Course Title: Imaging and Animation

Part A: Course Overview

Course Title: Imaging and Animation

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2149

RMIT University Vietnam

Undergraduate

345H Media and Communication

Face-to-Face

Viet3 2007,
Viet1 2008,
Viet2 2008,
Viet3 2008,
Viet1 2009,
Viet2 2009,
Viet3 2009,
Viet1 2010,
Viet2 2010,
Viet3 2010,
Viet1 2011,
Viet2 2011,
Viet3 2011,
Viet1 2012,
Viet2 2012,
Viet3 2012,
Viet1 2013,
Viet2 2013,
Viet3 2013,
Viet2 2014,
Viet3 2014,
Viet1 2015

GRAP2169

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 2 2007,
Sem 1 2008,
Sem 2 2008,
Sem 1 2009,
Sem 2 2009,
Sem 1 2011,
Sem 2 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015

Course Coordinator: Adam Nash

Course Coordinator Phone: +61 3 9925 2598

Course Coordinator Email: adam.nash@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

This course is available to students of Bachelor of Arts (Digital Art), Bachelor of Arts (Games Graphics Design), Bachelor of Information Technology (Games Graphics Programming) and Bachelor of Design (Multimedia Systems) without prerequisites. It is also available for Bachelor of Design (Multimedia Systems) students as a third/fourth year elective and it is assumed that you have successfully completed the design core courses.


Course Description

This course introduces key topics, principles and techniques for 3D imaging and animation, including rendering, virtual environments and the behaviours of objects. The focus will be on the theory of virtual 3D and of virtual worlds and the use of software applications to create 3D animation, dynamics and motion oriented visual design.


Objectives/Learning Outcomes/Capability Development

You will study background theory of virtual worlds and 3D aesthetics in lecture mode, followed by tutorials in 3D modelling techniques within a creative production environment that mirrors the industry as closely as possible. The course encourages thoughtful artist exploration of the media, celebrates its possibilities and respects well-developed skills. You will develop and refine creative concepts and apply these in practice to project work and assignments that require innovative and effective responses.


In this course you will be exposed to the theory of virtual worlds, practical skills and design concepts involved in the computer based generation of images, and the construction of computer animation with reference to digital art and to games making.

You will develop capabilities in:

  • Determining appropriate graphics terminology.
  • Using software to produce and render images, incorporating surface textures and backgrounds.
  • Creating simple images using industry relevant vector based software.
  • Using illustration, photomedia, text and sound to create original animation with a focus on the use of idea development and pre-production research.
  • Demonstrating pre-production techniques and design methodology such as storyboarding, flowcharting and visual development.
  • Developing skills in the principles of narrative and timing, Quicktime movies, and electronic post production.
  • Using software applications to create animation, dynamics and motion oriented visual art and design, including lighting, texture mapping and rendering.


Overview of Learning Activities

You will develop the capabilities through your engagement with lectures, demonstrations, seminars/tutorials, computer studio workshops, and discussions. Through your engagement you will develop your abilities to find creative solutions involving 3D modelling and animation, development of visual language and image skills. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

 

 

 

 

 

 

Supervised computer studio workshop will be available that will allow a student-centred approach to learning within supervised class exercises, both at an individual level and small group focus.

 

 

Supervised computer studio workshop will be available that will allow a student-centred approach to learning within supervised class exercises, both at an individual level and small group focus.

 

Supervised computer studio workshop will be available that will allow a student-centred approach to learning within supervised class exercises, both at an individual level and small group focus.

 

You are required to complete an individual based project. This project will require that you devise, design, and author, a short creative work that utilises graphic and animation techniques. This project gives you an opportunity to explore an idea of your choice. The project is to be completed mainly during non-contact hours but support will be available on an individual basis during laboratory workshops.


Overview of Learning Resources

Notes will be available at the end of each lecture that summarise the key aspects of the class. However it is important that you also engage in self directed learning activities outside of class. Such activities involve further reading, research, reflection, planning, preparation, practice and the development of your assignment.

 

 

Furthermore it is recommended that you have access to current (educational) versions of the software used in the course as well as appropriate portable data storage media.

 


Overview of Assessment

Assessment Task consists of a progressive assignment brief to create a short animation of up to 20 seconds length featuring a 3D environment design.

The progressive brief is broken down as follows:
20% Project Development
20% Modelling
20% Lighting
20% Materials and textures
20% Animation