative Industries

Due: Semester 1 Week 5

 

ASSESSMENT 3

Production Management Questionnaire

Due: Semester 1 Week 11

 

ASSESSMENT 4

Role Allocation 2: Performance for Collide Project

Due: Semester 2 Week 6

 

This unit is graded.

 

To demonstrate competency in this course you will need to complete the following assessment to a satisfactory standard.
You will receive feedback on all assessment and once you have demonstrated competency, you will receive a grade for the graded Assessment Task (refer to MyRMIT for grading rubric).

For further information on the grading system and criteria used, please refer to the course blackboard site.
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant unit of competency. These matrices are available through Program Administration.

Other Information

Performance Evidence

Evidence of the ability to:

  • research and evaluate a broad range of complex and varied business information, including business structures, financial considerations, and legal rights and obligations
  • develop cohesive approaches and strategies, that are grounded in research and analysis, for developing and managing own practice
  • interact with other professionals on management and development issues
  • identify professional work opportunities within and beyond the creative sectors, including new and emerging opportunities
  • apply relevant legal and moral rights and obligations in own practice.

 

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

Knowledge Evidence

To complete the unit requirements safely and effectively, the individual must:

  • summarise the types of behaviour, skills and practice that constitute a professional way of working in the specific area of creative practice
  • outline professional development opportunities for the specific area of creative practice
  • identify types and sources of external expertise and professional advice for creative practitioners that could be used in professional practice, including different industry organisations
  • explain general business structures, practices, systems and procedures that apply to all professional practitioners, as well as typical ways that business is done in the specific area of creative practice
  • summarise the physical resources needed for different types of professional practice and different ways they may be set up or accessed
  • explain the financial management practices that apply to all professional practitioners, including financial models and structures that apply to the specific area of creative practice
  • identify the factors to consider when costing and selling work and methods of selling work, including commissions
  • summarise trends in the consumption of culture and creative products and their impact on professional creative practice
  • list and describe the legal and moral obligations of creative practitioners, including intellectual property, work health and safety, and sustainability considerations.

 

Course Overview: Access Course Overview