Course Title: Creative Practice 2

Part A: Course Overview

Course Title: Creative Practice 2

Credit Points: 12.00

Important Information:

In 2021 this course was titled 'The Playable Image 2'

From 2022 this course is titled 'Creative Practice 2'


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1047

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

OART1047

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 2 2018,
Sem 2 2019,
Sem 2 2020,
Sem 2 2022,
Sem 2 2023

OART1077

RMIT University Vietnam

Undergraduate

370H Design

Face-to-Face

Viet2 2023,
Viet3 2023,
Viet2 2024

Course Coordinator: Brendan Harwood

Course Coordinator Phone: Please email

Course Coordinator Email: brendan.harwood@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

None 

It is recommended that you successfully complete Creative Practice 1 before commencing this course.  

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: https://www.rmit.edu.au/students/student-essentials/enrolment/apply-for-credit


Course Description

In this course, you will build on the knowledge gained in Creative Practice 1, and explore the role design and art play in digital games. You will develop a contemporary creative practice relevant to playable works with interactive and moving components that is informed by the history of game design. Knowledge of the relationship of digital games to other creative forms will be developed alongside relevant technical skills. Learning activities in this course will encourage you to experiment with your practice as you develop your own creative games portfolio.  


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course, you will develop the following program learning outcomes:  

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment. 
  • Apply a body of conceptual and practical knowledge to address other forms of media and communication. 
  • Communicate using diverse formats and strategies to audiences within and external to game art and design. 


Course Learning Outcomes 

Upon successful completion of this course, you will be able to: 

  1. Identify and adapt historical and contemporary design and art principles and apply them to current or future game environments and outputs. 
  2. Create technical and conceptual pre-production materials for digital games and related digital media. 
  3. Develop and apply appropriate workflows for digital game design production. 
  4. Apply spatial design skills in movement, 3D and interactivity for games and other related digital media. 
     


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, critiques, and individual and group activities.  Delivery may be face to face, online or a mix of both.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems. 

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning. 

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal. 


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups. 

ASSESSMENT 

1) Design Preproduction – 30% CLO: 1, 2

2) Design Production – 30% CLO: 3, 4

3) Refined Design Portfolio – 40% CLO: 1, 2, 3, 4 

 

Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions