Course Title: Create 3D digital environments
Part B: Course Detail
Teaching Period: Term1 2012
Course Code: COSC5384C
Course Title: Create 3D digital environments
School: 345T Media and Communication
Campus: City Campus
Program: C5218 - Diploma of Interactive Digital Media
Course Contact : Josiane Mueller
Course Contact Phone: +61 3 9925 4585
Course Contact Email:josiane.mueller@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Mr Arthur Michalopoulos
Phone: 9925 8080
Email: arthur.michalopoulos@rmit.edu.au
Nominal Hours: 30
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
none
Course Description
This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFANM502A Create 3D digital environments |
Element: |
1 Clarify work requirements. |
Performance Criteria: |
1.1 With reference to production documentation, determine requirements and |
Element: |
2 Create 3D digital environments |
Performance Criteria: |
2.1 Use software features to build a pre-visualisation of environments in relation to reference |
Element: |
3 Finalise projects. |
Performance Criteria: |
3.1 Render and output environments in required format and submit to relevant |
Learning Outcomes
On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment
Details of Learning Activities
Learning activities will consist of:
In-class activities:
• teacher guided instruction
• peer teaching and class presentations
• online research
• group discussion
• independent project based work
• workshopping of students’ own projects
• screenings
• guest lecturers
• teacher directed group activities/projects
Out-of-class activities:
• project work
• independent research
• independent study
Teaching Schedule
Week | Class Content | Assessment Due Date | Elements |
1 | Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions. Film screening: TBA Student examples |
1.1,1.2,1.3, 1.4 | |
2 | Group discussions Maya basics 1 Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management |
1.4, 2.1.2.2,2.3 | |
3 | Maya basics/modelling tools Presentation & submission of Assessment task 1 Models & Lighting proposal briefPresentation |
Assignment 1- Concept presentation (formative) |
1.1,1.2,1.3, 1.4, 3.2,3.3 |
4 | Maya basics/modelling tools. Eg. Making simple objects, layers, etc Design proposal brief (part 2: character) |
1.4, 2.1.2.2,2.3 | |
5 |
Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu Models & Lighting formative assessment brief |
1.4, 2.1.2.2,2.3 | |
6 | (Monday 12 labour day holiday) No class for Group A & B Project work for Group C 1.4, 2.1.2.2,2.3 |
1.4, 2.1.2.2,2.3 | |
7 | Maya basics/modelling tools Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu. | 1.4, 2.1.2.2,2.3 | |
8 | Maya basics/modelling tools Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting Models & Lighting formative assessment |
Models & Lighting formative assessment | 2.9,3.2, 3.3 |
9a | Additional Maya techniques | 1.2,1.4, 2.6,2.7 | |
9b | Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review |
||
10 | character modelling techniques Presentation & submission of Models & Lighting Character model formative assessment brief |
Assignment 2- Models Presentation (formative) |
1.2,1.4, 2.4,2.5,2.6,2.7 |
11 | No class for Group C Project work for Groups A & B | 1.2,1.4, 2.4,2.5,2.6,2.7, 2.9.3.3 |
|
12 | Lighting, Shaders & rendering General Project work |
1.2,1.4, 2.4,2.5,2.6,2.7 | |
13 | Lighting, Shaders & rendering . Design/research for colour & textures Presentation & submission of Character mod |
Assignment 3- Presentation & submission of Character modLighting presentation (formative) |
1.2,1.4, 2.4,2.5,2.6,2.7, 2.9.3.3 |
14 | Lighting, Shaders & rendering 4 Project work/review |
2.1,2.2.2.3,2.4, 2.5,2.6,2.7,2.8, 3.1,3.2,3.3 |
|
15 | Project work/review | 2.1,2.2.2.3,2.4, 2.5,2.6,2.7,2.8, 3.1,3.2,3.3 Week 16 |
|
16 | Presentation & Submission | Assignment 4- Final submission (summative) |
2.1,2.2.2.3,2.4, 2.5,2.6,2.7,2.8, 3.1,3.2,3.3 |
Learning Resources
Prescribed Texts
List of prescribed texts will be on the course blackboard site. |
References
You are advised to look at the course Blackboard site for ongoing updated information. |
Other Resources
None.
Overview of Assessment
The project for semester 1 consists of three interrelated assignments that will culminate with a 3D environment created using Maya software. Using the following poem by Rainer Maria Rilke as a starting point, you will come up with an idea for stage set design. You will continue to develop your ideas through the semester as you refine your technical skills in Maya.
Assessment Tasks
Overview of assessment
Create a stage set environment and humanoid character using one the following as the title/theme for a proposed theatrical production:
- Titanic- first class!
- Twilight in Shanghai
- A Doll’s House
- Heartburn Motel
There are two components for this semester project:
• The stage set environment will be a collaborative component.
• The character will be an individual component
Assessment tasks
Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)
NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback
NB: Both Formative and Summative assessments are COMPULSORY
Formative Assessment tasks (Details in specific assignment briefs)
Assessment task 1: Design proposal (part 1:environment)
Due: Week 3 Feb 20
Assessment task 2: i) Models & Lighting ii) Team log
Due: Week 8 Mar 26
Summative Assessment (graded) (Details in specific assignment briefs)
Assessment task 4 i) Models & Lighting ii) Team log
Due: Week 10 Apr 16
Assessment task 6
complete semester project (Incorporating character and environment)
Due: Week 16 May 28
Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
DNS Did Not Submit for Assessment
Assessment Matrix
The assessment matrix demonstrated alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
Other Information
In industry, such as a games company, 3D is largely a collaborative process. In simulating this process for this course, you will be required to work in teams of two. In this team you will assist each other in the development of your individual designs as well as providing technical assistance.
To document this process, assignment 4 submission will need to include a short report from each student listing in point form aspects of this collaborative approach through the course of the semester. This could include any ideas given by the other student, what technical assistance you may have provided (e.g. explaining a software process) and where you worked collaboratively to solve a common problem. PUT ALL THIS INFORMATION ON YOUR ASSIGNMENT BRIEF ARTHUR
This course is co-delivered with CUFANM303A Create 3D Digital Models
You will receive spoken and written feedback from teachers on your work. This feedback will also include suggestions on how you can proceed to the next stage of developing your projects.ˇ
Late Submissions
Please advise teacher in advance if an extension of time or special consideration is required for submission of work. Refer to the course blackboard site for policy information including information on late submissions.
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:ˇ
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1
Plagiarism
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.
Course Overview: Access Course Overview