Course Title: Creative Practice 1

Part A: Course Overview

Course Title: Creative Practice 1

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2015,
Sem 1 2016,
Sem 1 2017


City Campus


370H Design


Sem 1 2018,
Sem 1 2019,
Sem 1 2020,
Sem 1 2021,
Sem 1 2022,
Sem 1 2023,
Sem 1 2024


RMIT University Vietnam


370H Design


Viet3 2022,
Viet1 2023,
Viet3 2023,
Viet1 2024

Course Coordinator: Jennifer Lade

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

In 2021 this course was titled 'The Playable Image 1'

From 2022 this course will be titled 'Creative Practice 1'

In this course, you will develop your technical and creative foundations in digital game design and/or art practice. You will develop knowledge and skills in contemporary 2D game design principles, their historical precedents, and the specific qualities of these for application to game development. This will give you a technical and creative basis for future study and creative endeavour. 

Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course, you will develop the following program learning outcomes: 

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment. 
  • Communicate using diverse formats and strategies to audiences within and external to game art and design. 

Course Learning Outcomes 

Upon successful completion of this course, you will be able to: 

  1. Identify and apply appropriate historical game design precedents to contemporary game design practice. 
  2. Produce technical and conceptual preparatory work that can be developed into designs or artworks for game and digital application.
  3. Adapt art and/or design principles to develop outputs relevant to current and future game design and/or art practices.
  4. Apply technical knowledge and skills to the mapping, planning and development of core creative components for use in games.

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities. Delivery may be face to face, online or a mix of both.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups. 


1) Creative Elements and Principles Development – 20% 
CLO: 1, 2

2) Creative Elements and Principles Design – 40% 
CLO: 1, 2, 3, 4

3) Creative Elements and Principles Application – 40% 
CLO: 1, 2, 3, 4 


Feedback will be given on all assessment tasks. 

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more. 
A studentcharter summarises your responsibilities as an RMIT student as well as those of your teachers. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.