BP214 - Bachelor of Design (Games)

Go to Enrolment Program Structures Search

Plan: BP214VRI - Bachelor of Design (Games)
Campus: RMIT University Vietnam

Program delivery and structure

Approach to learning and assessment
Work integrated learning
Program structure
Program transition plan

Approach to learning and assessment

The program uses a variety of learning and teaching approaches which may include lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques e.g. blogs, online and face-to-face presentations, group-based learning, online and face-to-face discussions, and negotiated learning for a major project.

Studio Learning - Game design is undertaken in unique creative and business environments, and while our major studio courses are not meant to replicate those environments, they are meant to transition you into dynamic ways of working where peer review, collaboration, problem solving, and portfolio building take centre stage. 

Peer Review - The feedback you receive on your outcomes from peers and from lecturers is a key learning activity in this course.  You are responsible for contributing to the feedback of your own work and that of others.  Peer review is integral to the learning environment and subsequently for professional practice within the creative industries. 

Scaffolding - The concept of personal creative progress underpins our approach to skills development and to your overall learning journeys. ’Scaffolding’ means that learning activities and assessments are of increasing complexity and changing focus. You will build upon your knowledge and skills of both theory and practice throughout the program and find the same skills useful for different purposes and contexts.

Public Presentation and Releases -  The overall approach to assessment in the program combines assignments, portfolio production, presentations, and peer or industry review.  Where appropriate, research projects and presentations are directly related to industry specific outcomes and may culminate in public showings or online outcomes. Relevant ethical guidance will be provided where needed or requested.

This program has inherent requirements. If you have a disability, long-term illness and/or mental health condition or are the primary carer of individuals with a disability it is possible to have adjustments arranged and negotiated to vary aspects of the learning or assessment methods. You can contact the Program Manager or the Equitable Learning Services if you would like to find out more. 

If you have already developed areas of skill and knowledge included in this program (for example, through prior studies or work experience), you can apply for credit once you have enrolled in the program. There is information on the RMIT University website about how to apply for Recognition of Prior Learning (RPL) http://www.rmit.edu.au/students/enrolment/credit/he

 

*Top of page

Work integrated learning

RMIT University is committed to providing you with an education that strongly links formal learning with professional or vocational practice. As a student enrolled in this RMIT University program you will:

  • undertake and be assessed on structured activities that allow you to learn, apply and demonstrate your professional or vocational practice;
  • interact with industry and community when undertaking these activities;
  • complete these activities in real work contexts or situations; and in addition:
  • these interactions and the work contexts provide distinctive sources of feedback to you to assist your learning.

Any or all of these aspects of a WIL experience may be simulated in a workplace environment. 

A number of the courses in this program have a strong industry focus with a number of professional industry practitioners teaching directly into the program. In your core design studio courses in 1st and 3rd years you will work in teams adopting roles as programmers, designer and artists to produce games using an industry model.

The designated Work Integrated Learning (WIL) course in this program is:

OART1089 Game Design Studio 5 (24cp)
This is a course in game design, concentrating on professional practices around game development. You will either produce games, or develop coherent pre-production for a game, in the context of a public release.

You will also select one of the following WIL program options in year three of the program: 

OART1091 Game Design Studio 6 (24cp)
This is a course in digital game development, focusing on the practice of releasing video games to the public and attendant planning. You will collaborate in groups for part of this course, gaining experience in the multivalent roles of games development.

GRAP2987 Games Internship (24cp) 
You will further develop your portfolio, gain an understanding of industry dynamics and perspectives in coordination with work-integrated learning resources.

*Top of page

Program Structure

To graduate you must complete the following: All courses listed may not be available each semester
 

*Top of page


Year One of Program

Complete the following Six (6) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 1 24 OART1081 RMIT University Vietnam
Creative Practice 1 12 OART1075 RMIT University Vietnam
Principles of Play 1 12 OART1095 RMIT University Vietnam
Game Design Studio 2 24 OART1083 RMIT University Vietnam
Creative Practice 2 12 OART1077 RMIT University Vietnam
Principles of Play 2 12 OART1097 RMIT University Vietnam
 
AND

*Top of page


Year Two of Program

Complete the following Five (5) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 3 24 OART1085 RMIT University Vietnam
Games Specialisation 1 12 COMM2861 RMIT University Vietnam
Game Cultures 12 OART1079 RMIT University Vietnam
Game Design Studio 4 24 OART1087 RMIT University Vietnam
Games Specialisation 2 12 COMM2863 RMIT University Vietnam
AND
Select and Complete One (1) Course from any University Elective.
 
AND

*Top of page


Year Three of Program

Complete the following Four (4) Courses:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 5 24 OART1089 RMIT University Vietnam
Games Specialisation 3 12 COMM2865 RMIT University Vietnam
Game Studies 12 VART3733 RMIT University Vietnam
Play Futures 12 OART1093 RMIT University Vietnam
AND
Select and Complete One (1) Course from the following Program options:

Course Title

Credit Points

Course Code

Campus

Game Design Studio 6 24 OART1091 RMIT University Vietnam
Games Internship 24 GRAP2987 RMIT University Vietnam
AND
Select and Complete One (1) Course from any University Elective.
 
AND

*Top of page


University Electives

University Electives
 
 

*Top of page

Program transition plan

 

 

*Top of page
 
 
[Previous: Learning outcomes]