Course Title: Originate graphic designs for complex briefs

Part B: Course Detail

Teaching Period: Term2 2017

Course Code: GRAP5374C

Course Title: Originate graphic designs for complex briefs

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C6152 - Advanced Diploma of Graphic Design

Course Contact: Alistair Briggs

Course Contact Phone: +61 9925 9446

Course Contact Email: alistair.briggs@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Sarah Bunting

sarah.bunting@rmit.edu.au 

Sarah Rudledge

sarah.rudledge@rmit.edu.au

 

Nominal Hours: 65

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None required.

Course Description

In this course you will develop the skills and knowledge required to independently conceive, plan and realise professional graphic design work to meet the demands of complex communication challenges and graphic design briefs.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAGRD602 Originate graphic designs for complex briefs

Element:

1 Negotiate graphic design briefs

Performance Criteria:

1.1 Evaluate the overall objectives and creative, technical, legal, budgetary and timeframe considerations of complex graphic design projects

1.2 Develop and share ideas about projects with relevant people

1.3 Re-evaluate and refine options based on own analysis and input from others

1.4 Establish and agree on final nature and scope of design briefs

Element:

2 Develop and refine graphic design concepts

Performance Criteria:

2.1 Develop design concepts based on a thorough understanding of the communication need and the range of options available to the professional designer

2.2 Identify the potential for customised or specific research to meet different design briefs

2.3 Adapt and use relevant ideas and approaches from research with consideration of intellectual property requirements

2.4 Reflect on own practice and experience to inspire idea development

2.5 Consider the potential of new and emerging technologies to inform designs

2.6 Develop concepts that incorporate both creative and technical requirements

2.7 Integrate individual research, personal ideas and professional realities to refine and confirm concepts

2.8 Create concept presentations that suit the nature of the work

Element:

3 Plan and monitor graphic design projects

Performance Criteria:

3.1 Develop viable project management plans for graphic design work

3.2 Engage specialist expertise where appropriate

3.3 Administer and monitor work against the project plan

3.4 Communicate and collaborate with relevant people at key stages

3.5 Create project documentation at key stages during the project

3.6 Link the different challenges of the project to complete work on time

Element:

4 Realise graphic design solutions

Performance Criteria:

4.1 Integrate design techniques and tools confidently and skillfully to produce designs

4.2 Use critical and creative thinking to challenge, adapt and refine graphic design solutions

4.3 Engage in creative collaboration and refinement throughout the design process

Element:

5 Evaluate design outcomes

Performance Criteria:

5.1 Evaluate the success of completed designs to meet objectives

5.2 Assess the work against other creative, technical and business considerations

5.3 Analyse and evaluate feedback from client and peers

5.4 Identify potential approaches for future work and further skill development opportunities


Learning Outcomes



Details of Learning Activities

This course addresses the design process in a holistic way. It will support students to develop skills in areas such as design problem solving, concept development, design research, audience analysis, design production, application of design principles and design delivery. There is an emphasis on projects that simulate real world industry situations and finished graphic design work suitable for inclusion in an industry ready portfolio.

Learning activities will take place in a studio, workshop or classroom using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities may include:

  • class exercises
  • tutorials
  • practical demonstrations
  • workshops
  • group discussion
  • review and revision
  • peer learning
  • peer teaching and class presentations
  • teacher directed group activities/projects
  • workshopping of student projects including peer/lecturer feedback

 

Out of class activities may include:

  • independent research
  • independent project based work
  • studio practice
  • online tutorials and activities
  • review and revision


Teaching Schedule

 

Week

Activity

Due dates

 

1

Project 1: Hotel Branding

Introduction to new project

Establishing brand recognition and customer loyalty. The importance of providing a unique offering.

 

Studio-based research and development activities

Analysing client and audience, defining point of difference (POD) - prepare for next class.

New project 

Define the problem

Category and name selection finalised

Studio-based research and tasks

Research plan

CUAGRD602: 1.1 - 1.4, 2.5 CUAGRD607: 1.1 - 1.4,2.1 - 2.4 

2

Project 1: Hotel Branding continued

Branding - what is an identity? How we relate to brands. How to establish what type of brand mark is suitable for a business.

Brainstorming and conceptual development. Technical considerations regarding legibility of brand marks at various sizes, and that it can reproduce successfully across all mediums, colour spaces, resolutions, and print processes. Analyse and report.

Presentation of brief: rewrite to class/teacher based on personal selection and group work from previous class

Studio-based research and tasks

Project timeline

CUAGRD602: 1.1 - 1.4, 2.1 - 2.5, 3.1 CUAGRD607: 2.1 - 2.4, 3.1 - 3.7

3

Project 1: Hotel Branding continued

How graphic elements, colour and typography position the value of brands in the market place.

Work with design elements and principles to create commanding marks with multiple levels of meaning. Experiment with media.

Pinup presentation of logo developments

Select logo drawings for creative and conceptual merit based on feedback 

CUAGRD602: 1.1 - 1.4, 2.1 - 2.5, 3.1 CUAGRD607: 2.1 - 2.4, 3.1 - 3.7

4

Project 1: Hotel Branding continued

Develop, refine and complete logo/logotype.

Formal midway milestone presentation for logo/logotype. Feedback from peers.

Logo, stationery & campaign production - investigate and develop design solutions.

Collateral development for branding campaign.

Presentation of final logo

CUAGRD602: 2.1 - 2.8 CUAGRD607: 4.1 - 4.5

5

Project 1: Hotel Branding continued

Develop and refine corporate identity suite

Decide on promotional collateral suited to target market and POD narrative

Social media campaign strategy basics. Creating and using digital media channels. Understanding the phases of event communication over digital channels.

Feedback and discussion

Discussion of POD narrative, approval of promotional item

CUAGRD602: 1.1 - 1.3, 2.1 - 2.8, 5.3 CUAGRD607: 2.1 - 2.4, 3.1 - 3.7

6

Project 1: Hotel Branding continued

Exploring, discussing and testing a range of graphic treatments that express your brand atmosphere.

Develop and create digital campaign materials.

Submit digital campaign materials

CUAGRD602: 2.8, 3.4, 4.1 - 4.4 CUAGRD607: 3.2 - 3.4, 3.7, 4.1 - 4.5, 5.1 - 5.3

7

Project 1: Hotel Branding continued

Refine design solutions. Finalise core branding assets and extend design solution to range of applications.

Testing and problem solving.

 

 

Submit drafts for proofing

Feedback and discussion

CUAGRD602: 3.2 - 3.5, 4.3 - 4.4, 5.1 - 5.3 CUAGRD607: 4.4 - 4.5, 5.1, 6.3 - 6.5

8

Finalise and submit Project 1: Hotel Branding

Branding production - Respond to feedback and finalise project.

Finished art checks.

Presentation to client

 Project 1 DUE

Submission and presentation to client.

CUAGRD602: 1.1 - 1.4, 2.1 - 2.8, 3.1 CUAGRD607: 1.1 - 1.4, 2.1 - 2.4, 3.1 - 3.7, 4.1 - 4.5

9

Project 2: Game Design incorporating Infographics

Introduction - Explore previous student and real-world examples

 

New Project

Case studies and analysis

CUAGRD602: 3.2 - 3.4, 4.1 - 4.4, 5.1 - 5.4, 2.8 CUAGRD607: 3.3 - 3.4, 3.6 - 3.7, 4.1 - 4.4 5.1 - 5.3

10

Project 2: Game Design continued Project planning

Concept generation

Mood boarding

Competitor research

Board game analysis

 

CUAGRD602: 3.2 - 3.4, 4.1 - 4.4, 5.1 - 5.4, 2.8 CUAGRD607: 3.3 - 3.4, 3.6 - 3.7, 4.1 - 4.4 5.1 - 5.3

11

Project 2: Game Design continued

Concept presentation and discussion (peer review in groups)

Documenting and actioning feedback

Design development

Build on a theme

Concept presentation

Discussion and feedback

CUAGRD602: 3.2 - 3.4, 4.1 - 4.4, 5.1 - 5.4, 2.8 CUAGRD607: 3.3 - 3.4, 3.6 - 3.7, 4.1 - 4.4 5.1 - 5.3

12

Design development – explore graphic treatments and style, experiment with media

Refine solutions

Testing and problem solving

 Feedback and discussion

CUAGRD602: 3.2 - 3.4, 4.1 - 4.4, 5.1 - 5.4, 2.8 CUAGRD607: 3.3 - 3.4, 3.6 - 3.7, 4.1 - 4.4 5.1 - 5.3

13

Design development

Refine solutions

Problem solving

Production – technical considerations, production timeline

 Feedback and discussion

CUAGRD602: 2.8, 3.4 - 3.5, 4.1 - 4.4, 5.1 - 5.4 CUAGRD607: 4.1 - 4.5, 5.1 - 5.3, 6.1 - 6.3

14

Refine solutions

Testing, investigation and problem solving

Mockup construction – in class demonstration

Documentation – create client presentation

Preliminary finished art DUE for proofing

CUAGRD602: 2.8, 3.4 - 3.5, 4.1 - 4.4, 5.1 - 5.4 CUAGRD607: 4.1 - 4.5, 5.1 - 5.3, 6.1 - 6.3

15

Design roll out and finished art requirements

Mockup construction and problem solving

 

CUAGRD602: 5.1 - 5.4 CUAGRD607: 5.1 - 5.3, 6.1 - 6.5

16

Design roll out and finished art requirements.

