Course Title: Play Futures

Part A: Course Overview

Course Title: Play Futures

Credit Points: 12.00

Important Information:

In 2021 this course was titled 'The Play Society'

From Semester 1 2022 this course is titled 'Play Futures'


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 2 2015,
Sem 2 2016,
Sem 2 2017


City Campus


370H Design


Sem 2 2018,
Sem 2 2019,
Sem 2 2020,
Sem 2 2022,
Sem 2 2023

Course Coordinator: Emma Witkowski

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

In this course you will develop skills in the critical analysis of the industry of games in a global and local context. You will reflectively examine the future of your creative practice and the industry more broadly.  

You will apply your new knowledge of the games industry to a critical creative project that builds your own portfolio and relates to your personal career trajectory. You will learn how to present and articulate your skills, abilities, and creative projects to broader audiences and the public.  

Emphasis will be placed on the development of critical analysis skills specifically in relation to digital games and interaction design and their place in broader society.

Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course, you will develop the following program learning outcomes:  

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.
  • Critically analyse how games and play have specific local and  global contexts. 

Course Learning Outcomes 

Upon successful completion of this course, you will be able to: 

  1. Critically reflect on and situate your games practice within local and global industry contexts 
  2. Critically analyse the various roles and functions of games and related media and their place within broader contexts such as industry, culture and society.
  3. Articulate the career trajectory of your creative practice and how it is situated within projected games industry futures.
  4. Present a professional suite or portfolio of work that demonstrates your practice in relation to contemporary industry.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, critiques, and individual and group activities. Learning activities may take place online, face-to-face, or a mix of both.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems. 

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning. 

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal. 

Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups. 


Assessment Task 1: Critical Brief Response – 30% CLO 1, 2

Assessment Task 2: Research Proposal – 30% CLO 1, 2, 3 

Assessment Task 3: Portfolio – 40% CLO 1, 2, 3, 4 


Feedback will be given on all assessment tasks. 

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more. 
A student charter summarises your responsibilities as an RMIT student as well as those of your teachers. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions