Course Title: Develop sound designs

Part B: Course Detail

Teaching Period: Term1 2019

Course Code: VART6416C

Course Title: Develop sound designs

School: 345T Media and Communication

Campus: City Campus

Program: C6151 - Advanced Diploma of Screen and Media

Course Contact: Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email: mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nat Bates
ph: 9925 3326 e: nat.bates@rmit.edu.au

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to develop an overall sound design from production briefs.

It applies to individuals with a good understanding of the physical nature of sound, along with research and creative thinking skills. They collaborate with other creative personnel to develop the overall sound or musical identity of a wide range productions.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUASOU503 Develop sound designs

Element:

1. Interpret and confirm sound design brief

Performance Criteria:

1.1 Participate in concept meetings with relevant people to discuss and determine creative and technical sound requirements for a production

1.2 Confirm sound requirements meet the overall production requirements in liaison with relevant people

1.3 Identify and confirm any additional sound design team members required to fulfil the brief

Element:

2. Break down components of sound design brief

Performance Criteria:

2.1 Identify types of sounds required, and determine content, quality and duration of each sound component

2.2 Determine and document resource and creative requirements for each sound component

2.3 Document and confirm roles of sound design team members

Element:

3. Experiment with sound components to express ideas

Performance Criteria:

3.1 Encourage and motivate sound design team members to generate ideas

3.2 Generate, explore and record a range of ideas and options to serve as a creative base for developing the required sound design

3.3 Select ideas with the most potential for technical and creative development of the required sound design

Element:

4. Assess creative ideas

Performance Criteria:

4.1 Evaluate selected ideas in terms of their viability, cost, technical feasibility and suitability to meet requirements of sound design brief

4.2 Select final ideas for the components of the sound design, based on what is needed to meet the overall requirements of the brief

Element:

5. Design sound elements

Performance Criteria:

5.1 Develop sound design concept, taking into consideration the brief and the ideas generated by the sound design team

5.2 Determine sound components required to implement sound design in line with creative and technical requirements

5.3 Establish clear relationship between sound components and objectives of sound design

5.4 Liaise with relevant people to incorporate additional requirements and ideas to achieve best sound design

5.5 Present sound design in required format to convey design concept

5.6 Confirm final sound design concept is consistent with brief and that potential difficulties are addressed

Element:

6. Evaluate final sound design

Performance Criteria:

6.1 Use appropriate techniques to evaluate whether final sound design meets the requirements of the sound design brief

6.2 Seek feedback and opinions from relevant people, and document results of evaluation

6.3 Communicate results of evaluation to relevant people, and use results to improve future practice


Learning Outcomes


On successful completion of this unit, you will have developed skills and knowledge required to develop sound designs across a number of screen and media platforms.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

Week

Topic & Activities

Assessment

1

Overview of course

Introduction to assessment tasks

What is sound design?

How to analyse audio visual material to reveal how the soundtrack works. Parts of a soundtrack (music, atmos, sfx, dialogue/VO)

Ways to make a soundtrack

  • Recording (including foley)
  • Synthesis
  • Sourced

Overview of teacher’s freelance sound design experience.

 

2

Audio formats

  • Mono, Stereo, Surround
  • Sample rates, bit depths
  • File types (WAV, mp3 etc)

Meet with teacher to confirm concept for AT01

 

3

Studio class

Dialogue and voice over recording

Meet with teacher to confirm concept for AT02

 

4

Studio class

Foley recording

 

5

Stereo and location recording atmosphere sound

 

6

Sound design for Design Project 3 WIP

AT1 Sound design for Design Project 3

7

Game sound

Unity mixing

Sound design for Triple Threat (TTT) game WIP

 

8

Sound design for Triple Threat (TTT) game WIP

AT2 Sound design for Triple Threat game

9

Introducing AT03

Audio Recording your small object

  • dynamic and condenser microphones, recording techniques
  • Close, normal, distant and reverberant recordings
  • Microphones

 

10

Edit audio recordings

Acoustic theory - sound waves, amplitude, frequency.

Editing digital audio.

 

11

Sound design for animation

Designing sound for animation - no sounds come with the image, they all have to be created from scratch.

 

12

Evaluate sound design for animation

A03 - Feedback and review.

 

AT3 Sound design for animation

13

Sound production workshop for TTT and/or Design project 3

 

14

Sound production workshop for TTT and/or Design project 3

 

15

Sound production workshop for TTT and/or Design project 3

AT4 Sound 3 knowledge quiz

16

Review and evaluation

 

 


Learning Resources

Prescribed Texts

N/A


References

The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians.


Other Resources

Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.

Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB 3.0 flash drive, with at least 128Gb capacity.

You are strongly advised to maintain a daily backup schedule of all assessment and project data to your RMIT Google Drive account.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task. Once you have demonstrated competency, you will receive a grade for A03 and for the course.

 

Late assessment submissions, or submissions that do not reach the required standard may be assessed as Not Satisfactory (NS). You will receive feedback on your assessment through Canvas and resubmission instructions via email. You must resubmit within two weeks of this notification. You may re-submit an assessment task only once. Graded assessments which are resubmitted, are eligible for CAG (Competency Achieved Graded) only.

 

Please refer to the assessment brief for full assessment criteria or assessment rubric. All assessment documents are available on the course Canvas page through MyRMIT.


AT1 - Sound design for Design Project 3
Demonstrate your ability to conceive of, break down, experiment with, finalise and evaluate a sound design for an individual audio visual piece of work.
Due week 6 - Ungraded

AT2 - Sound design for Triple Threat game
Demonstrate your ability to conceive of, break down, experiment with, finalise and evaluate a sound design for a group-made game.
Due week 8 - Ungraded

AT3 - Sound design for animation
Demonstrate your ability to work in a group to conceive of, break down, experiment with, finalise and evaluate a sound design for an animation.
Due week 12 - Graded

AT4 - Sound 3 knowledge quiz
This assessment task allows you to demonstrate your knowledge of the production requirements that may impact upon sound designs, the information that is typically found in sound design briefs, the formats that could be used to present design concepts, the techniques for developing ideas, enhancing innovation and evaluating sound designs, and the issues and challenges that typically arise when developing sound designs and how to address them.
Due week 15 - Ungraded

 

Graded assessment in this course uses the following grades:

CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. It can be found on the Canvas course page through myRmit, or from your teacher.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Assessment Feedback:
You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Student Progress:
Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.

Adjustments to Assessment
If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

 

Course Overview: Access Course Overview