Course Title: Realise production designs

Part B: Course Detail

Teaching Period: Term2 2021

Course Code: PERF5100C

Course Title: Realise production designs

School: 375T Vocational Design and Social Context

Campus: City Campus

Program: C6151 - Advanced Diploma of Screen and Media

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 3326

Course Contact Email: nat.bates@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nicole McKinnon

nicole.mckinnon@rmit.edu.au

9925 4815

Nominal Hours: 100

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.

Individuals who apply these skills are expected to display a high level of initiative and judgement as they take responsibility for managing the realisation of production designs in their area of production expertise.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADES502 Realise production designs

Element:

1. Plan implementation of production designs

Performance Criteria:

1.1 Analyse designs and production schedules to determine overall requirements

1.2 In consultation with relevant personnel, identify factors to be taken into account when planning the implementation of designs

1.3 Reflect on methods, techniques and materials that could be used to produce an effective visual interpretation of designs that take account of the effects of lighting

1.4 Develop contingency plans to minimise the impact of unexpected events on the realisation of production designs

1.5 Reach agreement on evaluation methods for monitoring progress

1.6 Incorporate work health and safety procedures and environmental factors into planning processes

1.7 Develop and document, in an agreed format, work plans for realising production designs

Element:

2 Organise resources

Performance Criteria:

2.1 Develop realistic expenditure estimates that conform to budget allocations

2.2 Hire or purchase required resources according to organisational procedures

2.3 Identify potential budget overruns and resolve or recommend alternatives to relevant personnel

2.4 Organise staff and contractors to complete work in line with industry award guidelines and production deadlines

Element:

3 Supervise pre-production operations

Performance Criteria:

3.1 Brief team members on work plans and allocate responsibilities

3.2 Identify and respond to problems promptly in consultation with relevant personnel

3.3 Monitor work progress and implement contingency plans as required to ensure that production deadlines are met

3.4 Participate in rehearsals and trials to establish the best way to achieve the required effects and adjust work methods accordingly

3.5 Update documentation to reflect agreed adjustments and distribute to relevant personnel promptly

Element:

4 Finalise work operations

Performance Criteria:

4.1 Check that production elements have been fire-proofed according to safety requirements

4.2 Label production elements correctly to facilitate their identification during productions

4.3 Supervise the transport and storage of production elements as required

4.4 Involve team members in evaluations of pre-production operations and modify procedures as required

4.5 Contribute to evaluation of productions and implement recommendations aimed at improving overall effectiveness of the process for realising production designs


Learning Outcomes


On successful completion of this unit, you will have developed the skills and knowledge required to design and manage the realisation of designs for productions in the screen and media industries.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.


Week
Week 1

Introduction to course

AT1 Game Art Research and Briefing

Undertake Part A: game art research  

Create a template for presenting you Part A.


Week 2

Continue working on Part A: game art research.

Meet with teacher to discuss you the template you are creating.


Week 3

Part B: Game art Research Briefing to be done in class week 3.

• Lead a briefing with a team of 2 other students. The briefing will be done through oral communication and you must screen / audio capture the discussion as you will be assessed through observation.  The screen / audio capture must be submitted.

Introducing AT2 Concept Development, Preproduction for Game Art

AT1 Game Art Research and Briefing due
Week 4

Undertake AT2 Part A:  Collect reference images and create rough developmental design sketches.


Week 5

Part B: 1. You will supervise a Rough developmental design sketches briefing in week 5.

The briefing will be in class between you and 2 other students. Present your sketches and get feedback, and complete the briefing review document.



Week 6

Meet the teacher for a Part B: 2. Teacher briefing – to discuss your concepts for the games art, methods to achieve the visual style, legal issues, and describing budgeting and estimating techniques.

For those not meeting the teacher: work on Part C. Create refined original developmental art (Due Week 7)

Week 7

Continue working on Part C. Part C Create refined original developmental art.

AT2 Part A, B, C Create refined developmental art Due Week 7
Week 8

Part D Planning production operations Due Week 10

  1. Budgets and financial considerations

Scheduling and supervising


Week 9

Continue working on: AT2 Part D Planning production operations Due Week 10

  1. Budgets and financial considerations

2. Scheduling and supervising


Week 10

Finalise AT2 Part D Planning production operations Due Week 10

  1. Budgets and financial considerations

2. Scheduling and supervising

Introducing AT3 Game Art Production

You will schedule 2 meetings with the teacher through out the production period of the Game Art Production weeks

Meeting 1 (scheduled by the student before week 13)

Meeting 2 (scheduled by the student after week 13)

• Students must schedule meetings with the teacher today.

AT2 Part D Planning production operations Due Week 10
Week 11

Work on AT3 Part C.

  1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:
    1.1 Background / environments
    1.2 Sprite sheet of main character
    1.3 Assets (weapons or objects or obstacles or collectable)
  • Student scheduled meetings

Week 12

Introducing: Part B Risk and Management

1.Risk management procedure

Present a risk assessment document review it with the teacher at the Second Production in Progress (PIP) meeting.

Work on AT3 Part C.

1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:

1.1 Background / environments
1.2 Sprite sheet of main character
1.3 Assets (weapons or objects or obstacles or collectable)

  1. Completed Finished Game Art must be labelled with an appropriate naming convention.
  • Student scheduled meetings

Week 13

Work on AT3 Part C.

1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:

1.1 Background / environments
1.2 Sprite sheet of main character
1.3 Assets (weapons or objects or obstacles or collectable)

  1. Completed Finished Game Art must be labelled with an appropriate naming convention.
  • Student scheduled meetings
    Present a risk assessment document review it with the teacher at the Second Production in Progress (PIP) meeting.

Week 14

Work on AT3 Part C.

1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:

1.1 Background / environments
1.2 Sprite sheet of main character
1.3 Assets (weapons or objects or obstacles or collectable)

  1. Completed Finished Game Art must be labelled with an appropriate naming convention.
  • Student scheduled meetings

Present a risk assessment document review it with the teacher at the Second Production in Progress (PIP) meeting.


Week 15

Work on AT3 Part C.

  1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:
    1.1 Background / environments
    1.2 Sprite sheet of main character
    1.3 Assets (weapons or objects or obstacles or collectable)

2. Completed Finished Game Art must be labelled with an appropriate naming convention.

  • Student scheduled meetings

Present a risk assessment document review it with the teacher at the Second Production in Progress (PIP) meeting.


Week 16

Work on AT3 Part C.

  1. Completed Original Finished Game Art in the required format ready to be included in your game project, including:
    1.1 Background / environments
    1.2 Sprite sheet of main character
    1.3 Assets (weapons or objects or obstacles or collectable)

2. Completed Finished Game Art must be labelled with an appropriate naming convention.

  • Student scheduled meetings

Present a risk assessment document review it with the teacher at the Second Production in Progress (PIP) meeting.

AT3 Game Art Production
Week 17 Review and finalise assessments.


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

On successful completion of this unit, you will have developed the skills and knowledge required to develop storylines and treatments for media products in the creative industries.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.


AT1 Game Art Research and Briefing

For this course you will be creating Game art for a platform or top down game. (The artwork you create must be original created completely by you). To help with this you will undertake research into the styles and techniques of games that have  been created within a small games company or studio (not the AAA games studios that have huge budgets and staff). The aim is to see how these smaller companies with limited budgets and staff - like you - can create engaging and original art for a game. You will draw inspiration from these and develop your own unique art for your game and give a briefing on the research.

Due week 3


AT2 Concept development, preproduction for Game Art

Continuing on from Assessment Task 1, for this assessment you will undertaking a series of stages in the preproduction process of creating game art (The artwork you create must be original created completely by you, using copyrighted artwork or purchasing artwork is not acceptable).

This will include the rough developmental design sketches, final design specifications, and production monitoring and supervision. The purpose of this assessment is for the student to develop original game art and for learning the requirements managing a production.

Due week 10


AT3 Game Art Production

Continuing on from Assessment Tasks 1 and 2, for this assessment you will create the final version of your Game Art. As part of this process you will have 2 Production in Progress meetings, you will also undertake a Risk Assessment Report.

Due week 16



Graded assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview