Course Title: Implement design solutions

Part B: Course Detail

Teaching Period: Term1 2017

Course Code: GRAP5377C

Course Title: Implement design solutions

School: 320T Architecture & Design

Campus: Brunswick Campus

Program: C6152 - Advanced Diploma of Graphic Design

Course Contact: Alistair Briggs

Course Contact Phone: +61 9925 9446

Course Contact Email:

Name and Contact Details of All Other Relevant Staff

Nuwan Rohitha

Nominal Hours: 60

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None required.

Course Description

In this course you will develop the skills and knowledge required to take a design concept or solution to implementation stage. You will consider design techniques and processes and develop an understanding of how to practically apply these to a specific design context.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

BSBDES501 Implement design solutions


1 Organise resources for realising the design solution

Performance Criteria:

1.1 Confirm the nature and scope of the proposed design solution

1.2 Research resources required for developing the design concept to implementation stage

1.3 Investigate different factors impacting the selection and use of resources

1.4 Select and prepare resources based on research and other legislative or organisational requirements


2 Test the design solution

Performance Criteria:

2.1 Experiment with a range of different techniques and processes to test the design solution

2.2 Evaluate, challenge and refine testing processes

2.3 Gain input and feedback from key stakeholders during testing

2.4 Accurately document outcomes of testing

2.5 Select final design solution based on outcomes of testing and input from others


3 Develop prototype or model

Performance Criteria:

3.1 Create prototype or model based on agreed approaches

3.2 Select and organise materials, tools and equipment, where appropriate, according to chosen design solution

3.3 Expose model or prototype to quality checks and ongoing analysis, enhancement and refinement

3.4 Compare completed prototype or model against identified needs and other considerations and make adjustments as required


4 Present prototype or model

Performance Criteria:

4.1 Identify key stakeholders design should be presented to

4.2 Select appropriate format for presentation based on nature of audience and design

4.3 Present prototype or model to optimise clarity, conciseness and appeal

Learning Outcomes

Details of Learning Activities

Learning activities will take place in a studio and computer laboratory using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study. In-class activities will include:

  • class exercises
  • tutorials
  • practical demonstrations
  • workshops
  • group discussion
  • review and revision
  • peer learning
  • peer teaching and class presentations
  • teacher directed group activities/projects
  • workshopping of student projects including peer/lecturer feedback


Out of class activities may include:

  • independent research
  • independent project based work
  • studio practice
  • online tutorials and activities
  • review and revision

Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

There will be a number of prescribed tasks and projects (see Assessment Tasks below).

This course will be delivered in the same weekly session as COMM7336 - Create User Interfaces - CUADIG501. The following timeline contains activities for both courses.



Session Description

Due Dates/Tasks

CUADIG403 Elements

BSBDES501 Elements


UX, UI and the psychology of human centered design


1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2

1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3


Deconstructing an interactive project

Set A1: Deconstruct a User Experience – Due Week 4

1.1–1.3, 2.1–2.6

1.1–1.4, 2.1–2.5



User interface guidelines

Wireframing and prototyping 1


1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7

1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3


A1 Group Presentations & Feedback

Due A1: Deconstruct a User Experience

1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2

1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3


Introducing A2

User Research

Set A2: Interactive prototype 1 – Due Week 8

1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2

1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3


Prototyping 2

A2 Work in Progress Review Session


3.1–3.4, 4.1–4.7, 5.1–5.2

2.1–2.5, 3.1–3.4, 4.1–4.3


Usability testing


2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2

2.1–2.5, 3.1–3.4, 4.1–4.3


Introducing A3

Due A2: Interactive prototype 1


Set A3: Interactive prototype 2 – Due Week 14

1.1–1.3, 2.1–2.6, 3.1–3.4

1.1–1.4, 2.1–2.5, 3.1–3.4


Studio class


1.1–1.3, 2.1–2.6, 4.1–4.7

1.1–1.4, 2.1–2.5, 3.1–3.4,


A3 Work in Progress Review Session


Presentation: A meta model of communication


1.1–1.3, 2.1–2.6, 4.1–4.7, 5.1–5.2

1.1–1.4, 2.1–2.5, 3.1–3.4, 4.1–4.3


Problem solving with UI patterns


1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7

1.1–1.4, 2.1–2.5, 3.1–3.4


User testing


1.1–1.3, 2.1–2.6, 3.1–3.4, 4.1–4.7

2.1–2.5, 3.1–3.4


Studio class


1.1–1.3, 2.1–2.6, 4.1–4.7

2.1–2.5, 3.1–3.4, 4.1–4.3


A3 Presentations

Due A3: Interactive prototype 2

2.1–2.6, 4.1–4.7, 5.1–5.2

2.1–2.5, 3.1–3.4, 4.1–4.3


A3 Feedback


2.1–2.6, 3.1–3.4, 4.1–4.7, 5.1–5.2

2.1–2.5, 3.1–3.4


Current trends and future of UI/UX

Career pathways discussion





Learning Resources

Prescribed Texts

None required.


Jenifer Tidwell, 2006, Designing Interfaces, O’Reilly Media

Dan Saffer, 2009, Designing for interaction : creating smart applications and clever devices, Berkeley

Trish and Chris Meyer, 2010, Creating motion graphics with After Effects, Burlington

Steve Johnson, 2012, Adobe Edge Animate on demand, Perceptions Inc

Other Resources

Prescribed Texts

There are no compulsory prescribed texts in this course. This course has recommended books listed under ‘References’


You are advised to look at the Learning Hub at myRMIT site for ongoing updated information. A range of learning resources and references are provided throughout the year.

You will require a personal storage device and tools as outlined in tool kit list.

RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access to the library resources.

Amongst the library’s electronic resources is the ability to access for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning. The University Library has extensive resources for Design students. The Library has produced a subject guide that includes quality online and print resources for your studies

The Library provides guides on academic referencing and subject specialist help via your Liaison Librarian

Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or exercises. The assessment tasks are:
Digital Project/s

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.


Assessment Tasks

Tasks in this course are either formative or summative. Feedback throughout the course may be written, verbal or a combination of both.
Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative tasks.
This course has 3 Summative Tasks, all of which must be completed/submitted. Each task has an allocated percentage of the total grade. You are required to demonstrate all learning outcomes to a satisfactory standard.

Assessment Tasks

Assessment Task 1:

Deconstruct an interactive project

Working in groups, analyse an existing interactive project according to the 5 Planes of UX and present findings to the class.

Assessment Task 2:

Interactive Prototype 1 (Graded: 40%)

Working individually, create an interactive prototype for an educational product, either for mobile, tablet or the web, using the UX lifecycle as a guide. Present your prototype to peers for feedback and discussion.

Assessment Task 3:

Interactive Prototype 1 (Graded: 60%)

Working individually, choose from the briefs provided to create a detailed mobile app prototype. Present your product to peers for feedback and discussion and submit design process documentation for assessment.

At the completion of the course, grading will be offered in addition to, and after, competency based assessment.

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment are:
CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment

Assessment Matrix

An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

Other Information


The major aspect of your learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity for success.



You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects. Student feedback at RMIT


Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy



When submitting work for assessment you are required to complete a declaration of authorship. This must be done for every summative assessment task. This statement acknowledges that you are aware of the plagiarism implications. For non-­digital submission use the printed form provided. For digital online submission please use e­ Submission process.Information regarding the e­Submission process


Special Consideration Policy, Late Submission & Extensions

All assessment tasks are required to be completed to a satisfactory level.

If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Pick the following link for details on applying for Special consideration

Any student seeking an extension, should aim at doing so a minimum of 2 days before the deadline. Work submitted late and without an extension at any point will incur late penalties in accordance with university policy. If you require an extension you must complete an extension form with evidence supporting your application and hand this to your instructor. Further links ­ Application for extension of time


On Time Submission and Impact of Late Submission

On time submission is an important factor in your assessment. Employability skills are embedded in all courses and these include Planning & Organising and Self-management. For this reason, late work impacts on your overall grade for each assessment task.

The following adjustments for late submission will be made: Work submitted late will be assessed for competency only. Submissions are only permitted during the period that the competency is scheduled.


Academic Integrity and Plagiarism

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity. Academic Integrity

Course Overview: Access Course Overview