Finalise production and mockup construction

Finished art checks

Presentation to client

Project 2 DUE

Submission DUE and presentation to client

CUAGRD602: 5.1 - 5.4 CUAGRD607: 5.1 - 5.3, 6.1 - 6.5

•Timeline and activities are subject to change. Students will be notified of any changes. 

 

 

 


Learning Resources

Prescribed Texts


References


Other Resources

Prescribed Texts

None required.

 

References

Ellen Lupton, 2011, Graphic Design Thinking: Beyond Brainstorming, Prinston Architectural Press

Debbie Millman, 2008, The essential principles of graphic design, Cinncinnati, Ohio : How Books

Timothy Samara, 2007, Design Elements: A graphic Style Manual, Rockport Publishers

Ian Noble, Russell Bestley, 2011, Visual Research: an introduction to research methodologies in graphic design (2nd Edition), AVA Publishing

 

Other Resources

You are advised to look at the course myRMIT site (Blackboard) and also for Google Docs and Google Groups via your student Google Account for ongoing updated information. A range of learning resources and references are provided throughout the year. Additional information relating to this will be provided on an ongoing basis. A digital resource folder resides on network server. Further information regarding access to this is available in the ‘Computer Survival Kit’ provided during orientation.

You will require a personal storage device and tools as outlined in tool kit list.

Amongst the library’s electronic resources is the ability to access Lynda.com for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning.

RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access of the library resources.

The University Library has extensive resources for Graphic Design students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/graphicartanddesign

The Library provides guides on academic referencing http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian

http://www.rmit.edu.au/library/librarians/dsc


Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or exercises. The assessment tasks are:
Learning exercises
Major projects incorporating design and printed outcomes
Research reports or presentations

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.


Assessment Tasks

Assessment is on-going throughout the course. Assessment tasks will require you to demonstrate the application of knowledge and skills through practical projects and/or written tasks. Summative assessment tasks are:

  • Design Project 1 (50% of final grade)
  • Design Project 2 (50% of final grade)

Tasks in this course are either formative or summative. Feedback throughout the course may be written, verbal or a combination of both.

Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks. You are expected to engage in all formative tasks.

This course has two Summative Tasks, both of which must be completed. Each task has an allocated percentage of the total grade. You are required to demonstrate all learning outcomes to a satisfactory standard.

Formative Assessment tasks:

During this course you will undertake a range of formative assessment tasks including:

  • Design exercises
  • Client analysis
  • Audience analysis
  • Explorative drawing exercises
  • Visual research
  • Thumbnail and compositional production
  • Creating visual elements
  • Client presentations

Summative Assessment Task 1:

Hotel Branding – Tourism identity/branding collateral – Due week 8

Summative Assessment task 2:

Game Design incorporating infographics - packaging and design – Due week 16

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction

CDI Competent with Distinction

CC Competent with Credit

CAG Competency Achieved - Graded

NYC Not Yet Competent

DNS Did Not Submit for Assessment


Assessment Matrix

An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

 

Other Information

Attendance

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend

all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to be successful in this course.

Feedback

You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on

how you can proceed to the next stage of developing your projects.

Student feedback at RMIT:

Select the following link to access the Student feedback webpage

Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.

Select the following link to access the Student progress policy webpage

Cover Sheet for Submissions

You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications.

Select the following link for Cover sheet for submission of works

Special Consideration Policy, Late Submission & Extensions

All assessment tasks are required to be completed to a satisfactory level.

If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.

Select the following link for details on applying for Special consideration

Any student seeking an extension, should aim at doing so a minimum of 2 days before the deadline. Work submitted late and without an extension at any point will incur late penalties in accordance with university policy.

If you require an extension you must complete an extension form with evidence supporting your application and hand this to your instructor. Further links - Application for extension of time

On Time Submission and Impact of Late Submission

On time submission is an important factor in your assessment. Employability skills are embedded in all courses and these include Planning & Organising and Self-management. For this reason, late work impacts on your overall grade for each assessment task.

The following adjustments for late submission will be made: Work submitted late will be assessed for competency only. Submissions are only permitted during the period that the competency is scheduled.

Academic Integrity and Plagiarism

RMIT University has a strict policy on plagiarism and academic integrity.

Select the following link for more information Academic Integrity

Course Overview: Access Course Overview

Course Overview: Access Course Overview